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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Market</id>
	<title>Market - Revision history</title>
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	<updated>2026-10-14T05:51:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Market&amp;diff=92&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Market&amp;diff=92&amp;oldid=prev"/>
		<updated>2026-10-13T21:13:20Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039; lets you buy and sell resources for [[Resources#Gold|Gold]]. It is opened from your [[Trading Hub]]. Prices depend on the map&amp;#039;s biome and move as you trade.&lt;br /&gt;
&lt;br /&gt;
== Using the market ==&lt;br /&gt;
* Select one of your &amp;#039;&amp;#039;&amp;#039;finished&amp;#039;&amp;#039;&amp;#039; [[Trading Hub]]s and press &amp;#039;&amp;#039;&amp;#039;Open Marketplace&amp;#039;&amp;#039;&amp;#039;. The market opens in its own window.&lt;br /&gt;
* You can trade only at your own Trading Hub, and only once it is finished.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold is the currency.&amp;#039;&amp;#039;&amp;#039; You buy a resource with Gold and sell a resource for Gold.&lt;br /&gt;
* The tradable resources are &amp;#039;&amp;#039;&amp;#039;Wood, Stone, Food, Leather and Fibre&amp;#039;&amp;#039;&amp;#039;. Gold itself is not bought or sold.&lt;br /&gt;
* Trades are made in &amp;#039;&amp;#039;&amp;#039;lots of 100&amp;#039;&amp;#039;&amp;#039; of the resource. One order can be for 1 to 10 lots.&lt;br /&gt;
* The window has buttons to trade one lot or several at once. A button you cannot afford is greyed out, and its tooltip says why.&lt;br /&gt;
* An order either goes through in full or not at all. A purchase is refused if you do not have the Gold; a sale is refused if you do not have the resource.&lt;br /&gt;
&lt;br /&gt;
== How prices work ==&lt;br /&gt;
Each resource has a &amp;#039;&amp;#039;&amp;#039;base price&amp;#039;&amp;#039;&amp;#039; per lot, set for each biome (see the table below). The price you actually pay is the base price times a &amp;#039;&amp;#039;&amp;#039;price multiplier&amp;#039;&amp;#039;&amp;#039;, which starts at 1.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buying&amp;#039;&amp;#039;&amp;#039; a lot costs the base price × the multiplier (rounded up).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Selling&amp;#039;&amp;#039;&amp;#039; a lot pays 70% of that (the market keeps a 30% &amp;#039;&amp;#039;&amp;#039;spread&amp;#039;&amp;#039;&amp;#039;, rounded down).&lt;br /&gt;
* Every lot you &amp;#039;&amp;#039;&amp;#039;buy&amp;#039;&amp;#039;&amp;#039; raises that resource&amp;#039;s multiplier by 4%. Every lot you &amp;#039;&amp;#039;&amp;#039;sell&amp;#039;&amp;#039;&amp;#039; lowers it by 4%.&lt;br /&gt;
* A large order is priced lot by lot, so the price climbs (or falls) within the order.&lt;br /&gt;
* The multiplier never goes below &amp;#039;&amp;#039;&amp;#039;0.5&amp;#039;&amp;#039;&amp;#039; or above &amp;#039;&amp;#039;&amp;#039;3.0&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Over time the multiplier &amp;#039;&amp;#039;&amp;#039;drifts back toward 1&amp;#039;&amp;#039;&amp;#039;: each minute it closes 15% of the remaining gap, so about half of any change wears off in 4.6 minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prices are personal.&amp;#039;&amp;#039;&amp;#039; Each player has their own multiplier for each resource. Your trades move only your prices, not your opponents&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Because the spread (30%) is much larger than the price change per lot (4%), buying and then immediately selling always loses Gold. The market cannot be used to make Gold from nothing.&lt;br /&gt;
&lt;br /&gt;
=== Worked example ===&lt;br /&gt;
On a Forest map, Wood has a base price of 50 Gold per lot.&lt;br /&gt;
* Buying 1 lot (100 Wood) costs &amp;#039;&amp;#039;&amp;#039;50 Gold&amp;#039;&amp;#039;&amp;#039;. Selling 1 lot pays &amp;#039;&amp;#039;&amp;#039;35 Gold&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* After buying one lot, your Wood multiplier is 1.04. The next lot costs 52.&lt;br /&gt;
* Buying 5 lots in one order costs 50 + 52 + 55 + 57 + 59 = &amp;#039;&amp;#039;&amp;#039;273 Gold&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Selling 5 lots in one order pays 35 + 33 + 32 + 31 + 29 = &amp;#039;&amp;#039;&amp;#039;160 Gold&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* At the highest multiplier (3.0) a lot of Wood costs 150 to buy and pays 105 to sell.&lt;br /&gt;
&lt;br /&gt;
== Prices by biome ==&lt;br /&gt;
Base prices in Gold per lot of 100, at multiplier 1. &amp;#039;&amp;#039;Buy / Sell&amp;#039;&amp;#039;. The rarer a resource is on a map, the dearer it is there. The Desert is designed with few trees beyond each start, so Wood there costs three times its Forest price: the market is meant to supply the Desert&amp;#039;s Wood.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Biome !! Wood !! Stone !! Food !! Leather !! Fibre&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 50 / 35 || 90 / 63 || 55 / 38 || 80 / 56 || 60 / 42&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Forest || 50 / 35 || 85 / 59 || 80 / 56 || 70 / 49 || 90 / 63&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Mountain || 70 / 49 || 60 / 42 || 90 / 63 || 70 / 49 || 100 / 70&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 150 / 105 || 60 / 42 || 90 / 63 || 80 / 56 || 70 / 49&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 80 / 56 || 100 / 70 || 45 / 31 || 90 / 63 || 80 / 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Default&amp;#039;&amp;#039; || 70 / 49 || 85 / 59 || 70 / 49 || 80 / 56 || 80 / 56&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;Default&amp;#039;&amp;#039; prices apply on any map type that has no row of its own. All rows share the same rules: lots of 100, a 30% spread, a 4% change per lot, 15% recovery per minute, and limits of 0.5 to 3.0.&lt;br /&gt;
&lt;br /&gt;
The October 2026 demo build plays on the Forest map only.&lt;br /&gt;
&lt;br /&gt;
These are starting values and may be tuned.&lt;br /&gt;
&lt;br /&gt;
== Trade routes ==&lt;br /&gt;
The Trading Hub also trains [[Trade Cart]]s, which earn Gold by travelling to an &amp;#039;&amp;#039;&amp;#039;ally&amp;#039;s&amp;#039;&amp;#039;&amp;#039; Trading Hub and back. See [[Trading Hub#Trade carts|Trading Hub]].&lt;br /&gt;
&lt;br /&gt;
== Computer opponents ==&lt;br /&gt;
A computer player with little Gold (under 150) may sell its largest surplus resource at the market, a few lots at a time. It does not buy.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Trading Hub]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Gathering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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