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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Getting_started</id>
	<title>Getting started - Revision history</title>
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	<updated>2026-10-14T09:25:59Z</updated>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Getting_started&amp;diff=113&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:13:29Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a beginner&amp;#039;s guide to a first match of &amp;#039;&amp;#039;&amp;#039;[[Dawn of Embers]]&amp;#039;&amp;#039;&amp;#039;: setting up your kingdom, gathering, housing and raising a first army. The controls quoted here are the ones the game&amp;#039;s own tutorial (Mission 1 of the Story campaign) teaches.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The game is in development. Steps marked &amp;#039;&amp;#039;&amp;#039;(unconfirmed)&amp;#039;&amp;#039;&amp;#039; have not been checked against the current build; please confirm or correct them, citing the build you played (see [[How to contribute]]).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Where to start ==&lt;br /&gt;
If you are new, start with the &amp;#039;&amp;#039;&amp;#039;Story&amp;#039;&amp;#039;&amp;#039; campaign: its first mission is the tutorial and teaches one of each thing (a Calling, Discipline points, gathering, a building, a unit). The early missions give you enough resources to build everything they ask for, so you can never get stuck. Afterwards, practise in &amp;#039;&amp;#039;&amp;#039;Skirmish&amp;#039;&amp;#039;&amp;#039; against a Very Easy or Easy AI. See [[Game modes]].&lt;br /&gt;
&lt;br /&gt;
== 1. Set up your kingdom ==&lt;br /&gt;
Before you build anything, make two choices that shape your whole game:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Choose a [[Callings|Calling]]&amp;#039;&amp;#039;&amp;#039;, a specialisation for your kingdom, such as faster gathering, stronger melee troops or faster building. In a match, press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; to declare it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spend your 20 [[Disciplines|Discipline]] points.&amp;#039;&amp;#039;&amp;#039; Press &amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039; to open the skill window, place your points across the six categories, then press &amp;#039;&amp;#039;&amp;#039;Save&amp;#039;&amp;#039;&amp;#039;. Saved points cannot be taken back for the rest of that game.&lt;br /&gt;
&lt;br /&gt;
== 2. Look around and select ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Select&amp;#039;&amp;#039;&amp;#039; a unit by clicking it, or several by dragging a box around them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Move the camera&amp;#039;&amp;#039;&amp;#039; by pushing the mouse to the edge of the screen, or with the arrow keys.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Give orders&amp;#039;&amp;#039;&amp;#039; with the right mouse button. What a right-click does depends on what you click: a resource to gather it, a construction site to build it, an enemy to attack it, open ground to move there.&lt;br /&gt;
&lt;br /&gt;
== 3. Gather resources ==&lt;br /&gt;
You start with a &amp;#039;&amp;#039;&amp;#039;Town Hall&amp;#039;&amp;#039;&amp;#039; and a few &amp;#039;&amp;#039;&amp;#039;villagers&amp;#039;&amp;#039;&amp;#039; (five by default) &amp;#039;&amp;#039;&amp;#039;(unconfirmed)&amp;#039;&amp;#039;&amp;#039;. Villagers gather; everything else is paid for with what they bring back.&lt;br /&gt;
&lt;br /&gt;
* Select a villager and &amp;#039;&amp;#039;&amp;#039;right-click a tree&amp;#039;&amp;#039;&amp;#039; to gather wood.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Right-click bushes&amp;#039;&amp;#039;&amp;#039; for food.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Right-click stone&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;gold&amp;#039;&amp;#039;&amp;#039; to mine it.&lt;br /&gt;
&lt;br /&gt;
A villager carries a load back to a building that accepts it, then returns for more. The Town Hall accepts everything. Camps built near a resource accept that resource and shorten the walk:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Camp !! Accepts&lt;br /&gt;
|-&lt;br /&gt;
| Woodcutters Camp || Wood (trees)&lt;br /&gt;
|-&lt;br /&gt;
| Mining Camp || Gold and stone&lt;br /&gt;
|-&lt;br /&gt;
| Gatherers Camp, Farmers Camp || Food from bushes&lt;br /&gt;
|-&lt;br /&gt;
| Hunters Camp || Food from hunted animals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gathering food that grows also yields &amp;#039;&amp;#039;&amp;#039;fibre&amp;#039;&amp;#039;&amp;#039;, and hunting also yields &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;. See [[Resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039; each tree, bush or other target has a set number of working spots. The closest units take them and the rest move on to the next target, so sending a large group at one tree spreads them out by itself.&lt;br /&gt;
&lt;br /&gt;
== 4. Build houses ==&lt;br /&gt;
Every unit takes up &amp;#039;&amp;#039;&amp;#039;population&amp;#039;&amp;#039;&amp;#039;, and you can only have as many units as your built houses (and your Town Hall) have room for. When you are out of room, new units cannot be trained.&lt;br /&gt;
&lt;br /&gt;
* Open the &amp;#039;&amp;#039;&amp;#039;build menu&amp;#039;&amp;#039;&amp;#039;, choose a &amp;#039;&amp;#039;&amp;#039;House&amp;#039;&amp;#039;&amp;#039;, and place it near your hall. A villager builds it.&lt;br /&gt;
* To build anything else the same way: place it, then select a villager and right-click the construction site.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039; switch between the build menu&amp;#039;s tabs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039; build the next house before you run out of room, so training never stops.&lt;br /&gt;
&lt;br /&gt;
== 5. More villagers ==&lt;br /&gt;
The Town Hall trains new villagers. More villagers gather more at once, and an idle villager gathers nothing.&lt;br /&gt;
&lt;br /&gt;
== 6. Your first army ==&lt;br /&gt;
* Open the build menu&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Military&amp;#039;&amp;#039;&amp;#039; tab, choose the &amp;#039;&amp;#039;&amp;#039;Infantry Training Grounds&amp;#039;&amp;#039;&amp;#039;, and place it. Have a villager build it.&lt;br /&gt;
* Select the finished Infantry Training Grounds and &amp;#039;&amp;#039;&amp;#039;train a Swordsman&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Select your soldiers and press &amp;#039;&amp;#039;&amp;#039;Ctrl+1&amp;#039;&amp;#039;&amp;#039; to make them &amp;#039;&amp;#039;&amp;#039;control group 1&amp;#039;&amp;#039;&amp;#039;. Press &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; at any time to select that group again.&lt;br /&gt;
&lt;br /&gt;
Other military buildings train archers, cavalry, siege engines, ships and mages. See [[Buildings]] and [[Units]].&lt;br /&gt;
&lt;br /&gt;
== 7. Explore and attack ==&lt;br /&gt;
* The map starts hidden by &amp;#039;&amp;#039;&amp;#039;fog&amp;#039;&amp;#039;&amp;#039;. Select a unit and right-click into the fog to explore.&lt;br /&gt;
* To attack, select your army and right-click an enemy unit or building.&lt;br /&gt;
* A player who loses every unit and building is eliminated. You can also resign.&lt;br /&gt;
&lt;br /&gt;
== 8. Pillars ==&lt;br /&gt;
Later in a match a &amp;#039;&amp;#039;&amp;#039;[[Pillars|Pillar]]&amp;#039;&amp;#039;&amp;#039; may rise somewhere on the map. You are told that one has appeared, but not where, so you have to scout for it. Mages standing near a Pillar charge it, and a charged Pillar unleashes its element for the side that charged it. See [[Pillars]] for how charging works.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Game modes]]&lt;br /&gt;
* [[Callings]] and [[Disciplines]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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