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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Callings</id>
	<title>Callings - Revision history</title>
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	<updated>2026-10-14T07:52:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Callings&amp;diff=150&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Callings}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Callings&amp;#039;&amp;#039;&amp;#039; are the player classes of &amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;. Each player picks one Calling before a match. A Calling gives a permanent bonus for the whole match, and it works alongside the player&amp;#039;s [[Disciplines]].&lt;br /&gt;
&lt;br /&gt;
There are six Callings: &amp;#039;&amp;#039;&amp;#039;Gatherer&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Warlord&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Ranger&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Mystic&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Builder&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Jack of All Trades&amp;#039;&amp;#039;&amp;#039;. A player without a Calling plays with no Calling bonuses.&lt;br /&gt;
&lt;br /&gt;
== How Callings work ==&lt;br /&gt;
* Every Calling bonus is a &amp;#039;&amp;#039;&amp;#039;multiplier&amp;#039;&amp;#039;&amp;#039;. A Calling only ever helps: it never takes anything away from your economy or army.&lt;br /&gt;
* A Calling &amp;#039;&amp;#039;&amp;#039;stacks with Disciplines&amp;#039;&amp;#039;&amp;#039;. The Calling&amp;#039;s multiplier and the Discipline bonus are multiplied together. For example, a Builder with points in Building Efficiency gets both bonuses.&lt;br /&gt;
* The bonuses are set in the game&amp;#039;s data, not fixed in the code. The in-game Calling descriptions fill in their numbers from that same data, so the text stays in step with balance changes.&lt;br /&gt;
* Bonuses are worked out by the host (server), so every player in a match sees the same results.&lt;br /&gt;
&lt;br /&gt;
== The Callings ==&lt;br /&gt;
The numbers below are the current data values. Percentages are relative to playing with no Calling.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Calling !! In-game description !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gatherer&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Villagers carry +20% more and gather +12% faster.&amp;#039;&amp;#039; ||&lt;br /&gt;
* Gather speed +12%.&lt;br /&gt;
* Load size +20%: each villager carries 20% more before walking back to a drop-off.&lt;br /&gt;
* Amount taken per gather swing +20%.&lt;br /&gt;
* Applies to villagers and to fishing ships.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warlord&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Infantry and cavalry strike +20% harder.&amp;#039;&amp;#039; ||&lt;br /&gt;
* Damage +20% for &amp;#039;&amp;#039;&amp;#039;infantry&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;cavalry&amp;#039;&amp;#039;&amp;#039; units, mounted archers included.&lt;br /&gt;
* Training speed +10% for every unit (not mentioned in the in-game description).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ranger&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Bows and engines strike +20% harder.&amp;#039;&amp;#039; ||&lt;br /&gt;
* Damage +20% for &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; units, which includes ranged warships.&lt;br /&gt;
* Training speed +10% for every unit (not mentioned in the in-game description).&lt;br /&gt;
* &amp;#039;&amp;#039;Note: despite the word &amp;quot;engines&amp;quot; in the description, &amp;#039;&amp;#039;&amp;#039;siege units do not get this bonus&amp;#039;&amp;#039;&amp;#039; in the current build. Mounted archers count as cavalry, so they get the Warlord bonus instead.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mystic&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Mages strike +20% harder.&amp;#039;&amp;#039; ||&lt;br /&gt;
* Damage +20% for &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; units&amp;#039; attacks.&lt;br /&gt;
* Training speed +10% for every unit (not mentioned in the in-game description).&lt;br /&gt;
* It does not change the damage of a [[Pillars|Point of Power]] or of [[Magic#Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Builder&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Build speed: +25%. Building damage taken: -15%.&amp;#039;&amp;#039; ||&lt;br /&gt;
* Construction speed +25%. Repairs also go 25% faster, at the same total cost.&lt;br /&gt;
* Your buildings take 15% less damage from every source.&lt;br /&gt;
* Training speed +15% for every unit (not mentioned in the in-game description).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jack of All Trades&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;Borrows another Calling at 60% of its strength and changes it every 600 seconds.&amp;#039;&amp;#039; ||&lt;br /&gt;
* Borrows one of the other five Callings and gets &amp;#039;&amp;#039;&amp;#039;60% of its bonus&amp;#039;&amp;#039;&amp;#039;. For example, the Builder&amp;#039;s +25% construction speed becomes +15%.&lt;br /&gt;
* Picks a new borrowed Calling every &amp;#039;&amp;#039;&amp;#039;600 seconds&amp;#039;&amp;#039;&amp;#039; (10 minutes) of match time. It never borrows the same Calling twice in a row.&lt;br /&gt;
* The first borrowed Calling is picked as soon as Jack of All Trades is chosen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes on Jack of All Trades ===&lt;br /&gt;
* Only the Calling bonus is scaled to 60%. Your [[Disciplines]] always apply at full strength.&lt;br /&gt;
* The borrowed Calling is chosen at random by the server, from Gatherer, Warlord, Ranger, Mystic and Builder.&lt;br /&gt;
* The 10-minute timer counts from the start of the match, not from the moment you chose the Calling.&lt;br /&gt;
&lt;br /&gt;
== Choosing a Calling ==&lt;br /&gt;
=== Skirmish and multiplayer ===&lt;br /&gt;
Each player chooses a Calling in the game lobby, and it is applied when the match starts. It cannot be changed during the match. A match loaded from a save keeps the Calling stored in the save.&lt;br /&gt;
&lt;br /&gt;
=== Computer opponents ===&lt;br /&gt;
Each [[AI difficulty|AI]] opponent picks its own Calling and spends its 20 Discipline points when the match starts. How it chooses depends on its difficulty:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Very Easy, Easy:&amp;#039;&amp;#039;&amp;#039; a fixed choice, based on the kind of army the AI prefers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Normal:&amp;#039;&amp;#039;&amp;#039; a choice among a few prepared builds, picked from the map seed and the AI&amp;#039;s starting position.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hard:&amp;#039;&amp;#039;&amp;#039; a weighted choice that fits the AI&amp;#039;s army mix.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Very Hard, Brutal:&amp;#039;&amp;#039;&amp;#039; a weighted choice, plus a small variation of up to 3 points between Disciplines, so the AI does not always field the same build.&lt;br /&gt;
The same map seed and starting position always give the same AI choice. AI opponents in story missions do not pick a Calling this way.&lt;br /&gt;
&lt;br /&gt;
=== Story missions ===&lt;br /&gt;
In story missions the Calling is declared at &amp;#039;&amp;#039;&amp;#039;the Muster&amp;#039;&amp;#039;&amp;#039;, a planning moment in Mission 1, from the in-match Calling window. That window exists in story mode only.&lt;br /&gt;
* A declared Calling is a standing order: it cannot be changed later in that mission.&lt;br /&gt;
* Your Calling and your committed Disciplines &amp;#039;&amp;#039;&amp;#039;carry over&amp;#039;&amp;#039;&amp;#039; to the following missions.&lt;br /&gt;
* If you start a later mission with no carried Calling, the Muster asks you to pick one.&lt;br /&gt;
* Mission 1 and Mission 2 lock the &amp;#039;&amp;#039;&amp;#039;Mystic&amp;#039;&amp;#039;&amp;#039; Calling. It is available from Mission 3 onward.&lt;br /&gt;
&lt;br /&gt;
== Planned or not yet confirmed ==&lt;br /&gt;
* An in-match display of which Calling a Jack of All Trades is currently borrowing has not been found in the game&amp;#039;s interface code. See the open questions.&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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