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		<title>Dawn of Embers Wiki  - Recent changes [en]</title>
		<link>https://dawnofembers.wiki/wiki/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
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		<lastBuildDate>Wed, 14 Oct 2026 05:30:30 GMT</lastBuildDate>
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			<title>Pillars</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Pillars&amp;diff=222&amp;oldid=157</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Pillars&amp;diff=222&amp;oldid=157</guid>
			<description>&lt;p&gt;Pillars: Fire and Lightning strikes reach anywhere on the map (no range limit in the game)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:43, 13 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Extra time once charging starts || +5 minutes (once per location)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Extra time once charging starts || +5 minutes (once per location)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Charge needed || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;150 &lt;/del&gt;mage-minutes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Charge needed || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 &lt;/ins&gt;mage-minutes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(a story mission can set its own)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Charging range || 12 metres around the stone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Charging range || 12 metres around the stone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charging ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charging ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; units charge a Pillar. Every living mage within 12 metres of the stone adds to the charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; units charge a Pillar. Every living mage within 12 metres of the stone adds to the charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The charge is measured in &#039;&#039;&#039;mage-minutes&#039;&#039;&#039;. A Pillar needs &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;150 &lt;/del&gt;mage-minutes&#039;&#039;&#039;: for example, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;mages for 5 minutes, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;mages for 10 minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The charge is measured in &#039;&#039;&#039;mage-minutes&#039;&#039;&#039;. A Pillar needs &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 &lt;/ins&gt;mage-minutes&#039;&#039;&#039;: for example, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/ins&gt;mages for 5 minutes, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;mages for 10 minutes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The charge grows in step with the number of mages in range&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Allies share one charge.&amp;#039;&amp;#039;&amp;#039; The mages of every player on a team count together.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Allies share one charge.&amp;#039;&amp;#039;&amp;#039; The mages of every player on a team count together.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A charge bar above the stone shows its progress and whose charge it is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A charge bar above the stone shows its progress and whose charge it is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fire ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fire ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every 6 seconds for 5 minutes, a strike falls on the &#039;&#039;&#039;densest cluster of enemy buildings&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within 500 metres of &lt;/del&gt;the Pillar&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which covers most of a map&lt;/del&gt;. The first strike falls at once.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every 6 seconds for 5 minutes, a strike falls on the &#039;&#039;&#039;densest cluster of enemy buildings&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anywhere on the map, however far it is from &lt;/ins&gt;the Pillar. The first strike falls at once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each strike hits every enemy unit and building within about 9 metres for &amp;#039;&amp;#039;&amp;#039;60 damage&amp;#039;&amp;#039;&amp;#039; and sets them &amp;#039;&amp;#039;&amp;#039;Burning&amp;#039;&amp;#039;&amp;#039; (see [[Magic#Status effects|status effects]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each strike hits every enemy unit and building within about 9 metres for &amp;#039;&amp;#039;&amp;#039;60 damage&amp;#039;&amp;#039;&amp;#039; and sets them &amp;#039;&amp;#039;&amp;#039;Burning&amp;#039;&amp;#039;&amp;#039; (see [[Magic#Status effects|status effects]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dawnofembers_wiki:diff:1.41:old-157:rev-222:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:43:40 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Pillars</comments>
		</item>
		<item>
			<title>Template:Infobox unit</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=220&amp;oldid=217</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=220&amp;oldid=217</guid>
			<description>&lt;p&gt;Infobox unit: no blank line when a unit has no image&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 13 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Infobox templates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Infobox templates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ style=&quot;font-size:125%; font-weight:bold;&quot; | {{{name|{{PAGENAME}}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ style=&quot;font-size:125%; font-weight:bold;&quot; | {{{name|{{PAGENAME}}}}}{{#if:{{{image|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{image|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[File:{{{image}}}|160px]]{{#if:{{{caption|}}}|&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[File:{{{image}}}|160px]]{{#if:{{{caption|}}}|&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | General&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | General&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{#if:{{{train_time|}}}|{{{train_time}}} s|}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{#if:{{{train_time|}}}|{{{train_time}}} s|}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&quot;2&quot; style=&quot;background:#e3dccf;&quot; | Cost&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&quot;2&quot; style=&quot;background:#e3dccf;&quot; | Cost{{#if:{{{food|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{food|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Food&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Food&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{food}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{food}}}}}{{#if:{{{gold|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{gold|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Gold&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Gold&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{gold}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{gold}}}}}{{#if:{{{wood|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{wood|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Wood&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Wood&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{wood}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{wood}}}}}{{#if:{{{stone|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{stone|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Stone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Stone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{stone}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{stone}}}}}{{#if:{{{leather|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{leather|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Leather&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Leather&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{leather}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{leather}}}}}{{#if:{{{fibre|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{fibre|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Fibre&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Fibre&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{fibre}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{fibre}}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Combat&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Combat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Can siege&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Can siege&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{{can_siege|}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{{can_siege|}}}{{#if:{{{move_speed|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{move_speed|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Move speed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Move speed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{#expr:{{{move_speed}}}/100}} m/s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{#expr:{{{move_speed}}}/100}} m/s}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dawnofembers_wiki:diff:1.41:old-217:rev-220:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:20:29 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_unit</comments>
		</item>
		<item>
			<title>Template:Infobox building</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_building&amp;diff=218&amp;oldid=210</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_building&amp;diff=218&amp;oldid=210</guid>
			<description>&lt;p&gt;Infoboxes: an empty row leaves no blank line (blank lines became paragraphs inside the previous cell)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:18, 13 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Infobox templates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Infobox templates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%; line-height:1.5em;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%; line-height:1.5em;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ style=&quot;font-size:125%; font-weight:bold; padding:0.3em;&quot; | {{{name|{{PAGENAME}}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ style=&quot;font-size:125%; font-weight:bold; padding:0.3em;&quot; | {{{name|{{PAGENAME}}}}}{{#if:{{{image|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{image|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} colspan=&quot;2&quot; style=&quot;text-align:center;&quot; {{!}} [[File:{{{image}}}|250px]]{{#if:{{{caption|}}}|&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} colspan=&quot;2&quot; style=&quot;text-align:center;&quot; {{!}} [[File:{{{image}}}|250px]]{{#if:{{{caption|}}}|&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; | Type&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; | Type&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{{type|}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{{type|}}}{{#if:{{{hp|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{hp|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Hit points&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Hit points&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{hp}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{hp}}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&quot;2&quot; style=&quot;text-align:center; background:#eaecf0;&quot; | Cost&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&quot;2&quot; style=&quot;text-align:center; background:#eaecf0;&quot; | Cost{{#if:{{{wood|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{wood|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Wood&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Wood&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{wood}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{wood}}}}}{{#if:{{{stone|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{stone|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Stone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Stone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{stone}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{stone}}}}}{{#if:{{{gold|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{gold|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Gold&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Gold&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{gold}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{gold}}}}}{{#if:{{{food|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{food|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Food&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Food&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{food}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{food}}}}}{{#if:{{{build_time|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{build_time|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Build time&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Build time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{build_time}}} s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{build_time}}} s}}{{#if:{{{population|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{population|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Population&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Population&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} +{{{population}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} +{{{population}}}}}{{#if:{{{accepts|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{accepts|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Drop-off for&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Drop-off for&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{accepts}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{accepts}}}}}{{#if:{{{trains|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{trains|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Trains&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Trains&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{trains}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{trains}}}}}{{#if:{{{special|}}}|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{special|}}}|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Special&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; {{!}} Special&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{special}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{special}}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; | Status&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left;&amp;quot; | Status&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{{status|In the game}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{{status|In the game}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dawnofembers_wiki:diff:1.41:old-210:rev-218:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:18:23 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_building</comments>
		</item>
		<item>
			<title>Template:Infobox unit</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=217&amp;oldid=209</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=217&amp;oldid=209</guid>
			<description>&lt;p&gt;Infobox unit: each cost row on its own line (two costs ran together)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:16, 13 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Cost&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Cost&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{food|}}}|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#if:{{{food|}}}|! Food&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{!}}-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Food&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{food}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{food}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#if:{{{gold|}}}|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{#if:{{{gold|}}}|&lt;/del&gt;! Gold&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Gold&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{gold}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{gold}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#if:{{{wood|}}}|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{#if:{{{wood|}}}|&lt;/del&gt;! Wood&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Wood&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{wood}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{wood}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#if:{{{stone|}}}|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{#if:{{{stone|}}}|&lt;/del&gt;! Stone&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Stone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{stone}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{stone}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#if:{{{leather|}}}|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{#if:{{{leather|}}}|&lt;/del&gt;! Leather&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Leather&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{leather}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{leather}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#if:{{{fibre|}}}|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}}-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{#if:{{{fibre|}}}|&lt;/del&gt;! Fibre&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Fibre&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{fibre}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{!}} {{{fibre}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{!&lt;/del&gt;}}-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;! colspan=&quot;2&quot; style=&quot;background:#e3dccf;&quot; | Combat&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&quot;2&quot; style=&quot;background:#e3dccf;&quot; | Combat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Hit points&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Hit points&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dawnofembers_wiki:diff:1.41:old-209:rev-217:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:16:40 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_unit</comments>
		</item>
		<item>
			<title>Template:Spoiler start</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_start&amp;diff=215&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_start&amp;diff=215&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Spoiler_start&quot; title=&quot;Template:Spoiler start&quot;&gt;Template:Spoiler start&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;doe-spoiler mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; style=&amp;quot;clear:both; margin:0.6em 0 1em; padding:0.5em 0.9em; border:1px solid var(--border-color-warning, #ab7f2a); border-left-width:5px; background-color:var(--background-color-warning-subtle, #fef6e7); color:var(--color-base, #202122);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;doe-spoiler-banner&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;{{#if:{{{mission|}}}|Story spoilers: Mission {{{mission}}}|{{#if:{{{about|}}}|Story spoilers: {{{about}}}|Story spoilers}}}}&amp;lt;/div&amp;gt;{{#ifeq:{{{compact|}}}|yes||&amp;lt;div style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;This box is closed until you open it.&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template opens a &amp;#039;&amp;#039;&amp;#039;spoiler box&amp;#039;&amp;#039;&amp;#039; for a long section. Close the box with [[Template:Spoiler end|&amp;lt;nowiki&amp;gt;{{Spoiler end}}&amp;lt;/nowiki&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
For short content, and for full instructions, see &amp;#039;&amp;#039;&amp;#039;[[Template:Spoiler]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler start|mission=5}}&lt;br /&gt;
Paragraphs, lists and tables go here.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keep the section heading &amp;#039;&amp;#039;&amp;#039;outside&amp;#039;&amp;#039;&amp;#039; the box, as above. A heading inside a closed box is still listed in the table of contents, but following that link does not open the box.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
The same as [[Template:Spoiler]]: &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;about&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;compact&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:15 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Spoiler_start</comments>
		</item>
		<item>
			<title>Template:Spoiler end</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_end&amp;diff=216&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_end&amp;diff=216&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Spoiler_end&quot; title=&quot;Template:Spoiler end&quot;&gt;Template:Spoiler end&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template closes a spoiler box opened with [[Template:Spoiler start|&amp;lt;nowiki&amp;gt;{{Spoiler start}}&amp;lt;/nowiki&amp;gt;]]. It takes no parameters.&lt;br /&gt;
&lt;br /&gt;
Every &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler start}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; needs exactly one &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after it, on its own line. A missing end leaves the rest of the page inside the box.&lt;br /&gt;
&lt;br /&gt;
See [[Template:Spoiler]] for how spoiler boxes work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:15 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Spoiler_end</comments>
		</item>
		<item>
			<title>Template:Infobox mission</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_mission&amp;diff=211&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_mission&amp;diff=211&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Infobox_mission&quot; title=&quot;Template:Infobox mission&quot;&gt;Template:Infobox mission&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;#039;&amp;#039;&amp;#039;Infobox mission&amp;#039;&amp;#039;&amp;#039; template. It shows a Story mission&amp;#039;s facts in a box at the top of its page.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox mission&lt;br /&gt;
| name       = The Muster&lt;br /&gt;
| number     = 1&lt;br /&gt;
| chapter    = 1: The Age of Iron&lt;br /&gt;
| played     = 1st&lt;br /&gt;
| map        = Forest, Small&lt;br /&gt;
| demo       = Yes&lt;br /&gt;
| time       = 15-25 min&lt;br /&gt;
| resources  = 400 Wood, 200 Food, 100 Stone, 100 Gold&lt;br /&gt;
| teaches    = Callings, Disciplines, gathering, building, training&lt;br /&gt;
| objectives = {{Spoiler|mission=1|compact=yes|1=&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;Declare a Calling.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;}}&lt;br /&gt;
| previous   = [[Campaign]]&lt;br /&gt;
| next       = [[Mission 2 - Before the Snow]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || The mission&amp;#039;s title as the game shows it. Defaults to the page name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || The mission&amp;#039;s number in the campaign.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chapter&amp;lt;/code&amp;gt; || The chapter number and title.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;played&amp;lt;/code&amp;gt; || Where the mission comes in the order the game plays them. It differs from the number for Missions 7 and 8.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt; || The biome and map size. See [[Biomes]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demo&amp;lt;/code&amp;gt; || Whether the [[Demo|demo]] includes the mission. Defaults to No.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;time&amp;lt;/code&amp;gt; || The developer&amp;#039;s estimate of how long a first-time player takes. Not a measurement.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;resources&amp;lt;/code&amp;gt; || The resources banked at the start. &amp;quot;Standard&amp;quot; means the mission does not set its own.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;teaches&amp;lt;/code&amp;gt; || What the mission introduces or practises.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;objectives&amp;lt;/code&amp;gt; || The objectives as built in the game. They give events away, so wrap them in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler|compact=yes|1=...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;previous&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;next&amp;lt;/code&amp;gt; || Links to the missions played before and after this one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:125%; font-weight:bold;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Story mission&lt;br /&gt;
|-&lt;br /&gt;
! Mission&lt;br /&gt;
| {{{number|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Chapter&lt;br /&gt;
| {{{chapter|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Played&lt;br /&gt;
| {{{played|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Map&lt;br /&gt;
| {{{map|}}}&lt;br /&gt;
|-&lt;br /&gt;
! In the demo&lt;br /&gt;
| {{{demo|No}}}&lt;br /&gt;
|-&lt;br /&gt;
! Estimated time&lt;br /&gt;
| {{#if:{{{time|}}}|{{{time}}} &amp;lt;small&amp;gt;(estimate)&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
|-&lt;br /&gt;
! Starting resources&lt;br /&gt;
| {{{resources|Standard}}}&lt;br /&gt;
|-&lt;br /&gt;
! Teaches&lt;br /&gt;
| {{{teaches|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Objectives&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{objectives|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Campaign&lt;br /&gt;
|-&lt;br /&gt;
! Previous&lt;br /&gt;
| {{{previous|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Next&lt;br /&gt;
| {{{next|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:14 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_mission</comments>
		</item>
		<item>
			<title>Template:Navbox game</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Navbox_game&amp;diff=212&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Navbox_game&amp;diff=212&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Navbox_game&quot; title=&quot;Template:Navbox game&quot;&gt;Template:Navbox game&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin-top:2em; text-align:left; font-size:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Dawn of Embers]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:9em;&amp;quot; | Start here&lt;br /&gt;
| [[Main Page]] &amp;amp;middot; [[Dawn of Embers|About the game]] &amp;amp;middot; [[Getting started]] &amp;amp;middot; [[Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
! Playing&lt;br /&gt;
| [[Game modes]] &amp;amp;middot; [[Demo]] &amp;amp;middot; [[Maps and map sizes]] &amp;amp;middot; [[Biomes]] &amp;amp;middot; [[Controls]]&lt;br /&gt;
|-&lt;br /&gt;
! Your kingdom&lt;br /&gt;
| [[Units]] &amp;amp;middot; [[Buildings]] &amp;amp;middot; [[Resources]]&lt;br /&gt;
|-&lt;br /&gt;
! Systems&lt;br /&gt;
| [[Gameplay mechanics]] &amp;amp;middot; [[Combat]] &amp;amp;middot; [[Stances and formations]] &amp;amp;middot; [[Magic]] &amp;amp;middot; [[Pillars]] &amp;amp;middot; [[Callings]] &amp;amp;middot; [[Disciplines]] &amp;amp;middot; [[Fog of war]] &amp;amp;middot; [[Victory conditions]] &amp;amp;middot; [[AI difficulty]]&lt;br /&gt;
|-&lt;br /&gt;
! Story&lt;br /&gt;
| [[The world]] &amp;amp;middot; [[Ardenmoor]] &amp;amp;middot; [[Campaign]] &amp;amp;middot; [[Characters]]&lt;br /&gt;
|-&lt;br /&gt;
! This wiki&lt;br /&gt;
| [[How to contribute]] &amp;amp;middot; [https://dawnofembers.com Official site]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Place &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Navbox game}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of every article, above its categories. The template takes no parameters.&lt;br /&gt;
&lt;br /&gt;
It uses only a plain wikitable, so it needs no extensions. To add a page, add a link to the row it belongs in, separated by &amp;lt;code&amp;gt;&amp;amp;amp;middot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:14 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Navbox_game</comments>
		</item>
		<item>
			<title>Template:Navbox campaign</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Navbox_campaign&amp;diff=213&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Navbox_campaign&amp;diff=213&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Navbox_campaign&quot; title=&quot;Template:Navbox campaign&quot;&gt;Template:Navbox campaign&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin-top:2em; text-align:left; font-size:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Campaign|The Story campaign]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | Chapter 1: The Age of Iron&lt;br /&gt;
| [[Mission 1 - The Muster|The Muster]] &amp;amp;middot; [[Mission 2 - Before the Snow|Before the Snow]] &amp;amp;middot; [[Mission 3 - The Quiet Stone|The Quiet Stone]] &amp;amp;middot; [[Mission 4 - What the Scholars Carried|What the Scholars Carried]] &amp;amp;middot; [[Mission 5 - The Day of Ruin|The Day of Ruin]]&lt;br /&gt;
|-&lt;br /&gt;
! Chapter 2: The Age of Ash&lt;br /&gt;
| [[Mission 6 - What the Winter Left|What the Winter Left]] &amp;amp;middot; [[Mission 8 - The Summons|The Summons]] &amp;amp;middot; [[Mission 7 - The First Spark|The First Spark]] &amp;amp;middot; [[Mission 9 - The Pillar Does Not Choose|The Pillar Does Not Choose]] &amp;amp;middot; [[Mission 10 - The Long Winter|The Long Winter]]&lt;br /&gt;
|-&lt;br /&gt;
! Story&lt;br /&gt;
| [[Characters]] &amp;amp;middot; [[Ardenmoor]] &amp;amp;middot; [[The world]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Place &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Navbox campaign}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of every mission page, above &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Navbox game}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. The template takes no parameters.&lt;br /&gt;
&lt;br /&gt;
The missions are listed in the order the game plays them. &amp;#039;&amp;#039;The Summons&amp;#039;&amp;#039; (Mission 8) is played before &amp;#039;&amp;#039;The First Spark&amp;#039;&amp;#039; (Mission 7); see [[Campaign#Missions]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:14 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Navbox_campaign</comments>
		</item>
		<item>
			<title>Template:Spoiler</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Spoiler&amp;diff=214&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Spoiler&amp;diff=214&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Spoiler&quot; title=&quot;Template:Spoiler&quot;&gt;Template:Spoiler&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Spoiler start|mission={{{mission|}}}|about={{{about|}}}|compact={{{compact|}}}}}&lt;br /&gt;
{{{1|}}}&lt;br /&gt;
{{Spoiler end}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template hides story content in a &amp;#039;&amp;#039;&amp;#039;spoiler box&amp;#039;&amp;#039;&amp;#039;. The box shows a short warning and a &amp;#039;&amp;#039;&amp;#039;Show&amp;#039;&amp;#039;&amp;#039; link; the content stays hidden until the reader opens it. It is the wiki&amp;#039;s way of marking story spoilers (see [[How to contribute#Spoilers]]).&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|mission=5|1=This is what a spoiler box looks like. The text inside stays hidden until you select &amp;#039;&amp;#039;&amp;#039;Show&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Short content ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Spoiler|mission=5|1=Hale gives the order to fall back to the hall.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Always write the content as &amp;lt;code&amp;gt;1=&amp;lt;/code&amp;gt;. Without it, an equals sign anywhere in the text (for example inside a link or a style) breaks the template.&lt;br /&gt;
&lt;br /&gt;
=== Long sections ===&lt;br /&gt;
For a section with paragraphs, lists or tables, use the pair [[Template:Spoiler start|&amp;lt;nowiki&amp;gt;{{Spoiler start}}&amp;lt;/nowiki&amp;gt;]] and [[Template:Spoiler end|&amp;lt;nowiki&amp;gt;{{Spoiler end}}&amp;lt;/nowiki&amp;gt;]] instead. It takes the same parameters, and the content between the two is ordinary wikitext:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler start|mission=5}}&lt;br /&gt;
First paragraph.&lt;br /&gt;
&lt;br /&gt;
* A list item.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Keep section headings &amp;#039;&amp;#039;&amp;#039;outside&amp;#039;&amp;#039;&amp;#039; the box. A heading inside a closed box still appears in the table of contents, but following it does not open the box.&lt;br /&gt;
&lt;br /&gt;
=== Inside an infobox ===&lt;br /&gt;
Add &amp;lt;code&amp;gt;compact=yes&amp;lt;/code&amp;gt; for a one-line warning, which fits a narrow table cell:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
| objectives = {{Spoiler|mission=5|compact=yes|1=&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;Hold the first assault.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Use HTML lists (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) inside a template parameter. Wikitext lists need a new line, and table syntax (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) cannot be used there at all.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || The hidden content. Write it as &amp;lt;code&amp;gt;1=...&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt; || Optional. A mission number; the warning then reads &amp;quot;Story spoilers: Mission 5&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;about&amp;lt;/code&amp;gt; || Optional, used when &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt; is not given. Free text for the warning, for example &amp;lt;code&amp;gt;about=Missions 1-10&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;compact&amp;lt;/code&amp;gt; || Optional. &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt; leaves out the second line of the warning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
* It uses only MediaWiki core: the &amp;lt;code&amp;gt;mw-collapsible mw-collapsed&amp;lt;/code&amp;gt; classes, which the software turns into a closed box with a Show / Hide link. No extension is needed.&lt;br /&gt;
* The colours use the skin&amp;#039;s own colour variables, with fixed fallbacks, so the box stays readable in light and dark display modes.&lt;br /&gt;
* Readers who browse without JavaScript see the content open. The warning line is still shown above it.&lt;br /&gt;
* In the visual editor a spoiler box appears as one block. To edit the text inside it, use &amp;#039;&amp;#039;&amp;#039;Edit source&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* This template and its two partners are protected, because every story page depends on them.&lt;br /&gt;
&lt;br /&gt;
== When to use it ==&lt;br /&gt;
* Wrap anything that tells what happens in the Story campaign: mission plots, objectives that give away events, what happens to characters, and endings.&lt;br /&gt;
* A mission&amp;#039;s name, number, chapter and map are not spoilers.&lt;br /&gt;
* Pages about mechanics, units and buildings should not need it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Hides story spoilers in a closed box with a warning and a Show link. For long sections use Spoiler start and Spoiler end.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Content&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;The hidden text. Write it as 1=...&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;mission&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Mission number&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Shown in the warning, e.g. 5 gives &amp;#039;Story spoilers: Mission 5&amp;#039;.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;about&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;About&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Free text for the warning when no mission number is given.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;compact&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Compact&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;yes = a one-line warning, for table cells.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;suggestedvalues&amp;quot;: [&amp;quot;yes&amp;quot;]&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:14 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Spoiler</comments>
		</item>
		<item>
			<title>Units</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=207&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=207&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Units&quot; title=&quot;Units&quot;&gt;Units&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page lists every unit that can be trained in the current build of &amp;#039;&amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;&amp;#039;, with its balance numbers. Each unit has its own page with more detail.&lt;br /&gt;
&lt;br /&gt;
Units are trained at buildings. A building holds up to 5 units in its training queue; the cost is paid when a unit is queued, and cancelling refunds it in full. Training is refused when the player&amp;#039;s population (living units plus everything already queued) would pass the population cap. See [[Population]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reading the numbers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; is maximum hit points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; is damage per hit before armour. &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; is flat armour: it is subtracted from every hit the unit takes, and every hit deals at least 1. See [[Damage types]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; is in metres (the game data stores distances in Unreal units, 100 to a metre). It is measured to the edge of the target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; is the time between attacks.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;#039;&amp;#039;&amp;#039;Attack per second&amp;#039;&amp;#039;&amp;#039; is Attack divided by Cooldown, worked out for this table. It is before armour, the attacker&amp;#039;s bonuses and the building rule below.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pop&amp;#039;&amp;#039;&amp;#039; is the population the unit uses.&lt;br /&gt;
* Only &amp;#039;&amp;#039;&amp;#039;siege units&amp;#039;&amp;#039;&amp;#039; (role Siege, or Can siege = Yes) deal full damage to buildings, and the [[Ballista]] is an exception. Every other unit deals 25% of its damage to buildings.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;damage type&amp;#039;&amp;#039;&amp;#039; is shown on the unit panel but does not change damage in the current build.&lt;br /&gt;
&lt;br /&gt;
== All units ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit !! Trained at !! Role !! HP !! Attack !! Defense !! Range (m) !! Cooldown (s) !! Attack per second* !! Train time (s) !! Cost !! Pop !! Damage type !! Ranged !! Can siege&lt;br /&gt;
|-&lt;br /&gt;
| [[Villager|Male Villager]] || [[Town Hall]] || Villager || 60 || 4 || 0 || 1.2 || 2 || 2.0 || 12 || 50 food || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Villager|Female Villager]] || [[Town Hall]] || Villager || 60 || 4 || 0 || 1.2 || 2 || 2.0 || 12 || 50 food || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordsman]] || [[Infantry Training Grounds]] || Infantry || 140 || 14 || 6 || 1.5 || 1.7 || 8.2 || 24 || 60 food, 20 gold || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Spearman]] || [[Infantry Training Grounds]] || Infantry || 110 || 11 || 4 || 1.8 || 1.9 || 5.8 || 20 || 50 food, 20 wood || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbowman]] || [[Archers Training Grounds]] || Ranged || 80 || 9 || 1 || 10 || 1.8 || 5.0 || 20 || 40 food, 20 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbowman]] || [[Archers Training Grounds]] || Ranged || 85 || 12 || 1 || 21 || 2.2 || 5.5 || 26 || 50 food, 30 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbowman]] || [[Archers Training Grounds]] || Ranged || 95 || 15 || 2 || 12 || 2.6 || 5.8 || 28 || 50 food, 20 gold, 25 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight]] || [[Stable]] || Cavalry || 200 || 18 || 8 || 1.5 || 1.8 || 10.0 || 34 || 80 food, 40 gold || 2 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Lancer]] || [[Stable]] || Cavalry || 170 || 22 || 5 || 2 || 2.4 || 9.2 || 32 || 70 food, 30 gold || 2 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavalry Archer]] || [[Stable]] || Cavalry || 130 || 11 || 3 || 11 || 2.2 || 5.0 || 34 || 60 food, 40 gold, 20 leather || 2 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Battering Ram]] || [[Siege Workshop]] || Siege || 300 || 8 || 10 || 1.2 || 3.5 || 2.3 || 40 || 50 gold, 150 wood || 3 || Siege || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapult]] || [[Siege Workshop]] || Siege || 120 || 10 || 1 || 9 || 5 || 2.0 || 45 || 75 gold, 150 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Trebuchet]] || [[Siege Workshop]] || Siege || 110 || 12 || 1 || 12 || 7 || 1.7 || 60 || 150 gold, 200 wood, 50 stone || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballista]] || [[Siege Workshop]] || Siege || 130 || 25 || 2 || 8 || 3 || 8.3 || 40 || 60 gold, 150 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Mage]] || [[Wizards Training Grounds]] || Mage || 70 || 18 || 1 || 9 || 3 || 6.0 || 35 || 60 food, 60 gold, 40 fibre || 2 || Fire || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Mage]] || [[Wizards Training Grounds]] || Mage || 80 || 15 || 2 || 8 || 3 || 5.0 || 35 || 60 food, 60 gold, 40 fibre || 2 || Water || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Mage]] || [[Wizards Training Grounds]] || Mage || 95 || 14 || 3 || 7.6 || 3.2 || 4.4 || 35 || 60 food, 60 gold, 40 fibre || 2 || Earth || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Mage]] || [[Wizards Training Grounds]] || Mage || 65 || 17 || 1 || 11 || 2.8 || 6.1 || 35 || 60 food, 60 gold, 40 fibre || 2 || Lightning || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade Cart]] || [[Trading Hub]] || Support || 120 || 0 || 2 || 0 || 0 || - || 25 || 50 gold, 100 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing Ship]] || [[Fishing Docks]] || Support || 150 || 0 || 2 || 0 || 0 || - || 30 || 75 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade Ship]] || [[Fishing Docks]] || Support || 180 || 0 || 2 || 0 || 0 || - || 35 || 50 gold, 100 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Transport Ship]] || [[Military Docks]] || Support || 220 || 0 || 4 || 0 || 0 || - || 35 || 125 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[War Galley]] || [[Military Docks]] || Ranged || 250 || 20 || 5 || 6 || 2.5 || 8.0 || 50 || 75 gold, 175 wood || 2 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cannon Ship]] || [[Military Docks]] || Siege || 200 || 30 || 5 || 9 || 5 || 6.0 || 60 || 150 gold, 200 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain]] || [[Stronghold]] || Infantry || 260 || 20 || 8 || 1.5 || 1.7 || 11.8 || 45 || 150 food, 200 gold || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden]] || [[Stronghold]] || Infantry || 320 || 24 || 12 || 1.5 || 2 || 12.0 || 50 || 120 food, 150 gold, 80 stone || 3 || Melee || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== By training building ==&lt;br /&gt;
=== [[Town Hall]] ===&lt;br /&gt;
[[Villager|Male Villager]], [[Villager|Female Villager]]&lt;br /&gt;
&lt;br /&gt;
=== [[Infantry Training Grounds]] ===&lt;br /&gt;
[[Swordsman]], [[Spearman]]&lt;br /&gt;
&lt;br /&gt;
=== [[Archers Training Grounds]] ===&lt;br /&gt;
[[Shortbowman]], [[Longbowman]], [[Crossbowman]]&lt;br /&gt;
&lt;br /&gt;
=== [[Stable]] ===&lt;br /&gt;
[[Knight]], [[Lancer]], [[Cavalry Archer]]&lt;br /&gt;
&lt;br /&gt;
=== [[Siege Workshop]] ===&lt;br /&gt;
[[Battering Ram]], [[Catapult]], [[Trebuchet]], [[Ballista]]&lt;br /&gt;
&lt;br /&gt;
=== [[Wizards Training Grounds]] ===&lt;br /&gt;
[[Fire Mage]], [[Water Mage]], [[Earth Mage]], [[Lightning Mage]]&lt;br /&gt;
&lt;br /&gt;
=== [[Trading Hub]] ===&lt;br /&gt;
[[Trade Cart]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fishing Docks]] ===&lt;br /&gt;
[[Fishing Ship]], [[Trade Ship]]&lt;br /&gt;
&lt;br /&gt;
=== [[Military Docks]] ===&lt;br /&gt;
[[Transport Ship]], [[War Galley]], [[Cannon Ship]]&lt;br /&gt;
&lt;br /&gt;
=== [[Stronghold]] ===&lt;br /&gt;
[[Captain]], [[Warden]]&lt;br /&gt;
&lt;br /&gt;
== By role ==&lt;br /&gt;
; Villager : Workers: gather, build and repair. [[Villager]]&lt;br /&gt;
; Infantry : Foot soldiers who fight in melee. [[Swordsman]], [[Spearman]], [[Captain]], [[Warden]]&lt;br /&gt;
; Ranged : Units whose role is Ranged. The [[Cavalry Archer]] fights at range but its role is Cavalry. [[Shortbowman]], [[Longbowman]], [[Crossbowman]], [[War Galley]]&lt;br /&gt;
; Cavalry : Mounted units, faster than foot units. [[Knight]], [[Lancer]], [[Cavalry Archer]]&lt;br /&gt;
; Siege : Engines and the Cannon Ship. Siege units deal full damage to buildings, except the [[Ballista]]. [[Battering Ram]], [[Catapult]], [[Trebuchet]], [[Ballista]], [[Cannon Ship]]&lt;br /&gt;
; Mage : Spellcasters. One role for all four elements; the element is the damage type. [[Fire Mage]], [[Water Mage]], [[Earth Mage]], [[Lightning Mage]]&lt;br /&gt;
; Support : Units with no attack: traders, the fishing ship and the transport. [[Trade Cart]], [[Fishing Ship]], [[Trade Ship]], [[Transport Ship]]&lt;br /&gt;
&lt;br /&gt;
The role decides which [[Callings|Calling]] damage bonus a unit receives: Infantry and Cavalry get the melee bonus, Ranged the ranged bonus, Mage the mage bonus. Siege, Support and Villager units get no Calling damage bonus.&lt;br /&gt;
&lt;br /&gt;
== Unique units ==&lt;br /&gt;
The [[Stronghold]] trains two units with limits:&lt;br /&gt;
* [[Captain]]: one per player, alive or queued. If the Captain dies, a new one can be trained after 120 seconds. Your own and allied units near the Captain get +10% attack and take 10% less damage.&lt;br /&gt;
* [[Warden]]: at most five per player, alive or queued.&lt;br /&gt;
&lt;br /&gt;
== Not in the game ==&lt;br /&gt;
&lt;br /&gt;
== Story-only units ==&lt;br /&gt;
The game data also holds units that appear only in story missions and cannot be trained in a skirmish. Their numbers are not in the balance spreadsheet, so they are not listed here.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scholar&amp;#039;&amp;#039;&amp;#039;: a non-combatant escorted in a story mission.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kingdom Swordsman&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Kingdom Knight&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Kingdom Longbowman&amp;#039;&amp;#039;&amp;#039;: enemy-side units of a story mission, with the same numbers as the shared Swordsman, Knight and Longbowman when they were added.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The King&amp;#039;&amp;#039;&amp;#039; and his two &amp;#039;&amp;#039;&amp;#039;courtyard guards&amp;#039;&amp;#039;&amp;#039;: owned by the player but not selectable and not fighters, and they use no population.&lt;br /&gt;
&lt;br /&gt;
== Planned ==&lt;br /&gt;
* The [[Transport Ship]] carrying land units: no code for it was found; the ship moves but does not carry units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:13 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Units</comments>
		</item>
		<item>
			<title>Buildings</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Buildings&amp;diff=208&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Buildings&amp;diff=208&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Buildings&quot; title=&quot;Buildings&quot;&gt;Buildings&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039; house your population, store your resources, train your army and defend your territory. All buildings are constructed by [[Villager]]s.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
The build menu groups buildings into four tabs:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economy&amp;#039;&amp;#039;&amp;#039;: housing, resource drop-off camps, the [[Town Hall]], the [[Trading Hub]] and the [[Fishing Docks]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Military&amp;#039;&amp;#039;&amp;#039;: buildings that train soldiers, siege engines and warships.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;: walls, gates and towers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unique&amp;#039;&amp;#039;&amp;#039;: the [[Stronghold]].&lt;br /&gt;
&lt;br /&gt;
[[Farm Plot]]s are not in the build menu; they are built from a finished [[Farmers Camp]]. [[Machicolations]] is currently disabled.&lt;br /&gt;
&lt;br /&gt;
== All buildings ==&lt;br /&gt;
Numbers are the base values from the game&amp;#039;s balance sheet. Build time is for &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; villager; see [[#Construction|Construction]] for how more builders speed it up.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Category !! HP !! Wood !! Stone !! Gold !! Build time (s) !! Population !! Drop-off for !! Trains&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || Economy || 600 || 275 || 100 || 0 || 90 || +30 || Wood, Stone, Gold, berries/farm Food, game || Villagers&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || Economy || 300 || 200 || 0 || 0 || 25 || +25 || – || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutters Camp]] || Economy || 250 || 100 || 0 || 0 || 30 || – || Wood || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining Camp]] || Economy || 250 || 100 || 0 || 0 || 30 || – || Gold, Stone || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunters Camp]] || Economy || 250 || 100 || 0 || 0 || 30 || – || Game || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Farmers Camp]] || Economy || 250 || 100 || 0 || 0 || 30 || – || Berries/farm Food || – (builds Farm Plots)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatherers Camp]] || Economy || 250 || 100 || 0 || 0 || 30 || – || Berries/farm Food || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Farm Plot]] || Economy || 250 || 200 || 0 || 0 || 30 || – || – (400-Food field) || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Sifting Station]] || Economy || 250 || 100 || 0 || 0 || 30 || – || Gold || – (panning)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading Hub]] || Economy || 350 || 175 || 0 || 50 || 45 || – || – || Trade Cart&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing Docks]] || Economy || 250 || 150 || 0 || 0 || 40 || – || Fish || Fishing Ship, Trade Ship&lt;br /&gt;
|-&lt;br /&gt;
| [[Archers Training Grounds]] || Military || 400 || 175 || 0 || 0 || 45 || – || – || Shortbowman, Longbowman, Crossbowman&lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry Training Grounds]] || Military || 400 || 175 || 0 || 0 || 50 || – || – || Swordsman, Spearman&lt;br /&gt;
|-&lt;br /&gt;
| [[Stable]] || Military || 400 || 175 || 0 || 0 || 50 || – || – || Knight, Lancer, Cavalry Archer&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege Workshop]] || Military || 450 || 200 || 0 || 100 || 60 || – || – || Battering Ram, Catapult, Trebuchet, Ballista&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizards Training Grounds]] || Military || 400 || 175 || 50 || 100 || 60 || – || – || Fire, Water, Earth and Lightning Mages&lt;br /&gt;
|-&lt;br /&gt;
| [[Military Docks]] || Military || 400 || 200 || 0 || 50 || 50 || – || – || Transport Ship, War Galley, Cannon Ship&lt;br /&gt;
|-&lt;br /&gt;
| [[Walls - Wood]] || Defensive || 200 per segment || 5 per segment || 0 || 0 || 8 per segment || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Walls - Stone]] || Defensive || 500 per segment || 0 || 5 per segment || 0 || 12 per segment || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Gate - Wood]] || Defensive || 300 || 30 || 0 || 0 || 20 || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Gate - Stone]] || Defensive || 600 || 0 || 30 || 0 || 26 || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Archers Keep]] || Defensive || 500 || 25 || 125 || 0 || 50 || – || – || – (shoots arrows)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cannon Tower]] || Defensive || 500 || 0 || 125 || 100 || 50 || – || – || – (fires cannon)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stronghold]] || Unique || 1200 || 300 || 600 || 200 || 240 || – || – || Captain, Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[Machicolations]] (disabled) || Defensive || 350 || 0 || 75 || 0 || 30 || – || – || –&lt;br /&gt;
|}&lt;br /&gt;
No building costs Food.&lt;br /&gt;
&lt;br /&gt;
== Starting buildings ==&lt;br /&gt;
In a skirmish each player starts with a finished [[Town Hall]] and 5 villagers.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Choose a building from the build menu and click to place it. The placement preview turns invalid, and the server refuses the order, when:&lt;br /&gt;
* you cannot afford it;&lt;br /&gt;
* the site overlaps another building, a tree or another obstacle;&lt;br /&gt;
* the ground is too steep (it may drop by at most 1.5 m across the building&amp;#039;s footprint);&lt;br /&gt;
* any part of the site is in ground you have never explored;&lt;br /&gt;
* a dock is not on a shore with deep water in front of it (see [[Naval]]);&lt;br /&gt;
* a [[Sifting Station]] is not on a shore, or no villager of yours could walk to its shore;&lt;br /&gt;
* a [[Farm Plot]] is more than 24 m from your nearest finished [[Farmers Camp]].&lt;br /&gt;
Walls are placed by dragging a line; see [[Walls - Wood]].&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The cost is paid when you place the building.&amp;#039;&amp;#039;&amp;#039; If the site turns out to be blocked when it is placed, the cost is refunded.&lt;br /&gt;
* Villagers build the site. The listed build time is for one villager.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;More builders work faster, with diminishing returns.&amp;#039;&amp;#039;&amp;#039; Each extra villager adds half the speed of the first, up to a maximum of five times the speed of one villager (reached with 9 builders).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Builders !! 1 !! 2 !! 3 !! 4 !! 5 !! 9 or more&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1× || 1.5× || 2× || 2.5× || 3× || 5×&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] (25 s) || 25 s || 16.7 s || 12.5 s || 10 s || 8.3 s || 5 s&lt;br /&gt;
|}&lt;br /&gt;
* Build-speed upgrades and Callings shorten every build time on top of this.&lt;br /&gt;
* The site shows three construction stages as it goes up (at roughly a quarter, half and three quarters).&lt;br /&gt;
* A building provides population, accepts drop-offs and offers its training buttons only once it is finished.&lt;br /&gt;
&lt;br /&gt;
== Training units ==&lt;br /&gt;
* Up to &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; units can be queued at a building. The cost is paid when a unit is queued; cancelling it refunds the full cost.&lt;br /&gt;
* Queued units reserve population. If a unit would take you over your cap, you see: &amp;#039;&amp;#039;&amp;quot;Population limit reached (used/cap) - build more houses.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
* Only buildings that can train units have a rally point.&lt;br /&gt;
&lt;br /&gt;
== Damage and repair ==&lt;br /&gt;
* A building shows visible damage at two stages: at two thirds of its hit points and below, and at one third and below. Damaged buildings smoke.&lt;br /&gt;
* At 0 hit points it collapses into rubble.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Repair:&amp;#039;&amp;#039;&amp;#039; villagers can repair a finished, damaged building. A repair costs a share of the building&amp;#039;s original cost equal to the share of hit points restored (repairing a House that has lost half its hit points costs about 100 Wood). It is paid as the repair goes, at the same speed as construction. If you run out of resources, the repair pauses and resumes when you can pay.&lt;br /&gt;
* Rubble cannot be repaired; place the building again.&lt;br /&gt;
&lt;br /&gt;
== Deleting buildings ==&lt;br /&gt;
You can delete a finished building of your own. The game asks for confirmation. &amp;#039;&amp;#039;&amp;#039;There is no refund.&amp;#039;&amp;#039;&amp;#039; During a story mission the [[Town Hall]] cannot be deleted.&lt;br /&gt;
&lt;br /&gt;
== Garrisoning ==&lt;br /&gt;
Units cannot garrison inside buildings. Defensive towers and the Stronghold shoot on their own.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Template:Infobox building]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Gathering]]&lt;br /&gt;
* [[Population and housing]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Naval]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:13 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Buildings</comments>
		</item>
		<item>
			<title>Template:Infobox unit</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=209&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=209&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Infobox_unit&quot; title=&quot;Template:Infobox unit&quot;&gt;Template:Infobox unit&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;#039;&amp;#039;&amp;#039;Infobox unit&amp;#039;&amp;#039;&amp;#039; template. It shows a unit&amp;#039;s balance numbers in a box at the top of its page.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
| name          = Swordsman&lt;br /&gt;
| image         = Icon_Unit_Swordsman.png&lt;br /&gt;
| caption       =&lt;br /&gt;
| role          = Infantry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 140&lt;br /&gt;
| attack        = 14&lt;br /&gt;
| defense       = 6&lt;br /&gt;
| range         = 150&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.7&lt;br /&gt;
| train_time    = 24&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 20&lt;br /&gt;
| wood          =&lt;br /&gt;
| stone         =&lt;br /&gt;
| leather       =&lt;br /&gt;
| fibre         =&lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Infantry Training Grounds]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| move_speed    =&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || Name shown in the game. Defaults to the page name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; || File name of the unit icon or portrait.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;caption&amp;lt;/code&amp;gt; || Optional text under the image.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; || Tactical role: Villager, Infantry, Ranged, Cavalry, Siege, Support or Mage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damage_type&amp;lt;/code&amp;gt; || Damage type label: None, Melee, Ranged, Siege, Fire, Water, Earth or Lightning. See [[Damage types]]: in the current build this label does not change damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hp&amp;lt;/code&amp;gt; || Maximum hit points.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;attack&amp;lt;/code&amp;gt; || Damage per hit, before the target&amp;#039;s armour.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt; || Flat armour, subtracted from every hit taken (minimum 1 damage per hit).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt; || Attack range in Unreal units (uu), as the game data stores it; the box shows it in metres (100 uu = 1 m), measured to the edge of the target.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;siege_attack&amp;lt;/code&amp;gt; || Not shown. The balance sheet has this column, but no game code reads it in the current build, so the box does not print it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldown&amp;lt;/code&amp;gt; || Seconds between attacks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;train_time&amp;lt;/code&amp;gt; || Base seconds to train one unit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;food&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gold&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wood&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stone&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;leather&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fibre&amp;lt;/code&amp;gt; || Training cost. Leave empty for 0.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;population&amp;lt;/code&amp;gt; || Population slots the unit uses.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trained_at&amp;lt;/code&amp;gt; || The building that trains it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ranged&amp;lt;/code&amp;gt; || Yes or No.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;can_siege&amp;lt;/code&amp;gt; || Yes or No.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;move_speed&amp;lt;/code&amp;gt; || Optional. Movement speed in uu per second, only where a source confirms it; the box shows metres per second.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; || In the game, Story only, Not in the game, or Planned.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:125%; font-weight:bold;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[File:{{{image}}}|160px]]{{#if:{{{caption|}}}|&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| {{{status|In the game}}}&lt;br /&gt;
|-&lt;br /&gt;
! Role&lt;br /&gt;
| {{{role|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Trained at&lt;br /&gt;
| {{{trained_at|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Population&lt;br /&gt;
| {{{population|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Train time&lt;br /&gt;
| {{#if:{{{train_time|}}}|{{{train_time}}} s|}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{food|}}}|! Food&lt;br /&gt;
{{!}} {{{food}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{gold|}}}|! Gold&lt;br /&gt;
{{!}} {{{gold}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{wood|}}}|! Wood&lt;br /&gt;
{{!}} {{{wood}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{stone|}}}|! Stone&lt;br /&gt;
{{!}} {{{stone}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{leather|}}}|! Leather&lt;br /&gt;
{{!}} {{{leather}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{fibre|}}}|! Fibre&lt;br /&gt;
{{!}} {{{fibre}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Combat&lt;br /&gt;
|-&lt;br /&gt;
! Hit points&lt;br /&gt;
| {{{hp|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| {{{attack|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Defense (armour)&lt;br /&gt;
| {{{defense|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
| {{#if:{{{range|}}}|{{#expr:{{{range}}}/100}} m|}}&lt;br /&gt;
|-&lt;br /&gt;
! Attack cooldown&lt;br /&gt;
| {{#if:{{{cooldown|}}}|{{{cooldown}}} s|}}&lt;br /&gt;
|-&lt;br /&gt;
! Damage type&lt;br /&gt;
| {{{damage_type|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Ranged&lt;br /&gt;
| {{{ranged|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Can siege&lt;br /&gt;
| {{{can_siege|}}}&lt;br /&gt;
{{#if:{{{move_speed|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Move speed&lt;br /&gt;
{{!}} {{#expr:{{{move_speed}}}/100}} m/s&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:13 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_unit</comments>
		</item>
		<item>
			<title>Template:Infobox building</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_building&amp;diff=210&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_building&amp;diff=210&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Template:Infobox_building&quot; title=&quot;Template:Infobox building&quot;&gt;Template:Infobox building&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template shows the standard information box for a building in &amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
All numbers come from the game&amp;#039;s balance data (see [[How to contribute]]). Leave a parameter empty when it does not apply; empty rows are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox building&lt;br /&gt;
| name        = Town Hall&lt;br /&gt;
| image       = Icon_TownHall.png&lt;br /&gt;
| caption     =&lt;br /&gt;
| type        = Economy&lt;br /&gt;
| hp          = 600&lt;br /&gt;
| wood        = 275&lt;br /&gt;
| stone       = 100&lt;br /&gt;
| gold        =&lt;br /&gt;
| food        =&lt;br /&gt;
| build_time  = 90&lt;br /&gt;
| population  = 30&lt;br /&gt;
| accepts     = Wood, Gold, Stone, Food (berries, game)&lt;br /&gt;
| trains      = [[Villager]]&lt;br /&gt;
| special     =&lt;br /&gt;
| status      = In the game&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || Display name shown in the game. Defaults to the page name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; || Image file name, without the &amp;lt;code&amp;gt;File:&amp;lt;/code&amp;gt; prefix.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;caption&amp;lt;/code&amp;gt; || Optional caption under the image.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; || Economy, Military, Defensive or Unique (the game&amp;#039;s building categories).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hp&amp;lt;/code&amp;gt; || Hit points of the finished building.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;wood&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stone&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gold&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;food&amp;lt;/code&amp;gt; || Construction cost in each resource. Leave empty for 0.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;build_time&amp;lt;/code&amp;gt; || Construction time in seconds (the base value, before modifiers).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;population&amp;lt;/code&amp;gt; || Population capacity the building adds once finished.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;accepts&amp;lt;/code&amp;gt; || Resources villagers (or ships) may drop off here.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trains&amp;lt;/code&amp;gt; || Units the building trains.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;special&amp;lt;/code&amp;gt; || Anything else: placement rules, attacks, limits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; || &amp;quot;In the game&amp;quot; or &amp;quot;Planned&amp;quot;. Defaults to &amp;quot;In the game&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%; line-height:1.5em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:125%; font-weight:bold; padding:0.3em;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[File:{{{image}}}|250px]]{{#if:{{{caption|}}}|&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Type&lt;br /&gt;
| {{{type|}}}&lt;br /&gt;
{{#if:{{{hp|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Hit points&lt;br /&gt;
{{!}} {{{hp}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#eaecf0;&amp;quot; | Cost&lt;br /&gt;
{{#if:{{{wood|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Wood&lt;br /&gt;
{{!}} {{{wood}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{stone|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Stone&lt;br /&gt;
{{!}} {{{stone}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{gold|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Gold&lt;br /&gt;
{{!}} {{{gold}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{food|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Food&lt;br /&gt;
{{!}} {{{food}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{build_time|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Build time&lt;br /&gt;
{{!}} {{{build_time}}} s&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{population|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Population&lt;br /&gt;
{{!}} +{{{population}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{accepts|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Drop-off for&lt;br /&gt;
{{!}} {{{accepts}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{trains|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Trains&lt;br /&gt;
{{!}} {{{trains}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{special|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; {{!}} Special&lt;br /&gt;
{{!}} {{{special}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Status&lt;br /&gt;
| {{{status|In the game}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:13 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_building</comments>
		</item>
		<item>
			<title>Water Mage</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Water_Mage&amp;diff=205&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Water_Mage&amp;diff=205&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Water Mage&lt;br /&gt;
| image         = Icon_Unit_WaterMage.png&lt;br /&gt;
| role          = Mage&lt;br /&gt;
| damage_type   = Water&lt;br /&gt;
| hp            = 80&lt;br /&gt;
| attack        = 15&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 800&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 3&lt;br /&gt;
| train_time    = 35&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 60&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = 40&lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Wizards Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Water Mage&amp;#039;&amp;#039;&amp;#039; is a spellcaster trained at the [[Wizards Training Grounds]]. It casts water from 8 m and sits in the middle of the four mages for hit points and attack.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 15, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 3 seconds between attacks (about 5.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 8 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the spell that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a mage unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Water. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Wizards Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 food, 60 gold, 40 fibre. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 35 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All four mages share one role (Mage) and one price; the element is the unit&amp;#039;s [[Damage types|damage type]], which in the current build does not change damage.&lt;br /&gt;
* No code found gives the Water Mage a healing or support ability; it attacks like the other mages.&lt;br /&gt;
* Population 2.&lt;br /&gt;
&lt;br /&gt;
== Planned ==&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Wizards Training Grounds]]&lt;br /&gt;
* [[Fire Mage]]&lt;br /&gt;
* [[Earth Mage]]&lt;br /&gt;
* [[Lightning Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Mage units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:12 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Water_Mage</comments>
		</item>
		<item>
			<title>Main Page</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Main_Page&amp;diff=206&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Main_Page&amp;diff=206&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/w/index.php?title=User:DTX_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DTX Studios (page does not exist)&quot;&gt;&lt;bdi&gt;DTX Studios&lt;/bdi&gt;&lt;/a&gt; protected &lt;a href=&quot;/wiki/Main_Page&quot; title=&quot;Main Page&quot;&gt;Main Page&lt;/a&gt; [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) Kept in step with the game&amp;#039;s data by the maintainers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:120%; margin:0.5em 0 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to the Dawn of Embers Wiki&amp;#039;&amp;#039;&amp;#039;, the reference for the mechanics, units, buildings and stats of &amp;#039;&amp;#039;&amp;#039;[[Dawn of Embers]]&amp;#039;&amp;#039;&amp;#039;, written by and for players and content creators.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-spacing:8px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0.8em 1em; border:1px solid #a2a9b1; background:#f8f9fa; vertical-align:top;&amp;quot; |&lt;br /&gt;
=== What is Dawn of Embers? ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Dawn of Embers]]&amp;#039;&amp;#039;&amp;#039; is a real-time strategy game for Windows PC, in development at DTX Studios. Gather resources, grow a camp into a walled town, train an army, and fight AI or human opponents on maps generated from a shared seed. Before each match you choose a &amp;#039;&amp;#039;&amp;#039;[[Callings|Calling]]&amp;#039;&amp;#039;&amp;#039; and spend &amp;#039;&amp;#039;&amp;#039;[[Disciplines|Discipline]]&amp;#039;&amp;#039;&amp;#039; points to shape your kingdom, and during it carved stone &amp;#039;&amp;#039;&amp;#039;[[Pillars]]&amp;#039;&amp;#039;&amp;#039; rise from the earth, which mages can charge to unleash elemental power.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In development. Full release expected Q2 2027. This wiki describes development builds, and details can change.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; padding:0.8em 1em; border:1px solid #a2a9b1; vertical-align:top;&amp;quot; |&lt;br /&gt;
=== Start here ===&lt;br /&gt;
* [[Getting started]]: your first match, step by step&lt;br /&gt;
* [[Game modes]]: Story, Skirmish, Multiplayer and Ranked&lt;br /&gt;
* [[Demo]]: what the demo contains and its limits&lt;br /&gt;
* [[Glossary]]: the game&amp;#039;s terms in one place&lt;br /&gt;
&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
* [[Units]]: villagers, soldiers, cavalry, siege, ships and mages&lt;br /&gt;
* [[Buildings]]: what each building does, costs and trains&lt;br /&gt;
* [[Resources]]: wood, food, stone, gold, and the byproducts fibre and leather&lt;br /&gt;
* [[Gameplay mechanics]]: how the game&amp;#039;s systems work&lt;br /&gt;
&lt;br /&gt;
=== Shaping your kingdom ===&lt;br /&gt;
* [[Callings]]: the six specialisations&lt;br /&gt;
* [[Disciplines]]: the 20 points and the six categories&lt;br /&gt;
* [[Pillars]]: the Points of Power, and how mages charge them&lt;br /&gt;
| style=&amp;quot;width:50%; padding:0.8em 1em; border:1px solid #a2a9b1; vertical-align:top;&amp;quot; |&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [[Maps and map sizes]]: the five sizes, the seed, and how a map is generated&lt;br /&gt;
* [[Biomes]]: Forest, Snowy Forest, Snowy Mountain, Desert and Ocean&lt;br /&gt;
&lt;br /&gt;
=== The world and the story ===&lt;br /&gt;
* [[The world]]: kingdoms that rise and fall like embers, the Pillars, and the birth of magic&lt;br /&gt;
* [[Ardenmoor]]: the land, its kingdoms and its ages&lt;br /&gt;
* [[Campaign]]: the Story missions (spoilers hidden until you open them)&lt;br /&gt;
* [[Characters]]: who&amp;#039;s who in the campaign&lt;br /&gt;
&lt;br /&gt;
=== Official links ===&lt;br /&gt;
* [https://dawnofembers.com Official website]&lt;br /&gt;
* [https://store.steampowered.com/app/5296730 Wishlist on Steam]&lt;br /&gt;
* [https://store.epicgames.com/p/dawn-of-embers-65efae Wishlist on the Epic Games Store]&lt;br /&gt;
* [https://dawnofembers.com/leaderboards Leaderboards] and [https://dawnofembers.com/ranked ranked rules]&lt;br /&gt;
* [https://dawnofembers.com/updates/ Dev updates]&lt;br /&gt;
* [https://dawnofembers.com/press Press kit]&lt;br /&gt;
* [https://discord.gg/4Bj39kWBvK Discord]&lt;br /&gt;
&lt;br /&gt;
=== Help the wiki ===&lt;br /&gt;
* [[How to contribute]]: editing rules, sources, versions and spoilers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox game}}&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:12 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Main_Page</comments>
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		<item>
			<title>War Galley</title>
			<link>https://dawnofembers.wiki/w/index.php?title=War_Galley&amp;diff=203&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=War_Galley&amp;diff=203&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = War Galley&lt;br /&gt;
| image         = Icon_Unit_WarGalley.png&lt;br /&gt;
| role          = Ranged&lt;br /&gt;
| damage_type   = Ranged&lt;br /&gt;
| hp            = 250&lt;br /&gt;
| attack        = 20&lt;br /&gt;
| defense       = 5&lt;br /&gt;
| range         = 600&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2.5&lt;br /&gt;
| train_time    = 50&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 75&lt;br /&gt;
| wood          = 175&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Military Docks]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;War Galley&amp;#039;&amp;#039;&amp;#039; is a ranged warship built at the [[Military Docks]]. It attacks from 6 m and fights through the same combat rules as land units.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 20, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2.5 seconds between attacks (about 8.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 6 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the arrow that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a ranged unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Military Docks]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 75 gold, 175 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 50 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Its role in the game data is &amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;, so it receives the ranged damage bonus of a Calling.&lt;br /&gt;
* Ships move only on water, and training is refused when the dock has no navigable water within reach.&lt;br /&gt;
* Population 2.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Military Docks]]&lt;br /&gt;
* [[Cannon Ship]]&lt;br /&gt;
* [[Transport Ship]]&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Ranged units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:11 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:War_Galley</comments>
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		<item>
			<title>Warden</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Warden&amp;diff=204&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Warden&amp;diff=204&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Warden&lt;br /&gt;
| image         = Icon_Unit_Warden.png&lt;br /&gt;
| role          = Infantry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 320&lt;br /&gt;
| attack        = 24&lt;br /&gt;
| defense       = 12&lt;br /&gt;
| range         = 150&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2&lt;br /&gt;
| train_time    = 50&lt;br /&gt;
| food          = 120&lt;br /&gt;
| gold          = 150&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = 80&lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 3&lt;br /&gt;
| trained_at    = [[Stronghold]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Warden&amp;#039;&amp;#039;&amp;#039; is an elite armoured infantry unit trained at the [[Stronghold]]. It has the most hit points and armour of any foot unit. A player may have at most five Wardens alive or in training at once.&lt;br /&gt;
&lt;br /&gt;
== Unique rules ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;At most 5 per player&amp;#039;&amp;#039;&amp;#039;, counting Wardens already queued in your buildings. A sixth is refused with a notice.&lt;br /&gt;
* The Warden&amp;#039;s data gives it its own large shield and a cloak tinted in the owner&amp;#039;s player colour. How it looks in play is not confirmed by a screenshot in the sources used here.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 24, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2 seconds between attacks (about 12.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.5 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as an infantry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Stronghold]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 120 food, 150 gold, 80 stone. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 50 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 3. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Warden is the only infantry unit that costs stone.&lt;br /&gt;
* Population 3.&lt;br /&gt;
* The Warden&amp;#039;s numbers are provisional and may change with balance tuning.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Captain]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Infantry units]]&lt;br /&gt;
[[Category:Unique units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:11 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Warden</comments>
		</item>
		<item>
			<title>Trebuchet</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Trebuchet&amp;diff=200&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Trebuchet&amp;diff=200&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Trebuchet&lt;br /&gt;
| image         = Icon_Unit_Trebuchet.png&lt;br /&gt;
| role          = Siege&lt;br /&gt;
| damage_type   = Siege&lt;br /&gt;
| hp            = 110&lt;br /&gt;
| attack        = 12&lt;br /&gt;
| defense       = 1&lt;br /&gt;
| range         = 1200&lt;br /&gt;
| siege_attack  = 70&lt;br /&gt;
| cooldown      = 7&lt;br /&gt;
| train_time    = 60&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 150&lt;br /&gt;
| wood          = 200&lt;br /&gt;
| stone         = 50&lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 3&lt;br /&gt;
| trained_at    = [[Siege Workshop]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = Yes&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Trebuchet&amp;#039;&amp;#039;&amp;#039; is a long-range siege engine built at the [[Siege Workshop]]. It has the longest range of the siege engines (12 m), the slowest attack (7 seconds) and the highest cost, and it deals full damage to buildings.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 12, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 7 seconds between attacks (about 1.7 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 12 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the projectile that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; full damage. Siege units are exempt from the 25% building-damage reduction that applies to other units.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 12 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]]. No [[Callings|Calling]] damage bonus applies to the siege role.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Siege Workshop]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 150 gold, 200 wood, 50 stone. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 60 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 3. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It is the only siege engine that costs stone.&lt;br /&gt;
* Population 3.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Siege Workshop]]&lt;br /&gt;
* [[Battering Ram]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Ballista]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Siege units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:10 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Trebuchet</comments>
		</item>
		<item>
			<title>Units</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=201&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=201&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page lists every unit that can be trained in the current build of &amp;#039;&amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;&amp;#039;, with its balance numbers. Each unit has its own page with more detail.&lt;br /&gt;
&lt;br /&gt;
Units are trained at buildings. A building holds up to 5 units in its training queue; the cost is paid when a unit is queued, and cancelling refunds it in full. Training is refused when the player&amp;#039;s population (living units plus everything already queued) would pass the population cap. See [[Population]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reading the numbers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; is maximum hit points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; is damage per hit before armour. &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; is flat armour: it is subtracted from every hit the unit takes, and every hit deals at least 1. See [[Damage types]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; is in metres (the game data stores distances in Unreal units, 100 to a metre). It is measured to the edge of the target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; is the time between attacks.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;#039;&amp;#039;&amp;#039;Attack per second&amp;#039;&amp;#039;&amp;#039; is Attack divided by Cooldown, worked out for this table. It is before armour, the attacker&amp;#039;s bonuses and the building rule below.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pop&amp;#039;&amp;#039;&amp;#039; is the population the unit uses.&lt;br /&gt;
* Only &amp;#039;&amp;#039;&amp;#039;siege units&amp;#039;&amp;#039;&amp;#039; (role Siege, or Can siege = Yes) deal full damage to buildings, and the [[Ballista]] is an exception. Every other unit deals 25% of its damage to buildings.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;damage type&amp;#039;&amp;#039;&amp;#039; is shown on the unit panel but does not change damage in the current build.&lt;br /&gt;
&lt;br /&gt;
== All units ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit !! Trained at !! Role !! HP !! Attack !! Defense !! Range (m) !! Cooldown (s) !! Attack per second* !! Train time (s) !! Cost !! Pop !! Damage type !! Ranged !! Can siege&lt;br /&gt;
|-&lt;br /&gt;
| [[Villager|Male Villager]] || [[Town Hall]] || Villager || 60 || 4 || 0 || 1.2 || 2 || 2.0 || 12 || 50 food || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Villager|Female Villager]] || [[Town Hall]] || Villager || 60 || 4 || 0 || 1.2 || 2 || 2.0 || 12 || 50 food || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordsman]] || [[Infantry Training Grounds]] || Infantry || 140 || 14 || 6 || 1.5 || 1.7 || 8.2 || 24 || 60 food, 20 gold || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Spearman]] || [[Infantry Training Grounds]] || Infantry || 110 || 11 || 4 || 1.8 || 1.9 || 5.8 || 20 || 50 food, 20 wood || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbowman]] || [[Archers Training Grounds]] || Ranged || 80 || 9 || 1 || 10 || 1.8 || 5.0 || 20 || 40 food, 20 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbowman]] || [[Archers Training Grounds]] || Ranged || 85 || 12 || 1 || 21 || 2.2 || 5.5 || 26 || 50 food, 30 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbowman]] || [[Archers Training Grounds]] || Ranged || 95 || 15 || 2 || 12 || 2.6 || 5.8 || 28 || 50 food, 20 gold, 25 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight]] || [[Stable]] || Cavalry || 200 || 18 || 8 || 1.5 || 1.8 || 10.0 || 34 || 80 food, 40 gold || 2 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Lancer]] || [[Stable]] || Cavalry || 170 || 22 || 5 || 2 || 2.4 || 9.2 || 32 || 70 food, 30 gold || 2 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavalry Archer]] || [[Stable]] || Cavalry || 130 || 11 || 3 || 11 || 2.2 || 5.0 || 34 || 60 food, 40 gold, 20 leather || 2 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Battering Ram]] || [[Siege Workshop]] || Siege || 300 || 8 || 10 || 1.2 || 3.5 || 2.3 || 40 || 50 gold, 150 wood || 3 || Siege || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapult]] || [[Siege Workshop]] || Siege || 120 || 10 || 1 || 9 || 5 || 2.0 || 45 || 75 gold, 150 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Trebuchet]] || [[Siege Workshop]] || Siege || 110 || 12 || 1 || 12 || 7 || 1.7 || 60 || 150 gold, 200 wood, 50 stone || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballista]] || [[Siege Workshop]] || Siege || 130 || 25 || 2 || 8 || 3 || 8.3 || 40 || 60 gold, 150 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Mage]] || [[Wizards Training Grounds]] || Mage || 70 || 18 || 1 || 9 || 3 || 6.0 || 35 || 60 food, 60 gold, 40 fibre || 2 || Fire || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Mage]] || [[Wizards Training Grounds]] || Mage || 80 || 15 || 2 || 8 || 3 || 5.0 || 35 || 60 food, 60 gold, 40 fibre || 2 || Water || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Mage]] || [[Wizards Training Grounds]] || Mage || 95 || 14 || 3 || 7.6 || 3.2 || 4.4 || 35 || 60 food, 60 gold, 40 fibre || 2 || Earth || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Mage]] || [[Wizards Training Grounds]] || Mage || 65 || 17 || 1 || 11 || 2.8 || 6.1 || 35 || 60 food, 60 gold, 40 fibre || 2 || Lightning || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade Cart]] || [[Trading Hub]] || Support || 120 || 0 || 2 || 0 || 0 || - || 25 || 50 gold, 100 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing Ship]] || [[Fishing Docks]] || Support || 150 || 0 || 2 || 0 || 0 || - || 30 || 75 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade Ship]] || [[Fishing Docks]] || Support || 180 || 0 || 2 || 0 || 0 || - || 35 || 50 gold, 100 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Transport Ship]] || [[Military Docks]] || Support || 220 || 0 || 4 || 0 || 0 || - || 35 || 125 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[War Galley]] || [[Military Docks]] || Ranged || 250 || 20 || 5 || 6 || 2.5 || 8.0 || 50 || 75 gold, 175 wood || 2 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cannon Ship]] || [[Military Docks]] || Siege || 200 || 30 || 5 || 9 || 5 || 6.0 || 60 || 150 gold, 200 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain]] || [[Stronghold]] || Infantry || 260 || 20 || 8 || 1.5 || 1.7 || 11.8 || 45 || 150 food, 200 gold || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden]] || [[Stronghold]] || Infantry || 320 || 24 || 12 || 1.5 || 2 || 12.0 || 50 || 120 food, 150 gold, 80 stone || 3 || Melee || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== By training building ==&lt;br /&gt;
=== [[Town Hall]] ===&lt;br /&gt;
[[Villager|Male Villager]], [[Villager|Female Villager]]&lt;br /&gt;
&lt;br /&gt;
=== [[Infantry Training Grounds]] ===&lt;br /&gt;
[[Swordsman]], [[Spearman]]&lt;br /&gt;
&lt;br /&gt;
=== [[Archers Training Grounds]] ===&lt;br /&gt;
[[Shortbowman]], [[Longbowman]], [[Crossbowman]]&lt;br /&gt;
&lt;br /&gt;
=== [[Stable]] ===&lt;br /&gt;
[[Knight]], [[Lancer]], [[Cavalry Archer]]&lt;br /&gt;
&lt;br /&gt;
=== [[Siege Workshop]] ===&lt;br /&gt;
[[Battering Ram]], [[Catapult]], [[Trebuchet]], [[Ballista]]&lt;br /&gt;
&lt;br /&gt;
=== [[Wizards Training Grounds]] ===&lt;br /&gt;
[[Fire Mage]], [[Water Mage]], [[Earth Mage]], [[Lightning Mage]]&lt;br /&gt;
&lt;br /&gt;
=== [[Trading Hub]] ===&lt;br /&gt;
[[Trade Cart]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fishing Docks]] ===&lt;br /&gt;
[[Fishing Ship]], [[Trade Ship]]&lt;br /&gt;
&lt;br /&gt;
=== [[Military Docks]] ===&lt;br /&gt;
[[Transport Ship]], [[War Galley]], [[Cannon Ship]]&lt;br /&gt;
&lt;br /&gt;
=== [[Stronghold]] ===&lt;br /&gt;
[[Captain]], [[Warden]]&lt;br /&gt;
&lt;br /&gt;
== By role ==&lt;br /&gt;
; Villager : Workers: gather, build and repair. [[Villager]]&lt;br /&gt;
; Infantry : Foot soldiers who fight in melee. [[Swordsman]], [[Spearman]], [[Captain]], [[Warden]]&lt;br /&gt;
; Ranged : Units whose role is Ranged. The [[Cavalry Archer]] fights at range but its role is Cavalry. [[Shortbowman]], [[Longbowman]], [[Crossbowman]], [[War Galley]]&lt;br /&gt;
; Cavalry : Mounted units, faster than foot units. [[Knight]], [[Lancer]], [[Cavalry Archer]]&lt;br /&gt;
; Siege : Engines and the Cannon Ship. Siege units deal full damage to buildings, except the [[Ballista]]. [[Battering Ram]], [[Catapult]], [[Trebuchet]], [[Ballista]], [[Cannon Ship]]&lt;br /&gt;
; Mage : Spellcasters. One role for all four elements; the element is the damage type. [[Fire Mage]], [[Water Mage]], [[Earth Mage]], [[Lightning Mage]]&lt;br /&gt;
; Support : Units with no attack: traders, the fishing ship and the transport. [[Trade Cart]], [[Fishing Ship]], [[Trade Ship]], [[Transport Ship]]&lt;br /&gt;
&lt;br /&gt;
The role decides which [[Callings|Calling]] damage bonus a unit receives: Infantry and Cavalry get the melee bonus, Ranged the ranged bonus, Mage the mage bonus. Siege, Support and Villager units get no Calling damage bonus.&lt;br /&gt;
&lt;br /&gt;
== Unique units ==&lt;br /&gt;
The [[Stronghold]] trains two units with limits:&lt;br /&gt;
* [[Captain]]: one per player, alive or queued. If the Captain dies, a new one can be trained after 120 seconds. Your own and allied units near the Captain get +10% attack and take 10% less damage.&lt;br /&gt;
* [[Warden]]: at most five per player, alive or queued.&lt;br /&gt;
&lt;br /&gt;
== Not in the game ==&lt;br /&gt;
&lt;br /&gt;
== Story-only units ==&lt;br /&gt;
The game data also holds units that appear only in story missions and cannot be trained in a skirmish. Their numbers are not in the balance spreadsheet, so they are not listed here.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scholar&amp;#039;&amp;#039;&amp;#039;: a non-combatant escorted in a story mission.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kingdom Swordsman&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Kingdom Knight&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Kingdom Longbowman&amp;#039;&amp;#039;&amp;#039;: enemy-side units of a story mission, with the same numbers as the shared Swordsman, Knight and Longbowman when they were added.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The King&amp;#039;&amp;#039;&amp;#039; and his two &amp;#039;&amp;#039;&amp;#039;courtyard guards&amp;#039;&amp;#039;&amp;#039;: owned by the player but not selectable and not fighters, and they use no population.&lt;br /&gt;
&lt;br /&gt;
== Planned ==&lt;br /&gt;
* The [[Transport Ship]] carrying land units: no code for it was found; the ship moves but does not carry units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:10 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Units</comments>
		</item>
		<item>
			<title>Villager</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Villager&amp;diff=202&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Villager&amp;diff=202&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Villager&lt;br /&gt;
| image         = Icon_Unit_VillagerM.png&lt;br /&gt;
| role          = Villager&lt;br /&gt;
| damage_type   = None&lt;br /&gt;
| hp            = 60&lt;br /&gt;
| attack        = 4&lt;br /&gt;
| defense       = 0&lt;br /&gt;
| range         = 120&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2&lt;br /&gt;
| train_time    = 12&lt;br /&gt;
| food          = 50&lt;br /&gt;
| gold          = &lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Town Hall]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Villager&amp;#039;&amp;#039;&amp;#039; is the worker unit, trained at the [[Town Hall]]. Villagers gather resources, construct buildings and repair them. The Town Hall offers two train buttons, &amp;#039;&amp;#039;&amp;#039;Male Villager&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Female Villager&amp;#039;&amp;#039;&amp;#039;; the two have identical statistics and costs and differ only in body and voice.&lt;br /&gt;
&lt;br /&gt;
Villagers count as &amp;#039;&amp;#039;&amp;#039;workers&amp;#039;&amp;#039;&amp;#039; on the population display; every other unit counts as &amp;#039;&amp;#039;&amp;#039;army&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
A villager&amp;#039;s current job is shown on its unit panel next to its name. The jobs the game names are:&lt;br /&gt;
* Woodcutter&lt;br /&gt;
* Stone Miner&lt;br /&gt;
* Gold Miner&lt;br /&gt;
* Gold Panner&lt;br /&gt;
* Forager&lt;br /&gt;
* Farmer&lt;br /&gt;
* Hunter&lt;br /&gt;
* Fisher&lt;br /&gt;
* Builder&lt;br /&gt;
A villager keeps its last job label while it stands idle. While it carries a load, its panel shows a &amp;#039;&amp;#039;Carrying:&amp;#039;&amp;#039; line with the resource and the amount. See [[Resources]] and [[Gathering]] for gather rates and carry sizes.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 4, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2 seconds between attacks (about 2.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.2 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]]. No [[Callings|Calling]] damage bonus applies to the villager role.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; None. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Town Hall]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 food. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 12 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The two villager rows are &amp;#039;&amp;#039;&amp;#039;Villager_Male&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Villager_Female&amp;#039;&amp;#039;&amp;#039; in the game data. Their numbers are the same in every column.&lt;br /&gt;
* Villagers have a weak attack and can be ordered to attack, but they are not soldiers: 0 armour and the lowest hit points of any trainable unit.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Town Hall]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Villager units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:10 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Villager</comments>
		</item>
		<item>
			<title>Trade Ship</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Trade_Ship&amp;diff=198&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Trade_Ship&amp;diff=198&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Trade Ship&lt;br /&gt;
| image         = Icon_Unit_TradeShip.png&lt;br /&gt;
| role          = Support&lt;br /&gt;
| damage_type   = None&lt;br /&gt;
| hp            = 180&lt;br /&gt;
| attack        = 0&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 0&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 0&lt;br /&gt;
| train_time    = 35&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 50&lt;br /&gt;
| wood          = 100&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Fishing Docks]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Trade Ship&amp;#039;&amp;#039;&amp;#039; is a naval trading unit built at the [[Fishing Docks]]. It earns gold by sailing between its home dock and an &amp;#039;&amp;#039;&amp;#039;ally&amp;#039;s&amp;#039;&amp;#039;&amp;#039; Fishing Docks, like a [[Trade Cart]] on water, for smaller amounts. It cannot attack.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
* The ship&amp;#039;s home is the dock that built it. Order it onto an ally&amp;#039;s built Fishing Docks to start a route; the gold is paid on each return home.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Allies only:&amp;#039;&amp;#039;&amp;#039; a route to your own dock is refused. A route between docks that are not connected by water is refused when ordered.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold per round trip&amp;#039;&amp;#039;&amp;#039; = 0.15 x (distance between the two docks in metres, minus 60), rounded, between 0 and 45. Docks 60 m apart or closer pay nothing; the 45 cap is reached at 360 m.&lt;br /&gt;
* Any move order you give the ship ends its route.&lt;br /&gt;
* A cargo pile shows on deck while it is on a trade route.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Trade Ship has no attack (Attack 0, Range 0). It cannot fight; it relies on other units for protection.&lt;br /&gt;
&lt;br /&gt;
It has 180 hit points and 2 armour. Every hit it takes is reduced by its armour, to a minimum of 1 damage per hit (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Fishing Docks]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 gold, 100 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 35 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Ships move only on water, and training is refused when the dock has no navigable water within reach.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Fishing Docks]]&lt;br /&gt;
* [[Trade Cart]]&lt;br /&gt;
* [[Fishing Ship]]&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Support units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:09 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Trade_Ship</comments>
		</item>
		<item>
			<title>Transport Ship</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Transport_Ship&amp;diff=199&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Transport_Ship&amp;diff=199&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Transport Ship&lt;br /&gt;
| image         = Icon_Unit_TransportShip.png&lt;br /&gt;
| role          = Support&lt;br /&gt;
| damage_type   = None&lt;br /&gt;
| hp            = 220&lt;br /&gt;
| attack        = 0&lt;br /&gt;
| defense       = 4&lt;br /&gt;
| range         = 0&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 0&lt;br /&gt;
| train_time    = 35&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = &lt;br /&gt;
| wood          = 125&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Military Docks]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game (carrying units not confirmed)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Transport Ship&amp;#039;&amp;#039;&amp;#039; is a naval unit built at the [[Military Docks]]. It has the most hit points and armour of the unarmed ships and cannot attack.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Transport Ship has no attack (Attack 0, Range 0). It cannot fight; it relies on other units for protection.&lt;br /&gt;
&lt;br /&gt;
It has 220 hit points and 4 armour. Every hit it takes is reduced by its armour, to a minimum of 1 damage per hit (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Military Docks]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 125 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 35 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Carrying units is not confirmed.&amp;#039;&amp;#039;&amp;#039; No code that loads land units onto a ship was found in the current build; the code describes the Transport Ship as a ship that moves only. Treat transport as planned until the game shows it.&lt;br /&gt;
* Ships move only on water, and training is refused when the dock has no navigable water within reach.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Military Docks]]&lt;br /&gt;
* [[War Galley]]&lt;br /&gt;
* [[Cannon Ship]]&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Support units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:09 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Transport_Ship</comments>
		</item>
		<item>
			<title>Template:Infobox unit</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=196&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_unit&amp;diff=196&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;#039;&amp;#039;&amp;#039;Infobox unit&amp;#039;&amp;#039;&amp;#039; template. It shows a unit&amp;#039;s balance numbers in a box at the top of its page.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
| name          = Swordsman&lt;br /&gt;
| image         = Icon_Unit_Swordsman.png&lt;br /&gt;
| caption       =&lt;br /&gt;
| role          = Infantry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 140&lt;br /&gt;
| attack        = 14&lt;br /&gt;
| defense       = 6&lt;br /&gt;
| range         = 150&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.7&lt;br /&gt;
| train_time    = 24&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 20&lt;br /&gt;
| wood          =&lt;br /&gt;
| stone         =&lt;br /&gt;
| leather       =&lt;br /&gt;
| fibre         =&lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Infantry Training Grounds]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| move_speed    =&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || Name shown in the game. Defaults to the page name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;image&amp;lt;/code&amp;gt; || File name of the unit icon or portrait.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;caption&amp;lt;/code&amp;gt; || Optional text under the image.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;role&amp;lt;/code&amp;gt; || Tactical role: Villager, Infantry, Ranged, Cavalry, Siege, Support or Mage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damage_type&amp;lt;/code&amp;gt; || Damage type label: None, Melee, Ranged, Siege, Fire, Water, Earth or Lightning. See [[Damage types]]: in the current build this label does not change damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;hp&amp;lt;/code&amp;gt; || Maximum hit points.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;attack&amp;lt;/code&amp;gt; || Damage per hit, before the target&amp;#039;s armour.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt; || Flat armour, subtracted from every hit taken (minimum 1 damage per hit).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt; || Attack range in Unreal units (uu), as the game data stores it; the box shows it in metres (100 uu = 1 m), measured to the edge of the target.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;siege_attack&amp;lt;/code&amp;gt; || Not shown. The balance sheet has this column, but no game code reads it in the current build, so the box does not print it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cooldown&amp;lt;/code&amp;gt; || Seconds between attacks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;train_time&amp;lt;/code&amp;gt; || Base seconds to train one unit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;food&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gold&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wood&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stone&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;leather&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;fibre&amp;lt;/code&amp;gt; || Training cost. Leave empty for 0.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;population&amp;lt;/code&amp;gt; || Population slots the unit uses.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;trained_at&amp;lt;/code&amp;gt; || The building that trains it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ranged&amp;lt;/code&amp;gt; || Yes or No.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;can_siege&amp;lt;/code&amp;gt; || Yes or No.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;move_speed&amp;lt;/code&amp;gt; || Optional. Movement speed in uu per second, only where a source confirms it; the box shows metres per second.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; || In the game, Story only, Not in the game, or Planned.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:125%; font-weight:bold;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} [[File:{{{image}}}|160px]]{{#if:{{{caption|}}}|&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| {{{status|In the game}}}&lt;br /&gt;
|-&lt;br /&gt;
! Role&lt;br /&gt;
| {{{role|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Trained at&lt;br /&gt;
| {{{trained_at|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Population&lt;br /&gt;
| {{{population|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Train time&lt;br /&gt;
| {{#if:{{{train_time|}}}|{{{train_time}}} s|}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{food|}}}|! Food&lt;br /&gt;
{{!}} {{{food}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{gold|}}}|! Gold&lt;br /&gt;
{{!}} {{{gold}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{wood|}}}|! Wood&lt;br /&gt;
{{!}} {{{wood}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{stone|}}}|! Stone&lt;br /&gt;
{{!}} {{{stone}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{leather|}}}|! Leather&lt;br /&gt;
{{!}} {{{leather}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}{{#if:{{{fibre|}}}|! Fibre&lt;br /&gt;
{{!}} {{{fibre}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
}}! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Combat&lt;br /&gt;
|-&lt;br /&gt;
! Hit points&lt;br /&gt;
| {{{hp|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Attack&lt;br /&gt;
| {{{attack|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Defense (armour)&lt;br /&gt;
| {{{defense|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Range&lt;br /&gt;
| {{#if:{{{range|}}}|{{#expr:{{{range}}}/100}} m|}}&lt;br /&gt;
|-&lt;br /&gt;
! Attack cooldown&lt;br /&gt;
| {{#if:{{{cooldown|}}}|{{{cooldown}}} s|}}&lt;br /&gt;
|-&lt;br /&gt;
! Damage type&lt;br /&gt;
| {{{damage_type|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Ranged&lt;br /&gt;
| {{{ranged|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Can siege&lt;br /&gt;
| {{{can_siege|}}}&lt;br /&gt;
{{#if:{{{move_speed|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Move speed&lt;br /&gt;
{{!}} {{#expr:{{{move_speed}}}/100}} m/s&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:08 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_unit</comments>
		</item>
		<item>
			<title>Trade Cart</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Trade_Cart&amp;diff=197&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Trade_Cart&amp;diff=197&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Trade Cart&lt;br /&gt;
| image         = Icon_Unit_TradeCart.png&lt;br /&gt;
| role          = Support&lt;br /&gt;
| damage_type   = None&lt;br /&gt;
| hp            = 120&lt;br /&gt;
| attack        = 0&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 0&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 0&lt;br /&gt;
| train_time    = 25&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 50&lt;br /&gt;
| wood          = 100&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Trading Hub]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Trade Cart&amp;#039;&amp;#039;&amp;#039; is a trading unit trained at the [[Trading Hub]]. It earns gold by travelling between its home Trading Hub and an &amp;#039;&amp;#039;&amp;#039;ally&amp;#039;s&amp;#039;&amp;#039;&amp;#039; Trading Hub. It cannot attack.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
* The cart&amp;#039;s &amp;#039;&amp;#039;&amp;#039;home&amp;#039;&amp;#039;&amp;#039; is the Trading Hub that trained it. Order it onto an ally&amp;#039;s built Trading Hub to start a route.&lt;br /&gt;
* It travels home, then to the ally&amp;#039;s hub, then home again, repeating. The gold is paid to the cart&amp;#039;s owner &amp;#039;&amp;#039;&amp;#039;when it returns home&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Allies only:&amp;#039;&amp;#039;&amp;#039; a route to your own Trading Hub is refused.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold per round trip&amp;#039;&amp;#039;&amp;#039; = 0.40 x (distance between the two hubs in metres, minus 40), rounded, between 0 and 120. Hubs 40 m apart or closer pay nothing; the 120 cap is reached at 340 m.&lt;br /&gt;
* Any move order you give the cart ends its route.&lt;br /&gt;
* Computer opponents do not train Trade Carts in the current build.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Trade Cart has no attack (Attack 0, Range 0). It cannot fight; it relies on other units for protection.&lt;br /&gt;
&lt;br /&gt;
It has 120 hit points and 2 armour. Every hit it takes is reduced by its armour, to a minimum of 1 damage per hit (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Trading Hub]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 gold, 100 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 25 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trade formula&amp;#039;s constants are a starting point and may be tuned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Trading Hub]]&lt;br /&gt;
* [[Trade Ship]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Support units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:08 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Trade_Cart</comments>
		</item>
		<item>
			<title>Spearman</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Spearman&amp;diff=194&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Spearman&amp;diff=194&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Spearman&lt;br /&gt;
| image         = Icon_Unit_Spearman.png&lt;br /&gt;
| role          = Infantry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 110&lt;br /&gt;
| attack        = 11&lt;br /&gt;
| defense       = 4&lt;br /&gt;
| range         = 180&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.9&lt;br /&gt;
| train_time    = 20&lt;br /&gt;
| food          = 50&lt;br /&gt;
| gold          = &lt;br /&gt;
| wood          = 20&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Infantry Training Grounds]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Spearman&amp;#039;&amp;#039;&amp;#039; is a melee infantry unit trained at the [[Infantry Training Grounds]]. It has the longest reach of the foot infantry (1.8 m against the [[Swordsman]]&amp;#039;s 150), trains faster, and costs wood instead of gold, but has fewer hit points and less armour.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 11, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 1.9 seconds between attacks (about 5.8 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.8 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as an infantry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Infantry Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 food, 20 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 20 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Spearman&amp;#039;s body, modified with its own colours and weapon, is the rider of the [[Lancer]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Infantry Training Grounds]]&lt;br /&gt;
* [[Swordsman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Infantry units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:07 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Spearman</comments>
		</item>
		<item>
			<title>Swordsman</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Swordsman&amp;diff=195&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Swordsman&amp;diff=195&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Swordsman&lt;br /&gt;
| image         = Icon_Unit_Swordsman.png&lt;br /&gt;
| role          = Infantry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 140&lt;br /&gt;
| attack        = 14&lt;br /&gt;
| defense       = 6&lt;br /&gt;
| range         = 150&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.7&lt;br /&gt;
| train_time    = 24&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 20&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Infantry Training Grounds]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Swordsman&amp;#039;&amp;#039;&amp;#039; is a melee infantry unit trained at the [[Infantry Training Grounds]]. It has more hit points, attack and armour than the [[Spearman]], and a shorter reach.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 14, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 1.7 seconds between attacks (about 8.2 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.5 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as an infantry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Infantry Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 food, 20 gold. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 24 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Swordsman&amp;#039;s body is also the rider of the [[Knight]], and the donor row from which the [[Captain]] and [[Warden]] rows were first copied.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Infantry Training Grounds]]&lt;br /&gt;
* [[Spearman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Infantry units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:07 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Swordsman</comments>
		</item>
		<item>
			<title>Lightning Mage</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Lightning_Mage&amp;diff=191&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Lightning_Mage&amp;diff=191&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Lightning Mage&lt;br /&gt;
| image         = Icon_Unit_LightningMage.png&lt;br /&gt;
| role          = Mage&lt;br /&gt;
| damage_type   = Lightning&lt;br /&gt;
| hp            = 65&lt;br /&gt;
| attack        = 17&lt;br /&gt;
| defense       = 1&lt;br /&gt;
| range         = 1100&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2.8&lt;br /&gt;
| train_time    = 35&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 60&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = 40&lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Wizards Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Lightning Mage&amp;#039;&amp;#039;&amp;#039; is a spellcaster trained at the [[Wizards Training Grounds]]. It has the longest range of the mages (11 m) and the fastest mage attack, with the fewest hit points of any military unit.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 17, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2.8 seconds between attacks (about 6.1 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 11 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the spell that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 11 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a mage unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Lightning. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Wizards Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 food, 60 gold, 40 fibre. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 35 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All four mages share one role (Mage) and one price; the element is the unit&amp;#039;s [[Damage types|damage type]], which in the current build does not change damage.&lt;br /&gt;
* Population 2.&lt;br /&gt;
&lt;br /&gt;
== Planned ==&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Wizards Training Grounds]]&lt;br /&gt;
* [[Fire Mage]]&lt;br /&gt;
* [[Water Mage]]&lt;br /&gt;
* [[Earth Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Mage units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:06 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Lightning_Mage</comments>
		</item>
		<item>
			<title>Longbowman</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Longbowman&amp;diff=192&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Longbowman&amp;diff=192&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Longbowman&lt;br /&gt;
| image         = Icon_Unit_Longbowman.png&lt;br /&gt;
| role          = Ranged&lt;br /&gt;
| damage_type   = Ranged&lt;br /&gt;
| hp            = 85&lt;br /&gt;
| attack        = 12&lt;br /&gt;
| defense       = 1&lt;br /&gt;
| range         = 2100&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2.2&lt;br /&gt;
| train_time    = 26&lt;br /&gt;
| food          = 50&lt;br /&gt;
| gold          = &lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = 30&lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Archers Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Longbowman&amp;#039;&amp;#039;&amp;#039; is a ranged foot archer trained at the [[Archers Training Grounds]]. At 21 m it has the longest attack range of any unit in the game.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 12, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2.2 seconds between attacks (about 5.5 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 21 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the arrow that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 21 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 23 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a ranged unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Archers Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 food, 30 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 26 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Changed in October 2026:&amp;#039;&amp;#039;&amp;#039; range tripled, from 7 m to 21 m.&lt;br /&gt;
* Because its sight is at least its range plus 2 m, a Longbowman reveals the map out to 23 m around it.&lt;br /&gt;
* The [[Archers Keep]] and [[Stronghold]] tower shots borrow the Longbowman&amp;#039;s projectile and effects; they take none of its numbers.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Archers Training Grounds]]&lt;br /&gt;
* [[Shortbowman]]&lt;br /&gt;
* [[Crossbowman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Ranged units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:06 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Longbowman</comments>
		</item>
		<item>
			<title>Shortbowman</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Shortbowman&amp;diff=193&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Shortbowman&amp;diff=193&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Shortbowman&lt;br /&gt;
| image         = Icon_Unit_Shortbowman.png&lt;br /&gt;
| role          = Ranged&lt;br /&gt;
| damage_type   = Ranged&lt;br /&gt;
| hp            = 80&lt;br /&gt;
| attack        = 9&lt;br /&gt;
| defense       = 1&lt;br /&gt;
| range         = 1000&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.8&lt;br /&gt;
| train_time    = 20&lt;br /&gt;
| food          = 40&lt;br /&gt;
| gold          = &lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = 20&lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Archers Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Shortbowman&amp;#039;&amp;#039;&amp;#039; is a ranged foot archer trained at the [[Archers Training Grounds]]. It is the cheapest and fastest-training archer, with the shortest range of the three.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 9, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 1.8 seconds between attacks (about 5.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 10 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the arrow that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 10 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a ranged unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Archers Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 40 food, 20 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 20 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Archers cost &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039; as well as food.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Changed in October 2026:&amp;#039;&amp;#039;&amp;#039; range doubled, from 5 m to 10 m.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Archers Training Grounds]]&lt;br /&gt;
* [[Longbowman]]&lt;br /&gt;
* [[Crossbowman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Ranged units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:06 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Shortbowman</comments>
		</item>
		<item>
			<title>Knight</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Knight&amp;diff=189&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Knight&amp;diff=189&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Knight&lt;br /&gt;
| image         = Icon_Unit_Knight.png&lt;br /&gt;
| role          = Cavalry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 200&lt;br /&gt;
| attack        = 18&lt;br /&gt;
| defense       = 8&lt;br /&gt;
| range         = 150&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.8&lt;br /&gt;
| train_time    = 34&lt;br /&gt;
| food          = 80&lt;br /&gt;
| gold          = 40&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Stable]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| move_speed    = 480&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039; is a mounted melee unit trained at the [[Stable]]. It has the most hit points and armour of the three Stable units and moves at 4.8 m/s, faster than units on foot (whose code default is 3 m/s).&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 18, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 1.8 seconds between attacks (about 10.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.5 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a cavalry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Stable]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 80 food, 40 gold. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 34 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mounted: the rider sits on a horse. The rider&amp;#039;s body is an existing infantry or archer body in its own colours, by the owner&amp;#039;s ruling that the Stable&amp;#039;s three units use the bodies already in the game. The Knight&amp;#039;s rider is the [[Swordsman]] body, and the Knight is the only one of the three whose horse wears barding.&lt;br /&gt;
* Population 2.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Stable]]&lt;br /&gt;
* [[Lancer]]&lt;br /&gt;
* [[Cavalry Archer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Cavalry units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:05 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Knight</comments>
		</item>
		<item>
			<title>Lancer</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Lancer&amp;diff=190&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Lancer&amp;diff=190&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Lancer&lt;br /&gt;
| image         = Icon_Unit_Lancer.png&lt;br /&gt;
| role          = Cavalry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 170&lt;br /&gt;
| attack        = 22&lt;br /&gt;
| defense       = 5&lt;br /&gt;
| range         = 200&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2.4&lt;br /&gt;
| train_time    = 32&lt;br /&gt;
| food          = 70&lt;br /&gt;
| gold          = 30&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Stable]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| move_speed    = 470&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Lancer&amp;#039;&amp;#039;&amp;#039; is a mounted melee unit trained at the [[Stable]]. It has the highest attack of the three Stable units and a longer reach (2 m), with a slower attack and less armour than the [[Knight]]. It moves at 4.7 m/s.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 22, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2.4 seconds between attacks (about 9.2 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 2 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a cavalry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Stable]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 70 food, 30 gold. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 32 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mounted: the rider sits on a horse. The rider&amp;#039;s body is an existing infantry or archer body in its own colours, by the owner&amp;#039;s ruling that the Stable&amp;#039;s three units use the bodies already in the game. The Lancer&amp;#039;s rider is the [[Spearman]] body with its own colours.&lt;br /&gt;
* Population 2.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Stable]]&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
* [[Cavalry Archer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Cavalry units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:05 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Lancer</comments>
		</item>
		<item>
			<title>Fire Mage</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Fire_Mage&amp;diff=187&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Fire_Mage&amp;diff=187&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Fire Mage&lt;br /&gt;
| image         = Icon_Unit_FireMage.png&lt;br /&gt;
| role          = Mage&lt;br /&gt;
| damage_type   = Fire&lt;br /&gt;
| hp            = 70&lt;br /&gt;
| attack        = 18&lt;br /&gt;
| defense       = 1&lt;br /&gt;
| range         = 900&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 3&lt;br /&gt;
| train_time    = 35&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 60&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = 40&lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Wizards Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Fire Mage&amp;#039;&amp;#039;&amp;#039; is a spellcaster trained at the [[Wizards Training Grounds]]. It has the highest attack of the four mages and the second-lowest hit points, and casts fire from 9 m.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 18, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 3 seconds between attacks (about 6.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 9 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the spell that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a mage unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Fire. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Wizards Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 food, 60 gold, 40 fibre. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 35 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All four mages share one role (Mage) and one price; they differ in their numbers and their element. The element is the unit&amp;#039;s [[Damage types|damage type]], which in the current build is a label and does not change damage.&lt;br /&gt;
* Mages cost &amp;#039;&amp;#039;&amp;#039;fibre&amp;#039;&amp;#039;&amp;#039; as well as food and gold.&lt;br /&gt;
* The unit panel shows a ranged (bow) attack icon for mages.&lt;br /&gt;
* Population 2.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Wizards Training Grounds]]&lt;br /&gt;
* [[Water Mage]]&lt;br /&gt;
* [[Earth Mage]]&lt;br /&gt;
* [[Lightning Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Mage units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:04 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Fire_Mage</comments>
		</item>
		<item>
			<title>Fishing Ship</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Fishing_Ship&amp;diff=188&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Fishing_Ship&amp;diff=188&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Fishing Ship&lt;br /&gt;
| image         = Icon_Unit_FishingShip.png&lt;br /&gt;
| role          = Support&lt;br /&gt;
| damage_type   = None&lt;br /&gt;
| hp            = 150&lt;br /&gt;
| attack        = 0&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 0&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 0&lt;br /&gt;
| train_time    = 30&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = &lt;br /&gt;
| wood          = 75&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Fishing Docks]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Fishing Ship&amp;#039;&amp;#039;&amp;#039; is a naval worker built at the [[Fishing Docks]]. It gathers fish from shoals and carries them back to a drop-off, the same way a villager gathers on land. It cannot attack.&lt;br /&gt;
&lt;br /&gt;
== Gathering ==&lt;br /&gt;
* A ship can gather &amp;#039;&amp;#039;&amp;#039;fish&amp;#039;&amp;#039;&amp;#039; only; an order onto any other resource is refused.&lt;br /&gt;
* The owner&amp;#039;s gathering bonuses (Calling and Disciplines) increase the load a ship carries.&lt;br /&gt;
* While it carries fish, its unit panel shows the load, and a fish pile is visible on deck.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Fishing Ship has no attack (Attack 0, Range 0). It cannot fight; it relies on other units for protection.&lt;br /&gt;
&lt;br /&gt;
It has 150 hit points and 2 armour. Every hit it takes is reduced by its armour, to a minimum of 1 damage per hit (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Fishing Docks]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 75 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 30 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Ships move only on water. A ship turns toward its course before it sails, and an order to a point it cannot reach by water is refused.&lt;br /&gt;
* A ship can only be trained when navigable water lies within reach of the dock; otherwise training is refused before payment.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Fishing Docks]]&lt;br /&gt;
* [[Trade Ship]]&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Support units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:04 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Fishing_Ship</comments>
		</item>
		<item>
			<title>Damage types</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Damage_types&amp;diff=185&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Damage_types&amp;diff=185&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page explains how damage is worked out when one unit attacks another, and what a unit&amp;#039;s &amp;#039;&amp;#039;&amp;#039;damage type&amp;#039;&amp;#039;&amp;#039; does in the current build of &amp;#039;&amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;&amp;#039;. It describes only what the game code does today.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* Every unit has a &amp;#039;&amp;#039;&amp;#039;damage type&amp;#039;&amp;#039;&amp;#039;: None, Melee, Ranged, Siege, Fire, Water, Earth or Lightning.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;In the current build, the damage type does not change damage.&amp;#039;&amp;#039;&amp;#039; No unit deals bonus damage to, or takes reduced damage from, any type. The damage type only chooses the attack icon on the unit panel.&lt;br /&gt;
* What decides damage is the attacker&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, the target&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; (armour), a few percentage bonuses, and one building rule: &amp;#039;&amp;#039;&amp;#039;only siege units deal full damage to buildings&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== The damage types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Damage type !! Units&lt;br /&gt;
|-&lt;br /&gt;
| None || [[Villager]], [[Trade Cart]], [[Fishing Ship]], [[Trade Ship]], [[Transport Ship]]&lt;br /&gt;
|-&lt;br /&gt;
| Melee || [[Swordsman]], [[Spearman]], [[Knight]], [[Lancer]], [[Captain]], [[Warden]]&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || [[Shortbowman]], [[Longbowman]], [[Crossbowman]], [[Cavalry Archer]], [[War Galley]]&lt;br /&gt;
|-&lt;br /&gt;
| Siege || [[Battering Ram]], [[Catapult]], [[Trebuchet]], [[Ballista]], [[Cannon Ship]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire || [[Fire Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| Water || [[Water Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| Earth || [[Earth Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| Lightning || [[Lightning Mage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== What the damage type is used for ===&lt;br /&gt;
The unit panel shows an icon beside the Attack number:&lt;br /&gt;
* a &amp;#039;&amp;#039;&amp;#039;siege&amp;#039;&amp;#039;&amp;#039; icon if the unit can siege or its damage type is Siege;&lt;br /&gt;
* otherwise a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; icon if the unit is ranged, or its damage type is Ranged, Fire, Water, Earth or Lightning (so mages show a ranged icon);&lt;br /&gt;
* otherwise a &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; icon.&lt;br /&gt;
&lt;br /&gt;
Nothing else in the game reads the damage type.&lt;br /&gt;
&lt;br /&gt;
== How a hit is calculated ==&lt;br /&gt;
A unit attacks once per &amp;#039;&amp;#039;&amp;#039;attack cooldown&amp;#039;&amp;#039;&amp;#039;. The damage is applied on the server at the moment the attack fires. For ranged units, the arrow, bolt or spell that then flies to the target is a visual effect: the damage has already been dealt.&lt;br /&gt;
&lt;br /&gt;
Each attack damages its one target. No area (splash) damage was found in the game code, including for siege engines; this is not yet confirmed in play.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: the attacker ===&lt;br /&gt;
The attacker&amp;#039;s damage starts at its &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; value and is multiplied by:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Combat Offense&amp;#039;&amp;#039;&amp;#039;: the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] points, +5% per point in the code default.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Calling bonus&amp;#039;&amp;#039;&amp;#039;, chosen by the unit&amp;#039;s role: Infantry and Cavalry use the Calling&amp;#039;s melee bonus, Ranged the ranged bonus, Mage the mage bonus. Siege, Support and Villager units get no Calling bonus. See [[Callings]].&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Status effects&amp;#039;&amp;#039;&amp;#039; on the attacker, for example &amp;#039;&amp;#039;Captain&amp;#039;s Command&amp;#039;&amp;#039; (+10% attack near the [[Captain]]).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;The building rule&amp;#039;&amp;#039;&amp;#039;: if the target is a building and the attacker is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; a siege unit, the damage is multiplied by &amp;#039;&amp;#039;&amp;#039;0.25&amp;#039;&amp;#039;&amp;#039;. A unit counts as siege when its role is Siege or it can siege, &amp;#039;&amp;#039;&amp;#039;except the [[Ballista]]&amp;#039;&amp;#039;&amp;#039;, which is treated as anti-unit and takes the 0.25 multiplier. So the [[Battering Ram]], [[Catapult]], [[Trebuchet]] and [[Cannon Ship]] deal full damage to buildings, and every other unit deals a quarter.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: the target ===&lt;br /&gt;
The target then reduces the damage. The rule in the game code is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;FinalDamage = max(1, Damage - Defense) x IncomingMultiplier&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; (armour) is subtracted first. A hit always deals &amp;#039;&amp;#039;&amp;#039;at least 1&amp;#039;&amp;#039;&amp;#039;, however high the armour.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;IncomingMultiplier&amp;#039;&amp;#039;&amp;#039; is then applied:&lt;br /&gt;
** for a unit: the owner&amp;#039;s Combat Defense [[Disciplines|Discipline]] (5% less damage per point in the code default), never below 0.25;&lt;br /&gt;
** for a building: the owner&amp;#039;s Building Defense Discipline (10% per point in the code default) and the [[Callings|Calling]]&amp;#039;s building factor, never below 0.25;&lt;br /&gt;
** times any status effect on the target, for example &amp;#039;&amp;#039;Captain&amp;#039;s Command&amp;#039;&amp;#039; (10% less damage taken).&lt;br /&gt;
* Buildings have &amp;#039;&amp;#039;&amp;#039;0 armour&amp;#039;&amp;#039;&amp;#039;: only their hit points and the multipliers above protect them.&lt;br /&gt;
&lt;br /&gt;
=== No friendly fire ===&lt;br /&gt;
Damage from an ally (or from your own units) never lands. Only attacks between hostile players do damage.&lt;br /&gt;
&lt;br /&gt;
== Worked examples ==&lt;br /&gt;
These use the base numbers, with no Disciplines, Calling bonus or status effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attacker !! Target !! Working !! Damage per hit&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordsman]] (Attack 14) || [[Spearman]] (Defense 4) || max(1, 14 - 4) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight]] (Attack 18) || [[Swordsman]] (Defense 6) || max(1, 18 - 6) || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbowman]] (Attack 9) || [[Warden]] (Defense 12) || max(1, 9 - 12) || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbowman]] (Attack 12) || [[Battering Ram]] (Defense 10) || max(1, 12 - 10) || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordsman]] (Attack 14) || a building (Defense 0) || 14 x 0.25 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Battering Ram]] (Attack 8) || a building (Defense 0) || 8 (siege: full damage) || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballista]] (Attack 25) || a building (Defense 0) || 25 x 0.25 || 6.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because armour is subtracted from every hit, units with a low Attack lose most of their damage against heavily armoured targets, and a unit with a high Attack per hit loses proportionally less.&lt;br /&gt;
&lt;br /&gt;
== Planned: a counter system ==&lt;br /&gt;
The game code describes the damage type as meant for a future &amp;#039;&amp;#039;&amp;#039;counter matrix&amp;#039;&amp;#039;&amp;#039; (damage type x armour class, giving a damage multiplier), with every unlisted pair at 1.0 so that the system changes nothing until it is filled in. No such matrix and no armour classes exist in the current build. Until they do, the damage type has no effect on damage.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Callings]]&lt;br /&gt;
* [[Disciplines]]&lt;br /&gt;
* [[Stances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:03 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Damage_types</comments>
		</item>
		<item>
			<title>Earth Mage</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Earth_Mage&amp;diff=186&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Earth_Mage&amp;diff=186&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Earth Mage&lt;br /&gt;
| image         = Icon_Unit_EarthMage.png&lt;br /&gt;
| role          = Mage&lt;br /&gt;
| damage_type   = Earth&lt;br /&gt;
| hp            = 95&lt;br /&gt;
| attack        = 14&lt;br /&gt;
| defense       = 3&lt;br /&gt;
| range         = 760&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 3.2&lt;br /&gt;
| train_time    = 35&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 60&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = 40&lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Wizards Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Earth Mage&amp;#039;&amp;#039;&amp;#039; is a spellcaster trained at the [[Wizards Training Grounds]]. It is the sturdiest mage (the most hit points and armour of the four) with the shortest range (7.6 m) and the slowest attack.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 14, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 3.2 seconds between attacks (about 4.4 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 7.6 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the spell that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a mage unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Earth. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Wizards Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 food, 60 gold, 40 fibre. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 35 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All four mages share one role (Mage) and one price; the element is the unit&amp;#039;s [[Damage types|damage type]], which in the current build does not change damage.&lt;br /&gt;
* Population 2.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Wizards Training Grounds]]&lt;br /&gt;
* [[Fire Mage]]&lt;br /&gt;
* [[Water Mage]]&lt;br /&gt;
* [[Lightning Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Mage units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:03 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Earth_Mage</comments>
		</item>
		<item>
			<title>Catapult</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Catapult&amp;diff=182&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Catapult&amp;diff=182&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Catapult&lt;br /&gt;
| image         = Icon_Unit_Catapult.png&lt;br /&gt;
| role          = Siege&lt;br /&gt;
| damage_type   = Siege&lt;br /&gt;
| hp            = 120&lt;br /&gt;
| attack        = 10&lt;br /&gt;
| defense       = 1&lt;br /&gt;
| range         = 900&lt;br /&gt;
| siege_attack  = 40&lt;br /&gt;
| cooldown      = 5&lt;br /&gt;
| train_time    = 45&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 75&lt;br /&gt;
| wood          = 150&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 3&lt;br /&gt;
| trained_at    = [[Siege Workshop]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = Yes&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Catapult&amp;#039;&amp;#039;&amp;#039; is a ranged siege engine built at the [[Siege Workshop]]. It fires from 9 m and deals full damage to buildings.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 10, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 5 seconds between attacks (about 2.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 9 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the projectile that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; full damage. Siege units are exempt from the 25% building-damage reduction that applies to other units.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]]. No [[Callings|Calling]] damage bonus applies to the siege role.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Siege Workshop]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 75 gold, 150 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 45 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 3. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Population 3.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Siege Workshop]]&lt;br /&gt;
* [[Battering Ram]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
* [[Ballista]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Siege units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:02 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Catapult</comments>
		</item>
		<item>
			<title>Cavalry Archer</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Cavalry_Archer&amp;diff=183&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Cavalry_Archer&amp;diff=183&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Cavalry Archer&lt;br /&gt;
| image         = Icon_Unit_CavalryArcher.png&lt;br /&gt;
| role          = Cavalry&lt;br /&gt;
| damage_type   = Ranged&lt;br /&gt;
| hp            = 130&lt;br /&gt;
| attack        = 11&lt;br /&gt;
| defense       = 3&lt;br /&gt;
| range         = 1100&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2.2&lt;br /&gt;
| train_time    = 34&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 40&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = 20&lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 2&lt;br /&gt;
| trained_at    = [[Stable]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| move_speed    = 500&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cavalry Archer&amp;#039;&amp;#039;&amp;#039; is a mounted ranged unit trained at the [[Stable]]. It is the fastest of the three Stable units (5 m/s) and attacks from 11 m.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 11, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2.2 seconds between attacks (about 5.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 11 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the arrow that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 11 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a cavalry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Stable]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 food, 40 gold, 20 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 34 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 2. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mounted: the rider sits on a horse. The rider&amp;#039;s body is an existing infantry or archer body in its own colours, by the owner&amp;#039;s ruling that the Stable&amp;#039;s three units use the bodies already in the game. The Cavalry Archer&amp;#039;s rider is an archer body with its own colours.&lt;br /&gt;
* Its role in the game data is &amp;#039;&amp;#039;&amp;#039;Cavalry&amp;#039;&amp;#039;&amp;#039;, not Ranged. Because Calling damage bonuses are chosen by role, the Cavalry Archer receives the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus of a Calling, not the ranged one.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Changed in October 2026:&amp;#039;&amp;#039;&amp;#039; range doubled, from 5.5 m to 11 m.&lt;br /&gt;
* Population 2. It costs leather as well as food and gold.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Stable]]&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
* [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Cavalry units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:02 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Cavalry_Archer</comments>
		</item>
		<item>
			<title>Crossbowman</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Crossbowman&amp;diff=184&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Crossbowman&amp;diff=184&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Crossbowman&lt;br /&gt;
| image         = Icon_Unit_Crossbowman.png&lt;br /&gt;
| role          = Ranged&lt;br /&gt;
| damage_type   = Ranged&lt;br /&gt;
| hp            = 95&lt;br /&gt;
| attack        = 15&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 1200&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2.6&lt;br /&gt;
| train_time    = 28&lt;br /&gt;
| food          = 50&lt;br /&gt;
| gold          = 20&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = 25&lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Archers Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Crossbowman&amp;#039;&amp;#039;&amp;#039; is a ranged foot unit trained at the [[Archers Training Grounds]]. It hits the hardest of the three archers and has the most hit points and armour, at the cost of the slowest attack and a gold price.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 15, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2.6 seconds between attacks (about 5.8 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 12 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the projectile that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 12 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a ranged unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Archers Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 food, 20 gold, 25 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 28 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Changed in October 2026:&amp;#039;&amp;#039;&amp;#039; range doubled, from 6 m to 12 m.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Archers Training Grounds]]&lt;br /&gt;
* [[Shortbowman]]&lt;br /&gt;
* [[Longbowman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Ranged units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:02 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Crossbowman</comments>
		</item>
		<item>
			<title>Cannon Ship</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Cannon_Ship&amp;diff=180&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Cannon_Ship&amp;diff=180&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Cannon Ship&lt;br /&gt;
| image         = Icon_Unit_CannonShip.png&lt;br /&gt;
| role          = Siege&lt;br /&gt;
| damage_type   = Siege&lt;br /&gt;
| hp            = 200&lt;br /&gt;
| attack        = 30&lt;br /&gt;
| defense       = 5&lt;br /&gt;
| range         = 900&lt;br /&gt;
| siege_attack  = 40&lt;br /&gt;
| cooldown      = 5&lt;br /&gt;
| train_time    = 60&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 150&lt;br /&gt;
| wood          = 200&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 3&lt;br /&gt;
| trained_at    = [[Military Docks]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = Yes&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cannon Ship&amp;#039;&amp;#039;&amp;#039; is a siege warship built at the [[Military Docks]]. It has the highest attack of any unit (30 per hit), fires from 9 m, and deals full damage to buildings.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 30, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 5 seconds between attacks (about 6.0 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 9 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the cannonball that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; full damage. Siege units are exempt from the 25% building-damage reduction that applies to other units.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]]. No [[Callings|Calling]] damage bonus applies to the siege role.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Military Docks]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 150 gold, 200 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 60 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 3. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Its role in the game data is &amp;#039;&amp;#039;&amp;#039;Siege&amp;#039;&amp;#039;&amp;#039;, so no Calling damage bonus applies to it.&lt;br /&gt;
* The [[Cannon Tower]]&amp;#039;s shots borrow the Cannon Ship&amp;#039;s projectile and effects; they take none of its numbers.&lt;br /&gt;
* Ships move only on water, and training is refused when the dock has no navigable water within reach.&lt;br /&gt;
* Population 3.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Military Docks]]&lt;br /&gt;
* [[War Galley]]&lt;br /&gt;
* [[Transport Ship]]&lt;br /&gt;
* [[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Siege units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:01 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Cannon_Ship</comments>
		</item>
		<item>
			<title>Captain</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Captain&amp;diff=181&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Captain&amp;diff=181&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Captain&lt;br /&gt;
| image         = Icon_Unit_Captain_Male.png&lt;br /&gt;
| role          = Infantry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 260&lt;br /&gt;
| attack        = 20&lt;br /&gt;
| defense       = 8&lt;br /&gt;
| range         = 150&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.7&lt;br /&gt;
| train_time    = 45&lt;br /&gt;
| food          = 150&lt;br /&gt;
| gold          = 200&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Stronghold]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;&amp;#039;&amp;#039; is the player&amp;#039;s hero unit, trained at the [[Stronghold]]. Only one Captain can be alive (or in training) per player at a time. Friendly units near the Captain fight harder and take less damage. If the Captain falls, the Stronghold can train (revive) a new one after a delay.&lt;br /&gt;
&lt;br /&gt;
== Unique rules ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;One per player:&amp;#039;&amp;#039;&amp;#039; a second Captain is refused, counting Captains already queued in your buildings, with the notice &amp;#039;&amp;#039;You already have the most Captain allowed (1).&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Revive:&amp;#039;&amp;#039;&amp;#039; after the Captain dies, the Stronghold&amp;#039;s train button is held for 120 seconds (the notice shows the time left), then a new Captain can be trained at the normal cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;s Command (aura):&amp;#039;&amp;#039;&amp;#039; your own and allied units within 8 m of the Captain (not the Captain itself) receive &amp;#039;&amp;#039;Captain&amp;#039;s Command&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;+10% attack&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;10% less damage taken&amp;#039;&amp;#039;&amp;#039;. The effect lasts 3 seconds and is renewed while they stay near the Captain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Male or female:&amp;#039;&amp;#039;&amp;#039; the Captain&amp;#039;s body and icon follow the player&amp;#039;s Captain choice (male when none is chosen).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Team colour:&amp;#039;&amp;#039;&amp;#039; the Captain&amp;#039;s cape is tinted in the owner&amp;#039;s player colour.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 20, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 1.7 seconds between attacks (about 11.8 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.5 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as an infantry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Stronghold]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 150 food, 200 gold. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 45 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Captain&amp;#039;s numbers and unique values are provisional and may change with balance tuning.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Warden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Infantry units]]&lt;br /&gt;
[[Category:Unique units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:01 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Captain</comments>
		</item>
		<item>
			<title>Ballista</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Ballista&amp;diff=178&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Ballista&amp;diff=178&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Ballista&lt;br /&gt;
| image         = Icon_Unit_Ballista.png&lt;br /&gt;
| role          = Siege&lt;br /&gt;
| damage_type   = Siege&lt;br /&gt;
| hp            = 130&lt;br /&gt;
| attack        = 25&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 800&lt;br /&gt;
| siege_attack  = 20&lt;br /&gt;
| cooldown      = 3&lt;br /&gt;
| train_time    = 40&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 60&lt;br /&gt;
| wood          = 150&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 3&lt;br /&gt;
| trained_at    = [[Siege Workshop]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = Yes&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Ballista&amp;#039;&amp;#039;&amp;#039; is a ranged siege weapon built at the [[Siege Workshop]], used against units. It has the highest attack of the siege engines (25 per hit) and a 3-second attack. Unlike the other siege engines, it deals only 25% of its damage to buildings.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 25, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 3 seconds between attacks (about 8.3 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 8 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the projectile that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; the Ballista is treated as an anti-unit weapon. Although it is a siege unit, its attacks on buildings are reduced to 25% of their damage, the same as a non-siege unit.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]]. No [[Callings|Calling]] damage bonus applies to the siege role.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Siege Workshop]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 gold, 150 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 40 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 3. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The 25% building rule for the Ballista is a ruling on the owner&amp;#039;s request that siege should keep doing heavy damage to buildings while other units do less: the Ram, Catapult, Trebuchet and Cannon Ship keep full damage, and the Ballista, as an anti-unit weapon, takes the reduction.&lt;br /&gt;
* Population 3.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Siege Workshop]]&lt;br /&gt;
* [[Battering Ram]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Siege units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:00 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Ballista</comments>
		</item>
		<item>
			<title>Battering Ram</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Battering_Ram&amp;diff=179&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Battering_Ram&amp;diff=179&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Battering Ram&lt;br /&gt;
| image         = Icon_Unit_BatteringRam.png&lt;br /&gt;
| role          = Siege&lt;br /&gt;
| damage_type   = Siege&lt;br /&gt;
| hp            = 300&lt;br /&gt;
| attack        = 8&lt;br /&gt;
| defense       = 10&lt;br /&gt;
| range         = 120&lt;br /&gt;
| siege_attack  = 50&lt;br /&gt;
| cooldown      = 3.5&lt;br /&gt;
| train_time    = 40&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 50&lt;br /&gt;
| wood          = 150&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 3&lt;br /&gt;
| trained_at    = [[Siege Workshop]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = Yes&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Battering Ram&amp;#039;&amp;#039;&amp;#039; is a melee siege engine built at the [[Siege Workshop]]. It must reach its target (range 1.2 m) and has the highest hit points and armour of the siege engines. Like the other siege engines except the [[Ballista]], it deals full damage to buildings.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 8, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 3.5 seconds between attacks (about 2.3 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.2 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; full damage. Siege units are exempt from the 25% building-damage reduction that applies to other units.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]]. No [[Callings|Calling]] damage bonus applies to the siege role.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Siege Workshop]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 gold, 150 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 40 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 3. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The game code contains no rule that limits the Ram to attacking buildings; whether it can attack units in play is not confirmed.&lt;br /&gt;
* Population 3.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Siege Workshop]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
* [[Ballista]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Siege units]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:14:00 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Talk:Battering_Ram</comments>
		</item>
		<item>
			<title>Template:Spoiler end</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_end&amp;diff=176&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_end&amp;diff=176&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template closes a spoiler box opened with [[Template:Spoiler start|&amp;lt;nowiki&amp;gt;{{Spoiler start}}&amp;lt;/nowiki&amp;gt;]]. It takes no parameters.&lt;br /&gt;
&lt;br /&gt;
Every &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler start}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; needs exactly one &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler end}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after it, on its own line. A missing end leaves the rest of the page inside the box.&lt;br /&gt;
&lt;br /&gt;
See [[Template:Spoiler]] for how spoiler boxes work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:13:59 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Spoiler_end</comments>
		</item>
		<item>
			<title>Template:Spoiler start</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_start&amp;diff=177&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Spoiler_start&amp;diff=177&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;doe-spoiler mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; style=&amp;quot;clear:both; margin:0.6em 0 1em; padding:0.5em 0.9em; border:1px solid var(--border-color-warning, #ab7f2a); border-left-width:5px; background-color:var(--background-color-warning-subtle, #fef6e7); color:var(--color-base, #202122);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;doe-spoiler-banner&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;{{#if:{{{mission|}}}|Story spoilers: Mission {{{mission}}}|{{#if:{{{about|}}}|Story spoilers: {{{about}}}|Story spoilers}}}}&amp;lt;/div&amp;gt;{{#ifeq:{{{compact|}}}|yes||&amp;lt;div style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;This box is closed until you open it.&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;margin-top:0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template opens a &amp;#039;&amp;#039;&amp;#039;spoiler box&amp;#039;&amp;#039;&amp;#039; for a long section. Close the box with [[Template:Spoiler end|&amp;lt;nowiki&amp;gt;{{Spoiler end}}&amp;lt;/nowiki&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
For short content, and for full instructions, see &amp;#039;&amp;#039;&amp;#039;[[Template:Spoiler]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler start|mission=5}}&lt;br /&gt;
Paragraphs, lists and tables go here.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keep the section heading &amp;#039;&amp;#039;&amp;#039;outside&amp;#039;&amp;#039;&amp;#039; the box, as above. A heading inside a closed box is still listed in the table of contents, but following that link does not open the box.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
The same as [[Template:Spoiler]]: &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;about&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;compact&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:13:59 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Spoiler_start</comments>
		</item>
		<item>
			<title>Template:Infobox mission</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Infobox_mission&amp;diff=173&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Infobox_mission&amp;diff=173&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;#039;&amp;#039;&amp;#039;Infobox mission&amp;#039;&amp;#039;&amp;#039; template. It shows a Story mission&amp;#039;s facts in a box at the top of its page.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox mission&lt;br /&gt;
| name       = The Muster&lt;br /&gt;
| number     = 1&lt;br /&gt;
| chapter    = 1: The Age of Iron&lt;br /&gt;
| played     = 1st&lt;br /&gt;
| map        = Forest, Small&lt;br /&gt;
| demo       = Yes&lt;br /&gt;
| time       = 15-25 min&lt;br /&gt;
| resources  = 400 Wood, 200 Food, 100 Stone, 100 Gold&lt;br /&gt;
| teaches    = Callings, Disciplines, gathering, building, training&lt;br /&gt;
| objectives = {{Spoiler|mission=1|compact=yes|1=&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;Declare a Calling.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;}}&lt;br /&gt;
| previous   = [[Campaign]]&lt;br /&gt;
| next       = [[Mission 2 - Before the Snow]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || The mission&amp;#039;s title as the game shows it. Defaults to the page name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || The mission&amp;#039;s number in the campaign.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;chapter&amp;lt;/code&amp;gt; || The chapter number and title.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;played&amp;lt;/code&amp;gt; || Where the mission comes in the order the game plays them. It differs from the number for Missions 7 and 8.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt; || The biome and map size. See [[Biomes]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;demo&amp;lt;/code&amp;gt; || Whether the [[Demo|demo]] includes the mission. Defaults to No.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;time&amp;lt;/code&amp;gt; || The developer&amp;#039;s estimate of how long a first-time player takes. Not a measurement.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;resources&amp;lt;/code&amp;gt; || The resources banked at the start. &amp;quot;Standard&amp;quot; means the mission does not set its own.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;teaches&amp;lt;/code&amp;gt; || What the mission introduces or practises.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;objectives&amp;lt;/code&amp;gt; || The objectives as built in the game. They give events away, so wrap them in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Spoiler|compact=yes|1=...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;previous&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;next&amp;lt;/code&amp;gt; || Links to the missions played before and after this one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:22em; margin:0 0 1em 1em; border:1px solid #a2a9b1; background:#f8f9fa; font-size:90%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:125%; font-weight:bold;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Story mission&lt;br /&gt;
|-&lt;br /&gt;
! Mission&lt;br /&gt;
| {{{number|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Chapter&lt;br /&gt;
| {{{chapter|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Played&lt;br /&gt;
| {{{played|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Map&lt;br /&gt;
| {{{map|}}}&lt;br /&gt;
|-&lt;br /&gt;
! In the demo&lt;br /&gt;
| {{{demo|No}}}&lt;br /&gt;
|-&lt;br /&gt;
! Estimated time&lt;br /&gt;
| {{#if:{{{time|}}}|{{{time}}} &amp;lt;small&amp;gt;(estimate)&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
|-&lt;br /&gt;
! Starting resources&lt;br /&gt;
| {{{resources|Standard}}}&lt;br /&gt;
|-&lt;br /&gt;
! Teaches&lt;br /&gt;
| {{{teaches|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Objectives&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{objectives|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e3dccf;&amp;quot; | Campaign&lt;br /&gt;
|-&lt;br /&gt;
! Previous&lt;br /&gt;
| {{{previous|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Next&lt;br /&gt;
| {{{next|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:13:58 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Infobox_mission</comments>
		</item>
		<item>
			<title>Template:Navbox campaign</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Navbox_campaign&amp;diff=174&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Navbox_campaign&amp;diff=174&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin-top:2em; text-align:left; font-size:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Campaign|The Story campaign]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | Chapter 1: The Age of Iron&lt;br /&gt;
| [[Mission 1 - The Muster|The Muster]] &amp;amp;middot; [[Mission 2 - Before the Snow|Before the Snow]] &amp;amp;middot; [[Mission 3 - The Quiet Stone|The Quiet Stone]] &amp;amp;middot; [[Mission 4 - What the Scholars Carried|What the Scholars Carried]] &amp;amp;middot; [[Mission 5 - The Day of Ruin|The Day of Ruin]]&lt;br /&gt;
|-&lt;br /&gt;
! Chapter 2: The Age of Ash&lt;br /&gt;
| [[Mission 6 - What the Winter Left|What the Winter Left]] &amp;amp;middot; [[Mission 8 - The Summons|The Summons]] &amp;amp;middot; [[Mission 7 - The First Spark|The First Spark]] &amp;amp;middot; [[Mission 9 - The Pillar Does Not Choose|The Pillar Does Not Choose]] &amp;amp;middot; [[Mission 10 - The Long Winter|The Long Winter]]&lt;br /&gt;
|-&lt;br /&gt;
! Story&lt;br /&gt;
| [[Characters]] &amp;amp;middot; [[Ardenmoor]] &amp;amp;middot; [[The world]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Place &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Navbox campaign}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of every mission page, above &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Navbox game}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. The template takes no parameters.&lt;br /&gt;
&lt;br /&gt;
The missions are listed in the order the game plays them. &amp;#039;&amp;#039;The Summons&amp;#039;&amp;#039; (Mission 8) is played before &amp;#039;&amp;#039;The First Spark&amp;#039;&amp;#039; (Mission 7); see [[Campaign#Missions]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:13:58 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Navbox_campaign</comments>
		</item>
		<item>
			<title>Template:Spoiler</title>
			<link>https://dawnofembers.wiki/w/index.php?title=Template:Spoiler&amp;diff=175&amp;oldid=0</link>
			<guid isPermaLink="false">https://dawnofembers.wiki/w/index.php?title=Template:Spoiler&amp;diff=175&amp;oldid=0</guid>
			<description>&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Spoiler start|mission={{{mission|}}}|about={{{about|}}}|compact={{{compact|}}}}}&lt;br /&gt;
{{{1|}}}&lt;br /&gt;
{{Spoiler end}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template hides story content in a &amp;#039;&amp;#039;&amp;#039;spoiler box&amp;#039;&amp;#039;&amp;#039;. The box shows a short warning and a &amp;#039;&amp;#039;&amp;#039;Show&amp;#039;&amp;#039;&amp;#039; link; the content stays hidden until the reader opens it. It is the wiki&amp;#039;s way of marking story spoilers (see [[How to contribute#Spoilers]]).&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|mission=5|1=This is what a spoiler box looks like. The text inside stays hidden until you select &amp;#039;&amp;#039;&amp;#039;Show&amp;#039;&amp;#039;&amp;#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Short content ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Spoiler|mission=5|1=Hale gives the order to fall back to the hall.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Always write the content as &amp;lt;code&amp;gt;1=&amp;lt;/code&amp;gt;. Without it, an equals sign anywhere in the text (for example inside a link or a style) breaks the template.&lt;br /&gt;
&lt;br /&gt;
=== Long sections ===&lt;br /&gt;
For a section with paragraphs, lists or tables, use the pair [[Template:Spoiler start|&amp;lt;nowiki&amp;gt;{{Spoiler start}}&amp;lt;/nowiki&amp;gt;]] and [[Template:Spoiler end|&amp;lt;nowiki&amp;gt;{{Spoiler end}}&amp;lt;/nowiki&amp;gt;]] instead. It takes the same parameters, and the content between the two is ordinary wikitext:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler start|mission=5}}&lt;br /&gt;
First paragraph.&lt;br /&gt;
&lt;br /&gt;
* A list item.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Keep section headings &amp;#039;&amp;#039;&amp;#039;outside&amp;#039;&amp;#039;&amp;#039; the box. A heading inside a closed box still appears in the table of contents, but following it does not open the box.&lt;br /&gt;
&lt;br /&gt;
=== Inside an infobox ===&lt;br /&gt;
Add &amp;lt;code&amp;gt;compact=yes&amp;lt;/code&amp;gt; for a one-line warning, which fits a narrow table cell:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
| objectives = {{Spoiler|mission=5|compact=yes|1=&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;Hold the first assault.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Use HTML lists (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) inside a template parameter. Wikitext lists need a new line, and table syntax (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) cannot be used there at all.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; || The hidden content. Write it as &amp;lt;code&amp;gt;1=...&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt; || Optional. A mission number; the warning then reads &amp;quot;Story spoilers: Mission 5&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;about&amp;lt;/code&amp;gt; || Optional, used when &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt; is not given. Free text for the warning, for example &amp;lt;code&amp;gt;about=Missions 1-10&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;compact&amp;lt;/code&amp;gt; || Optional. &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt; leaves out the second line of the warning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
* It uses only MediaWiki core: the &amp;lt;code&amp;gt;mw-collapsible mw-collapsed&amp;lt;/code&amp;gt; classes, which the software turns into a closed box with a Show / Hide link. No extension is needed.&lt;br /&gt;
* The colours use the skin&amp;#039;s own colour variables, with fixed fallbacks, so the box stays readable in light and dark display modes.&lt;br /&gt;
* Readers who browse without JavaScript see the content open. The warning line is still shown above it.&lt;br /&gt;
* In the visual editor a spoiler box appears as one block. To edit the text inside it, use &amp;#039;&amp;#039;&amp;#039;Edit source&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* This template and its two partners are protected, because every story page depends on them.&lt;br /&gt;
&lt;br /&gt;
== When to use it ==&lt;br /&gt;
* Wrap anything that tells what happens in the Story campaign: mission plots, objectives that give away events, what happens to characters, and endings.&lt;br /&gt;
* A mission&amp;#039;s name, number, chapter and map are not spoilers.&lt;br /&gt;
* Pages about mechanics, units and buildings should not need it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Hides story spoilers in a closed box with a warning and a Show link. For long sections use Spoiler start and Spoiler end.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;1&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Content&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;The hidden text. Write it as 1=...&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;mission&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Mission number&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Shown in the warning, e.g. 5 gives &amp;#039;Story spoilers: Mission 5&amp;#039;.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;about&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;About&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Free text for the warning when no mission number is given.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;compact&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Compact&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;yes = a one-line warning, for table cells.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;suggestedvalues&amp;quot;: [&amp;quot;yes&amp;quot;]&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 13 Oct 2026 21:13:58 GMT</pubDate>
			<dc:creator>DTX Studios</dc:creator>
			<comments>https://dawnofembers.wiki/wiki/Template_talk:Spoiler</comments>
		</item>
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