<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Battering_Ram</id>
	<title>Battering Ram - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Battering_Ram"/>
	<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Battering_Ram&amp;action=history"/>
	<updated>2026-10-14T14:18:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Battering_Ram&amp;diff=179&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Battering_Ram&amp;diff=179&amp;oldid=prev"/>
		<updated>2026-10-13T21:14:00Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Battering Ram&lt;br /&gt;
| image         = Icon_Unit_BatteringRam.png&lt;br /&gt;
| role          = Siege&lt;br /&gt;
| damage_type   = Siege&lt;br /&gt;
| hp            = 300&lt;br /&gt;
| attack        = 8&lt;br /&gt;
| defense       = 10&lt;br /&gt;
| range         = 120&lt;br /&gt;
| siege_attack  = 50&lt;br /&gt;
| cooldown      = 3.5&lt;br /&gt;
| train_time    = 40&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 50&lt;br /&gt;
| wood          = 150&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 3&lt;br /&gt;
| trained_at    = [[Siege Workshop]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = Yes&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Battering Ram&amp;#039;&amp;#039;&amp;#039; is a melee siege engine built at the [[Siege Workshop]]. It must reach its target (range 1.2 m) and has the highest hit points and armour of the siege engines. Like the other siege engines except the [[Ballista]], it deals full damage to buildings.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 8, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 3.5 seconds between attacks (about 2.3 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.2 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; full damage. Siege units are exempt from the 25% building-damage reduction that applies to other units.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]]. No [[Callings|Calling]] damage bonus applies to the siege role.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Siege Workshop]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 gold, 150 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 40 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 3. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The game code contains no rule that limits the Ram to attacking buildings; whether it can attack units in play is not confirmed.&lt;br /&gt;
* Population 3.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Siege Workshop]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Trebuchet]]&lt;br /&gt;
* [[Ballista]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Siege units]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
</feed>