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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Controls</id>
	<title>Controls - Revision history</title>
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	<updated>2026-10-14T14:17:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Controls&amp;diff=152&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Controls&amp;diff=152&amp;oldid=prev"/>
		<updated>2026-10-13T21:13:48Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Controls}}&lt;br /&gt;
This page lists the default mouse and keyboard controls of &amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;. Keys cannot be rebound in the game&amp;#039;s settings today.&lt;br /&gt;
&lt;br /&gt;
The game runs at one fixed speed: there is no pause key and no speed control.&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Control&lt;br /&gt;
|-&lt;br /&gt;
| Move the camera || &amp;#039;&amp;#039;&amp;#039;Arrow keys&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;W A S D&amp;#039;&amp;#039;&amp;#039;, or push the mouse to the edge of the screen&lt;br /&gt;
|-&lt;br /&gt;
| Zoom || &amp;#039;&amp;#039;&amp;#039;Mouse wheel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select || &amp;#039;&amp;#039;&amp;#039;Left-click&amp;#039;&amp;#039;&amp;#039; a unit, building or resource&lt;br /&gt;
|-&lt;br /&gt;
| Box select || &amp;#039;&amp;#039;&amp;#039;Left-drag&amp;#039;&amp;#039;&amp;#039; over your units&lt;br /&gt;
|-&lt;br /&gt;
| Select all of a type on screen || &amp;#039;&amp;#039;&amp;#039;Double-click&amp;#039;&amp;#039;&amp;#039; a unit&lt;br /&gt;
|-&lt;br /&gt;
| Add to / remove from the selection || &amp;#039;&amp;#039;&amp;#039;Shift + left-click&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shift + left-drag&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Give an order || &amp;#039;&amp;#039;&amp;#039;Right-click&amp;#039;&amp;#039;&amp;#039; (see [[#Orders|Orders]])&lt;br /&gt;
|-&lt;br /&gt;
| Assign a control group || &amp;#039;&amp;#039;&amp;#039;Ctrl + 1&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Ctrl + 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select a control group || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; (press twice to move the camera to it)&lt;br /&gt;
|-&lt;br /&gt;
| Next idle villager || &amp;#039;&amp;#039;&amp;#039;. (Period)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Command grid (build or train) || &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt + W&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt + A&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt + S&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt + D&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; (left Alt only)&lt;br /&gt;
|-&lt;br /&gt;
| Build menu tabs || &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; Economy, &amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039; Military, &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; Defensive, &amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039; Unique&lt;br /&gt;
|-&lt;br /&gt;
| Rotate a building before placing it || &amp;#039;&amp;#039;&amp;#039;, (Comma)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;. (Period)&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Ctrl + mouse wheel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cancel placing a building || &amp;#039;&amp;#039;&amp;#039;Right-click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Delete the selected building || &amp;#039;&amp;#039;&amp;#039;Delete&amp;#039;&amp;#039;&amp;#039; (asks you to confirm)&lt;br /&gt;
|-&lt;br /&gt;
| Disciplines window || &amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Game menu || &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;F10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fullscreen || &amp;#039;&amp;#039;&amp;#039;Alt + Enter&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pan&amp;#039;&amp;#039;&amp;#039; with the arrow keys or W, A, S and D, or by moving the mouse to any edge of the screen. Edge scrolling is always on.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; with the mouse wheel. The camera keeps a fixed viewing angle: it cannot be tilted or turned.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; the camera by left-clicking the [[#Minimap|minimap]], by pressing a control group&amp;#039;s number twice, or with the idle-villager key.&lt;br /&gt;
* Holding the &amp;#039;&amp;#039;&amp;#039;left Alt&amp;#039;&amp;#039;&amp;#039; key stops W, A, S and D from moving the camera, so that Alt + W and the other command keys never scroll the view.&lt;br /&gt;
&lt;br /&gt;
== Selecting ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Left-click&amp;#039;&amp;#039;&amp;#039; a unit or building to select it. You can click anyone&amp;#039;s units and buildings, including an enemy&amp;#039;s, to look at them; you can only give orders to your own.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Left-click&amp;#039;&amp;#039;&amp;#039; a resource (a tree, mine, bush, fish or animal) or a [[Pillars|Pillar]] to see its details.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Left-drag&amp;#039;&amp;#039;&amp;#039; a box to select every unit of yours inside it. Boxes select only your own units.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Double-click&amp;#039;&amp;#039;&amp;#039; one of your units to select every unit of that type that is on screen.&lt;br /&gt;
* Hold &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039; to change the selection instead of replacing it:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Shift + click&amp;#039;&amp;#039;&amp;#039; a unit to add it, or to remove it if it is already selected.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Shift + drag&amp;#039;&amp;#039;&amp;#039; adds the units in the box.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Shift + double-click&amp;#039;&amp;#039;&amp;#039; adds every unit of that type on screen.&lt;br /&gt;
** A Shift + click on empty ground keeps the selection as it is.&lt;br /&gt;
* With several units selected, the selection panel shows an icon for each. &amp;#039;&amp;#039;&amp;#039;Click&amp;#039;&amp;#039;&amp;#039; an icon to select only that unit; &amp;#039;&amp;#039;&amp;#039;Shift + click&amp;#039;&amp;#039;&amp;#039; it to drop that unit from the selection.&lt;br /&gt;
* A selection holds at most &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; units. If a gesture would select more, the panel says how many were left out. A box keeps the units nearest to where you started dragging.&lt;br /&gt;
&lt;br /&gt;
=== Idle villagers ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;. (Period)&amp;#039;&amp;#039;&amp;#039; selects the next villager with nothing to do and moves the camera to it. Press it again for the next one. (While you are placing a building, Period rotates the building instead.)&lt;br /&gt;
&lt;br /&gt;
== Control groups ==&lt;br /&gt;
* Select some units and press &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039; with a number key (&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;) to make them a control group. There are 10 groups.&lt;br /&gt;
* Press the number on its own to select that group again.&lt;br /&gt;
* Press it &amp;#039;&amp;#039;&amp;#039;twice quickly&amp;#039;&amp;#039;&amp;#039; to also move the camera to the group.&lt;br /&gt;
* A unit can be in only one group. Adding it to a new group takes it out of its old one.&lt;br /&gt;
* Units that die drop out of their group. An empty group does nothing when you press its key.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
Right-click gives the order that fits what is under the cursor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Right-click on !! With units selected&lt;br /&gt;
|-&lt;br /&gt;
| Open ground || &amp;#039;&amp;#039;&amp;#039;Move&amp;#039;&amp;#039;&amp;#039; there, in the current [[Stances and formations|formation]]&lt;br /&gt;
|-&lt;br /&gt;
| An enemy unit or building || &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; it&lt;br /&gt;
|-&lt;br /&gt;
| Your own unfinished building || Villagers &amp;#039;&amp;#039;&amp;#039;help build&amp;#039;&amp;#039;&amp;#039; it&lt;br /&gt;
|-&lt;br /&gt;
| Your own damaged building || Villagers &amp;#039;&amp;#039;&amp;#039;repair&amp;#039;&amp;#039;&amp;#039; it&lt;br /&gt;
|-&lt;br /&gt;
| An ally&amp;#039;s building || Move there&lt;br /&gt;
|-&lt;br /&gt;
| A resource || &amp;#039;&amp;#039;&amp;#039;Gather&amp;#039;&amp;#039;&amp;#039; it: villagers gather and chop, fishing ships fish, and other units walk to it&lt;br /&gt;
|-&lt;br /&gt;
| An ally&amp;#039;s market || Trade carts and trade ships &amp;#039;&amp;#039;&amp;#039;trade&amp;#039;&amp;#039;&amp;#039; there&lt;br /&gt;
|}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rally point:&amp;#039;&amp;#039;&amp;#039; with one of your buildings that trains units selected (and no units selected), right-click the map to set where its new units go. Right-click the building itself twice quickly to clear it. A dock&amp;#039;s rally point must be on water.&lt;br /&gt;
* Orders are carried out one at a time: holding Shift does not queue orders or waypoints.&lt;br /&gt;
&lt;br /&gt;
== Building and training ==&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;command grid&amp;#039;&amp;#039;&amp;#039; shows the build menu for the current tab, or, when you have selected one of your buildings that trains units, its list of units.&lt;br /&gt;
* Its ten buttons have fixed keys, by position: &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt + W&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; on the first row and &amp;#039;&amp;#039;&amp;#039;Alt + A&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt + S&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt + D&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; on the second. Only the &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; Alt key works for these. The key is shown on each button and in its tooltip.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039; switch the build menu&amp;#039;s tab (Economy, Military, Defensive, Unique). This works even when the build menu is minimised.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Placing a building:&amp;#039;&amp;#039;&amp;#039; after you pick one, a preview follows the cursor. Left-click places it. Walls are laid by pressing, dragging and releasing. Rotate the preview with &amp;#039;&amp;#039;&amp;#039;Comma&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Period&amp;#039;&amp;#039;&amp;#039;, or with &amp;#039;&amp;#039;&amp;#039;Ctrl + mouse wheel&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Right-click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039; cancels.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Training queue:&amp;#039;&amp;#039;&amp;#039; click a unit waiting in a building&amp;#039;s queue to cancel it and get its cost back.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Delete&amp;#039;&amp;#039;&amp;#039; opens a confirmation to delete the selected building. It never deletes without asking.&lt;br /&gt;
&lt;br /&gt;
== Minimap ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Left-click&amp;#039;&amp;#039;&amp;#039; the minimap to move the camera there.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Right-click&amp;#039;&amp;#039;&amp;#039; the minimap to send the selected units there, as a move order in the current formation.&lt;br /&gt;
* What the minimap shows depends on the [[Fog of war|fog of war]].&lt;br /&gt;
&lt;br /&gt;
== Windows and menus ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039; does the first of these that applies: it cancels the building you are placing, leaves the chat box, or opens or closes the game menu. &amp;#039;&amp;#039;&amp;#039;F10&amp;#039;&amp;#039;&amp;#039; also opens the game menu.&lt;br /&gt;
* The game menu holds &amp;#039;&amp;#039;&amp;#039;Resign&amp;#039;&amp;#039;&amp;#039; (see [[Victory conditions]]) and the settings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039; opens the [[Disciplines]] window. Tap the key: holding it does not open the window.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; opens the [[Callings|Calling]] window in story missions only. In a skirmish your Calling is chosen in the lobby.&lt;br /&gt;
* The [[Stances and formations|formation picker]] can also be cycled with &amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; (and &amp;#039;&amp;#039;&amp;#039;Shift + Tab&amp;#039;&amp;#039;&amp;#039; backwards) after clicking on it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chat:&amp;#039;&amp;#039;&amp;#039; type in the chat box and press &amp;#039;&amp;#039;&amp;#039;Enter&amp;#039;&amp;#039;&amp;#039; to send. You can write on the Map and Team tabs; System and Combat are read-only.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moving the HUD:&amp;#039;&amp;#039;&amp;#039; every panel can be moved and resized from the HUD layout editor in the settings. In the editor, &amp;#039;&amp;#039;&amp;#039;Enter&amp;#039;&amp;#039;&amp;#039; keeps your changes and &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039; cancels them.&lt;br /&gt;
* While the game menu or the end-of-match screen is open, the game&amp;#039;s hotkeys do nothing.&lt;br /&gt;
&lt;br /&gt;
== Not in the game ==&lt;br /&gt;
* Rebinding keys.&lt;br /&gt;
* Turning or tilting the camera.&lt;br /&gt;
* Queuing orders with Shift.&lt;br /&gt;
* Pause and game speed controls (the game speed is fixed).&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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