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	<title>Glossary - Revision history</title>
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		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:13:29Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This glossary explains the terms used in &amp;#039;&amp;#039;&amp;#039;[[Dawn of Embers]]&amp;#039;&amp;#039;&amp;#039; and on this wiki. Each entry is a short definition; follow the link for the full article.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The game is in development. Terms and names can change before release.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
; AI difficulty&lt;br /&gt;
: The strength of a computer opponent. There are six tiers: &amp;#039;&amp;#039;&amp;#039;Very Easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Hard&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Very Hard&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Brutal&amp;#039;&amp;#039;&amp;#039;. The [[Demo|demo]] offers the first three. See [[Game modes#Skirmish|Skirmish]].&lt;br /&gt;
&lt;br /&gt;
; Age of Iron&lt;br /&gt;
: The long era before the Pillars woke, when war was fought only with &amp;quot;the tools of men&amp;quot;: spears, swords, bows and siege engines. There was no magic. See [[The world#The Age of Iron|The world]].&lt;br /&gt;
&lt;br /&gt;
; Ardenmoor&lt;br /&gt;
: The land of old forest and moor that the game&amp;#039;s kingdoms fight over. See [[The world]].&lt;br /&gt;
&lt;br /&gt;
; Ashmere&lt;br /&gt;
: The kingdom in whose army the player serves as a captain in the Story campaign. See [[The world#Ashmere|The world]].&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
; Biome&lt;br /&gt;
: The type of world a match is played in: Forest, Snowy Forest, Snowy Mountain, Desert or Ocean. Chosen as the &amp;#039;&amp;#039;&amp;#039;Map type&amp;#039;&amp;#039;&amp;#039; in the lobby. See [[Biomes]].&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
; Calling&lt;br /&gt;
: A kingdom&amp;#039;s specialisation, chosen by each player for a match. Each Calling strengthens one area of play. There are six: &amp;#039;&amp;#039;&amp;#039;Gatherer&amp;#039;&amp;#039;&amp;#039; (gathering), &amp;#039;&amp;#039;&amp;#039;Warlord&amp;#039;&amp;#039;&amp;#039; (melee damage), &amp;#039;&amp;#039;&amp;#039;Ranger&amp;#039;&amp;#039;&amp;#039; (ranged damage), &amp;#039;&amp;#039;&amp;#039;Mystic&amp;#039;&amp;#039;&amp;#039; (mage damage), &amp;#039;&amp;#039;&amp;#039;Builder&amp;#039;&amp;#039;&amp;#039; (building speed, and buildings take less damage) and &amp;#039;&amp;#039;&amp;#039;Jack of All Trades&amp;#039;&amp;#039;&amp;#039; (borrows another Calling&amp;#039;s bonus at part strength, and switches to a different one on a timer). See [[Callings]].&lt;br /&gt;
&lt;br /&gt;
; Captain&lt;br /&gt;
: # How the Story campaign addresses the player, a captain in Ashmere&amp;#039;s army.&lt;br /&gt;
: # A hero unit trained at the &amp;#039;&amp;#039;&amp;#039;Stronghold&amp;#039;&amp;#039;&amp;#039;. A player can have only one Captain alive at a time; a fallen Captain can be trained again after a cooldown. See [[Units]].&lt;br /&gt;
&lt;br /&gt;
; Charge&lt;br /&gt;
: To fill a [[Pillars|Pillar]]&amp;#039;s power by keeping mages near it. See [[#P|Pillar]].&lt;br /&gt;
&lt;br /&gt;
; Control group&lt;br /&gt;
: A saved selection of units. Select units and press &amp;#039;&amp;#039;&amp;#039;Ctrl+1&amp;#039;&amp;#039;&amp;#039; (or another number) to save them as a group; press the number to select them again.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
; Day of Ruin&lt;br /&gt;
: The day the Pillars came to life, bringing lightning storms and fire, before they sank back into the earth and left the embers behind. See [[The world#The Pillars wake|The world]].&lt;br /&gt;
&lt;br /&gt;
; Discipline&lt;br /&gt;
: One of six categories in which a player spends &amp;#039;&amp;#039;&amp;#039;20 points&amp;#039;&amp;#039;&amp;#039; before a match: Gathering, Building, Offense, Defense, Fortification and Drill (training speed). Each point adds a small bonus in its category. Once saved, points cannot be taken back for the rest of that game. See [[Disciplines]].&lt;br /&gt;
&lt;br /&gt;
; Display name&lt;br /&gt;
: The name other players see in lobbies, matches and on the leaderboards. Claimed in the game after signing in: 3 to 16 characters, with at least one letter, unique across all players.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
; Element&lt;br /&gt;
: The four kinds of magic: &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Earth&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;. Mages come in all four, and every [[Pillars|Pillar]] has one.&lt;br /&gt;
&lt;br /&gt;
; Elimination&lt;br /&gt;
: A player is eliminated when they have no units or buildings left. A player can also resign.&lt;br /&gt;
&lt;br /&gt;
; Embers&lt;br /&gt;
: The ember-like sparks the Pillars left behind when they sank back into the earth. They did not cool, and from them magic was born. See [[The world]].&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
; Fibre&lt;br /&gt;
: A resource gathered as a &amp;#039;&amp;#039;&amp;#039;byproduct&amp;#039;&amp;#039;&amp;#039; of food that grows: villagers gathering from bushes or farm fields bring back fibre along with the food. There is no separate fibre source. See [[Resources]].&lt;br /&gt;
&lt;br /&gt;
; First Dawn&lt;br /&gt;
: The first age with magic in it, after the Pillars woke: the &amp;quot;dawn of embers&amp;quot; the game is named for. See [[The world#The First Dawn|The world]].&lt;br /&gt;
&lt;br /&gt;
; First Spark&lt;br /&gt;
: The moment magic entered the world, born from the embers the Pillars left behind. See [[The world#The First Spark|The world]].&lt;br /&gt;
&lt;br /&gt;
; Fog&lt;br /&gt;
: Unexplored or unwatched parts of the map are hidden. Send units into the fog to reveal it. Pillars are hidden in fog like anything else and must be found.&lt;br /&gt;
&lt;br /&gt;
; Ford&lt;br /&gt;
: A shallow river crossing that units can walk through. Deep water cannot be crossed on foot.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
; Leather&lt;br /&gt;
: A resource gathered as a &amp;#039;&amp;#039;&amp;#039;byproduct&amp;#039;&amp;#039;&amp;#039; of hunting animals, along with their food. See [[Resources]].&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
; Mage&lt;br /&gt;
: A unit that uses one of the four elements. Mages are the only units that can charge a [[Pillars|Pillar]]. See [[Units]].&lt;br /&gt;
&lt;br /&gt;
; Map seed&lt;br /&gt;
: The number a map is generated from. The same seed, biome and size always build the same map. See [[Biomes]].&lt;br /&gt;
&lt;br /&gt;
; Map size&lt;br /&gt;
: One of five sizes, from X-Small (200 m across) to X-Large (1,200 m). The size limits how many players a match can hold. See [[Biomes#Map sizes|Map sizes]]. See [[Maps and map sizes]].&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
; Pillar (Point of Power)&lt;br /&gt;
: A carved stone obelisk that rises during a match. Players are told when one appears, but not where. Mages standing near it &amp;#039;&amp;#039;&amp;#039;charge&amp;#039;&amp;#039;&amp;#039; it; when it is full it unleashes its element. A Fire or Lightning Pillar strikes at the enemy, and an Earth or Water Pillar strengthens the side that charged it. In the game&amp;#039;s systems a Pillar is also called a &amp;#039;&amp;#039;&amp;#039;Point of Power&amp;#039;&amp;#039;&amp;#039;. See [[Pillars]].&lt;br /&gt;
&lt;br /&gt;
; Placement matches&lt;br /&gt;
: A player&amp;#039;s or team&amp;#039;s first 10 ranked matches of a season (and first 10 ever, on the Lifetime board). Ratings move as normal, but no numbered rank is shown until all 10 are played.&lt;br /&gt;
&lt;br /&gt;
; Population&lt;br /&gt;
: The room your units take up. Every unit costs population, and your limit comes from the houses and Town Hall you have built, up to the match&amp;#039;s population limit. With no room left, new units cannot be trained.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
; Ranked&lt;br /&gt;
: A Multiplayer lobby setting that counts the match on the public leaderboards. There are four ladders: 1v1, 2v2, 3v3 and 4v4. See [[Game modes#Ranked|Ranked]].&lt;br /&gt;
&lt;br /&gt;
; Registered team&lt;br /&gt;
: For 2v2, 3v3 and 4v4 ranked play: an exact group of players with a team name, confirmed by every member. A team has its own rating; changing a member makes a new team.&lt;br /&gt;
&lt;br /&gt;
; Resource density&lt;br /&gt;
: A lobby setting for how many resources the map holds.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
; Seat&lt;br /&gt;
: A player slot in a match, filled by a person or an AI.&lt;br /&gt;
&lt;br /&gt;
; Skirmish&lt;br /&gt;
: A single match against AI opponents, on settings you choose. See [[Game modes#Skirmish|Skirmish]].&lt;br /&gt;
&lt;br /&gt;
; Story&lt;br /&gt;
: The campaign. You serve as a captain in Ashmere&amp;#039;s army and play its missions in order. See [[Game modes#Story|Story]].&lt;br /&gt;
&lt;br /&gt;
; Stronghold&lt;br /&gt;
: A unique building that trains the [[#C|Captain]] and shoots arrows at enemies in range. See [[Buildings]].&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
; Town Hall&lt;br /&gt;
: Your main building. It trains villagers and accepts every gathered resource.&lt;br /&gt;
&lt;br /&gt;
; Trading Hub&lt;br /&gt;
: The market building, where resources are bought and sold for gold. See [[Buildings]] and [[Resources]].&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
; Villager&lt;br /&gt;
: A worker unit. Villagers gather resources, construct buildings and repair them. See [[Units]].&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
; Working spots&lt;br /&gt;
: Each resource, building or enemy has a set number of spots that units can work or fight from. The closest units take them, and the rest move on to the next target.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Game modes]]&lt;br /&gt;
* [[The world]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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