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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Disciplines</id>
	<title>Disciplines - Revision history</title>
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	<updated>2026-10-14T09:31:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Disciplines&amp;diff=153&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:13:48Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Disciplines}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disciplines&amp;#039;&amp;#039;&amp;#039; are the point-based upgrades of &amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;. Every player has &amp;#039;&amp;#039;&amp;#039;20 Discipline points&amp;#039;&amp;#039;&amp;#039; to spend across six categories. Each point makes one part of your kingdom stronger for the rest of the match.&lt;br /&gt;
&lt;br /&gt;
Disciplines work alongside your [[Callings|Calling]]. The two bonuses multiply together.&lt;br /&gt;
&lt;br /&gt;
== The rules ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20 points per match.&amp;#039;&amp;#039;&amp;#039; All 20 are available from the start of the match. Points are not earned over time, and the game has no levelling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Six categories.&amp;#039;&amp;#039;&amp;#039; You can put any number of your points into any category. No category has a point limit of its own.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spend, then save.&amp;#039;&amp;#039;&amp;#039; In the Disciplines window you add or remove points freely, then press Save to commit them. Revert throws away the points you have not saved yet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Saved points are locked.&amp;#039;&amp;#039;&amp;#039; The game says: &amp;#039;&amp;#039;&amp;quot;Once saved, points cannot be modified&amp;quot;&amp;#039;&amp;#039;. After a save you can still add more points, but you can never take a saved point back. The host enforces this, so it cannot be undone.&lt;br /&gt;
* You do not have to spend all 20 points at once. Unspent points stay available for later in the match.&lt;br /&gt;
&lt;br /&gt;
== The six Disciplines ==&lt;br /&gt;
Each Discipline has a short name in its in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Discipline !! Short name !! Effect per point !! What it affects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gathering Efficiency&amp;#039;&amp;#039;&amp;#039; || Gathering || +10% load, +5% gather speed ||&lt;br /&gt;
* Villagers and fishing ships carry 10% more per load, and take 10% more per gather swing.&lt;br /&gt;
* They also gather 5% faster.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Building Efficiency&amp;#039;&amp;#039;&amp;#039; || Building || +10% build speed ||&lt;br /&gt;
* Construction is faster.&lt;br /&gt;
* Repairs are faster too, at the same total cost.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Combat Offense&amp;#039;&amp;#039;&amp;#039; || Offense || +5% damage dealt ||&lt;br /&gt;
* Applies to the attacks of all your units, of every type, villagers and siege included.&lt;br /&gt;
* It does not raise the damage of [[Pillars|Points of Power]] or of [[Magic#Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Combat Defense&amp;#039;&amp;#039;&amp;#039; || Defense || 5% less damage taken by units ||&lt;br /&gt;
* Reduces the damage your units take from every source.&lt;br /&gt;
* Stops improving at 15 points (see below).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Building Defense&amp;#039;&amp;#039;&amp;#039; || Fortification || 10% less damage taken by buildings ||&lt;br /&gt;
* Reduces the damage your buildings and walls take from every source.&lt;br /&gt;
* Stops improving at 8 points (see below).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Training Efficiency&amp;#039;&amp;#039;&amp;#039; || Drill || +10% training speed ||&lt;br /&gt;
* Every unit trains faster, villagers included.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How the bonus grows ===&lt;br /&gt;
Each point adds the same amount; the bonus does not compound. For example:&lt;br /&gt;
* 10 points in &amp;#039;&amp;#039;&amp;#039;Training Efficiency&amp;#039;&amp;#039;&amp;#039; make training 100% faster (×2 speed), so a unit trains in half its normal time.&lt;br /&gt;
* 4 points in &amp;#039;&amp;#039;&amp;#039;Building Efficiency&amp;#039;&amp;#039;&amp;#039; make construction 40% faster: a 25-second building takes about 18 seconds with one builder.&lt;br /&gt;
* 5 points in &amp;#039;&amp;#039;&amp;#039;Combat Offense&amp;#039;&amp;#039;&amp;#039; make every attack deal 25% more damage.&lt;br /&gt;
&lt;br /&gt;
=== The damage reduction limit ===&lt;br /&gt;
Damage reduction from Disciplines can never go below &amp;#039;&amp;#039;&amp;#039;25% of the incoming damage&amp;#039;&amp;#039;&amp;#039;. A unit or building always takes at least a quarter of the damage after armour.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat Defense&amp;#039;&amp;#039;&amp;#039; reaches the limit at 15 points (15 × 5% = 75%). Points 16 to 20 add nothing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Building Defense&amp;#039;&amp;#039;&amp;#039; reaches the limit at 8 points. With 7 points a building takes 30% of the damage, and from 8 points on it takes 25%. A &amp;#039;&amp;#039;&amp;#039;Builder&amp;#039;&amp;#039;&amp;#039; Calling reaches the limit at about the same point, because the Builder&amp;#039;s own -15% is counted inside the same limit.&lt;br /&gt;
* The game does not warn you when you reach the limit.&lt;br /&gt;
* Damage reduction from [[Magic#Status effects|status effects]] is counted separately, after this limit.&lt;br /&gt;
&lt;br /&gt;
=== When a change takes effect ===&lt;br /&gt;
* Damage, damage reduction, building and repair use your new points at once.&lt;br /&gt;
* Gather speed changes from the villager&amp;#039;s next gather order.&lt;br /&gt;
* Training speed changes from the next unit in the queue. The unit already training keeps its timer.&lt;br /&gt;
&lt;br /&gt;
== Disciplines and Callings ==&lt;br /&gt;
The Calling bonus and the Discipline bonus are &amp;#039;&amp;#039;&amp;#039;multiplied&amp;#039;&amp;#039;&amp;#039; together. Example: a Builder (+25% build speed) with 4 points in Building Efficiency (+40%) builds at 1.25 × 1.4 = &amp;#039;&amp;#039;&amp;#039;1.75×&amp;#039;&amp;#039;&amp;#039; normal speed.&lt;br /&gt;
&lt;br /&gt;
Combat Defense is the one Discipline with no matching Calling bonus.&lt;br /&gt;
&lt;br /&gt;
== Computer opponents ==&lt;br /&gt;
[[AI difficulty|AI]] opponents spend all 20 points at the start of a match, together with their choice of Calling. See [[Callings#Computer opponents]] for how each difficulty chooses.&lt;br /&gt;
&lt;br /&gt;
== Story missions ==&lt;br /&gt;
In the campaign, Disciplines are committed at &amp;#039;&amp;#039;&amp;#039;the Muster&amp;#039;&amp;#039;&amp;#039; in Mission 1. They &amp;#039;&amp;#039;&amp;#039;carry over&amp;#039;&amp;#039;&amp;#039; to the following missions, together with your Calling.&lt;br /&gt;
&lt;br /&gt;
== Planned ==&lt;br /&gt;
* The developers have said that the hard damage-reduction limit may be replaced by &amp;#039;&amp;#039;&amp;#039;diminishing returns&amp;#039;&amp;#039;&amp;#039; in a future update. This is not in the game yet.&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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