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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Crossbowman</id>
	<title>Crossbowman - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Crossbowman"/>
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	<updated>2026-10-14T12:24:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Crossbowman&amp;diff=184&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Crossbowman&amp;diff=184&amp;oldid=prev"/>
		<updated>2026-10-13T21:14:02Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Crossbowman&lt;br /&gt;
| image         = Icon_Unit_Crossbowman.png&lt;br /&gt;
| role          = Ranged&lt;br /&gt;
| damage_type   = Ranged&lt;br /&gt;
| hp            = 95&lt;br /&gt;
| attack        = 15&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 1200&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 2.6&lt;br /&gt;
| train_time    = 28&lt;br /&gt;
| food          = 50&lt;br /&gt;
| gold          = 20&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = 25&lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Archers Training Grounds]]&lt;br /&gt;
| ranged        = Yes&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Crossbowman&amp;#039;&amp;#039;&amp;#039; is a ranged foot unit trained at the [[Archers Training Grounds]]. It hits the hardest of the three archers and has the most hit points and armour, at the cost of the slowest attack and a gold price.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 15, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 2.6 seconds between attacks (about 5.8 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 12 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; yes. The damage is applied at the moment the attack fires; the projectile that flies to the target is a visual effect, so a shot cannot miss once it is fired.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 12 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as a ranged unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; damage bonus of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Archers Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 food, 20 gold, 25 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 28 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Changed in October 2026:&amp;#039;&amp;#039;&amp;#039; range doubled, from 6 m to 12 m.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Archers Training Grounds]]&lt;br /&gt;
* [[Shortbowman]]&lt;br /&gt;
* [[Longbowman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Ranged units]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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