<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Mission_3_-_The_Quiet_Stone</id>
	<title>Mission 3 - The Quiet Stone - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Mission_3_-_The_Quiet_Stone"/>
	<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Mission_3_-_The_Quiet_Stone&amp;action=history"/>
	<updated>2026-10-14T10:37:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Mission_3_-_The_Quiet_Stone&amp;diff=166&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Mission_3_-_The_Quiet_Stone&amp;diff=166&amp;oldid=prev"/>
		<updated>2026-10-13T21:13:54Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox mission&lt;br /&gt;
| name       = The Quiet Stone&lt;br /&gt;
| number     = 3&lt;br /&gt;
| chapter    = 1: The Age of Iron&lt;br /&gt;
| played     = 3rd&lt;br /&gt;
| map        = Forest, Small&lt;br /&gt;
| demo       = Yes&lt;br /&gt;
| time       = 35-55 min&lt;br /&gt;
| resources  = Standard&lt;br /&gt;
| teaches    = Control groups, holding a border, exploring the fog, attacking an enemy camp&lt;br /&gt;
| objectives = {{Spoiler|mission=3|compact=yes|1=&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;Assign a control group.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Hold the border.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Explore the valley.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;March on the Corvane camp.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Destroy the Corvane hall.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;}}&lt;br /&gt;
| previous   = [[Mission 2 - Before the Snow]]&lt;br /&gt;
| next       = [[Mission 4 - What the Scholars Carried]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Quiet Stone&amp;#039;&amp;#039;&amp;#039; is the third mission of the [[Campaign|Story campaign]], in Chapter 1, &amp;#039;&amp;#039;The Age of Iron&amp;#039;&amp;#039;. The foothold has become a walled town, and for the first time you command a real army: you group your soldiers, hold the border, scout the valley and take the fight to Corvane&amp;#039;s camp.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* You start with a town, its wall and gate, and a standing army that arrives at the start of the mission.&lt;br /&gt;
* The economy is not taught again; this mission is about commanding soldiers.&lt;br /&gt;
* Mage buildings and units are still hidden, as are siege engines, ships, stone defences and the [[Stronghold]].&lt;br /&gt;
* This is the last mission in the [[Demo|demo]]. In the demo, winning it ends the demo.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler start|mission=3}}&lt;br /&gt;
The foothold is a town now, with sword, spear and bow to defend it, and Corvane&amp;#039;s camp across the valley has grown too. Corvane probes the border with a patrol first, and the Captain drives it off with losses.&lt;br /&gt;
&lt;br /&gt;
Hale wants to know what the fog hides before Corvane does. Scouts sent toward the river find a stone pillar, cut with carvings nobody can read. Hale looks at it and moves on:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;quot;Stone that no one carved. The scholars have three names for it and no use. Leave it.&amp;quot;&amp;#039;&amp;#039; (Commander Hale)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The army marches on the Corvane camp and brings down its hall. Hale expects Corvane to shrug it off and return in greater numbers. The valley is Ashmere&amp;#039;s, and the stone in it is still cold.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Spoiler start|mission=3}}&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Arrival.&amp;#039;&amp;#039;&amp;#039; Six [[Swordsman|Swordsmen]], four [[Spearman|Spearmen]] and four [[Shortbowman|Shortbowmen]] join you by the hall. Select soldiers and press &amp;#039;&amp;#039;&amp;#039;Ctrl+1&amp;#039;&amp;#039;&amp;#039; to make them a control group; press &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; to select them again.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Hold the border.&amp;#039;&amp;#039;&amp;#039; About 20 seconds in, a Corvane patrol of three Spearmen appears. Put your soldiers between it and the hall. The step completes about two minutes after it began.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Explore.&amp;#039;&amp;#039;&amp;#039; A checkpoint is saved. Select a unit and right-click into the fog toward the river. The step completes when your scouts uncover the Pillar.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;March.&amp;#039;&amp;#039;&amp;#039; A checkpoint is saved. Select your army and right-click at the marker by the Corvane camp. The step completes when your units reach the camp&amp;#039;s hall.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Destroy the hall.&amp;#039;&amp;#039;&amp;#039; Select soldiers and right-click the Corvane hall. The mission is won when it falls.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&lt;br /&gt;
== Characters met ==&lt;br /&gt;
{{Spoiler start|mission=3}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Characters#Commander Aldric Hale|Commander Aldric Hale]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Characters#Corvane|Corvane]]&amp;#039;&amp;#039;&amp;#039;: a border patrol, then its camp.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Spoiler start|mission=3}}&lt;br /&gt;
* Corvane&amp;#039;s attacks are held to three soldiers at a time, and they never target your Town Hall.&lt;br /&gt;
* The Pillar is &amp;#039;&amp;#039;&amp;#039;dormant&amp;#039;&amp;#039;&amp;#039;: it is found, named and dismissed, and it cannot be charged. The mission is meant to make you remember it.&lt;br /&gt;
* From this mission on, the Mystic [[Callings|Calling]] is no longer locked.&lt;br /&gt;
{{Spoiler end}}&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
&amp;amp;larr; Previous: [[Mission 2 - Before the Snow]] &amp;amp;middot; Next: [[Mission 4 - What the Scholars Carried]] &amp;amp;rarr;&lt;br /&gt;
&lt;br /&gt;
{{Navbox campaign}}&lt;br /&gt;
{{Navbox game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
</feed>