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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Population_and_housing</id>
	<title>Population and housing - Revision history</title>
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	<updated>2026-10-14T13:25:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Population_and_housing&amp;diff=96&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:13:21Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Population&amp;#039;&amp;#039;&amp;#039; limits how many units a player can have at once in &amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;. Every unit uses some population, and buildings provide the capacity for it.&lt;br /&gt;
&lt;br /&gt;
== How population works ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population used&amp;#039;&amp;#039;&amp;#039; is the total population cost of every living unit you own. It is recounted from your living units, so it always matches what is actually alive.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population capacity&amp;#039;&amp;#039;&amp;#039; is the sum of the population provided by your &amp;#039;&amp;#039;&amp;#039;finished&amp;#039;&amp;#039;&amp;#039; buildings. A building under construction provides nothing.&lt;br /&gt;
* Capacity can never rise above the match&amp;#039;s &amp;#039;&amp;#039;&amp;#039;population limit&amp;#039;&amp;#039;&amp;#039; (see below), however many houses you build.&lt;br /&gt;
* A unit can only be queued if it fits: &amp;#039;&amp;#039;used population + population already reserved by queued units in all your buildings + the unit&amp;#039;s cost&amp;#039;&amp;#039; must not exceed your capacity. Otherwise the game tells you: &amp;#039;&amp;#039;&amp;quot;Population limit reached (used/cap) - build more houses.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Losing housing ===&lt;br /&gt;
If a house or your [[Town Hall]] is destroyed, your capacity drops at once, but &amp;#039;&amp;#039;&amp;#039;no units are removed&amp;#039;&amp;#039;&amp;#039;. Your population can therefore stand above your capacity for a while. Until it falls back below the limit (for example as units die), you cannot train anything new.&lt;br /&gt;
&lt;br /&gt;
== Buildings that provide population ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Population provided !! Cost !! Build time&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || +25 || 200 Wood || 25 s&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || +30 || 275 Wood, 100 Stone || 90 s&lt;br /&gt;
|}&lt;br /&gt;
No other building in the current balance sheet provides population.&lt;br /&gt;
&lt;br /&gt;
== The population limit ==&lt;br /&gt;
* In a skirmish the default population limit is &amp;#039;&amp;#039;&amp;#039;200&amp;#039;&amp;#039;&amp;#039;. It was 400 for a short time before the October 2026 demo build and was set back to 200.&lt;br /&gt;
* A story mission sets its own limit (200 unless the mission says otherwise).&lt;br /&gt;
* A loaded save keeps the limit it was saved with.&lt;br /&gt;
&lt;br /&gt;
== Population cost of units ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit group !! Population each&lt;br /&gt;
|-&lt;br /&gt;
| [[Villager]]s || 1&lt;br /&gt;
|-&lt;br /&gt;
| Infantry (Infantry, Swordsman, Spearman) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Archers (Shortbowman, Longbowman, Crossbowman) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cavalry (Knight, Lancer, Cavalry Archer) || 2&lt;br /&gt;
|-&lt;br /&gt;
| Siege (Battering Ram, Catapult, Trebuchet, Ballista) || 3&lt;br /&gt;
|-&lt;br /&gt;
| Mages (Fire, Water, Earth, Lightning) || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade Cart]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Ship, Trade Ship, Transport Ship || 1&lt;br /&gt;
|-&lt;br /&gt;
| War Galley || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Ship || 3&lt;br /&gt;
|-&lt;br /&gt;
| Captain || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warden || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Each House supports 25 population, so a 200-population army needs the Town Hall&amp;#039;s 30 plus seven Houses (30 + 7 × 25 = 205).&lt;br /&gt;
* Because lost housing does not kill units, protecting Houses matters most when you still need to train.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[House]]&lt;br /&gt;
* [[Town Hall]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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