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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Resources</id>
	<title>Resources - Revision history</title>
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	<updated>2026-10-14T10:32:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Resources&amp;diff=97&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039; has &amp;#039;&amp;#039;&amp;#039;six resources&amp;#039;&amp;#039;&amp;#039;: [[#Wood|Wood]], [[#Stone|Stone]], [[#Gold|Gold]], [[#Food|Food]], [[#Leather|Leather]] and [[#Fibre|Fibre]]. Four are gathered directly. Leather and Fibre are &amp;#039;&amp;#039;&amp;#039;byproducts&amp;#039;&amp;#039;&amp;#039;: they come in automatically alongside certain kinds of Food.&lt;br /&gt;
&lt;br /&gt;
Gathered resources are not added to your stockpile when they are cut or picked. A [[Villager]] carries a load back to a building that accepts it, and the load counts only when it is dropped off there. See [[Gathering]] for how this works.&lt;br /&gt;
&lt;br /&gt;
In a skirmish every player starts with &amp;#039;&amp;#039;&amp;#039;1,000 of each resource&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;This is the value set in the game code today. The code marks it as a value to tune, so it may change.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Resource !! Gathered from !! Dropped off at !! Main uses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wood&amp;#039;&amp;#039;&amp;#039; || Trees || [[Woodcutters Camp]], [[Town Hall]] || Almost every building, ships, siege engines, [[Trade Cart]]s, reseeding [[Farm Plot]]s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039; || Stone deposits || [[Mining Camp]], [[Town Hall]] || Stone walls and gates, towers, the [[Town Hall]], the [[Stronghold]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || Gold deposits; panning at a [[Sifting Station]] || [[Mining Camp]], [[Sifting Station]], [[Town Hall]] || Military units, advanced buildings; the currency of the [[Market]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039; || Berry bushes, [[Farm Plot]]s, hunted animals, fish || Berries and farms: [[Farmers Camp]], [[Gatherers Camp]], [[Town Hall]]. Game: [[Hunters Camp]], [[Town Hall]]. Fish: [[Fishing Docks]] || Villagers and most military units&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039; || Byproduct of hunted animals || Banked with the Food load || Archers (Shortbowman, Longbowman, Crossbowman, Cavalry Archer)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fibre&amp;#039;&amp;#039;&amp;#039; || Byproduct of berry bushes and [[Farm Plot]]s || Banked with the Food load || Mages (Fire, Water, Earth, Lightning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood ==&lt;br /&gt;
Wood comes from &amp;#039;&amp;#039;&amp;#039;trees&amp;#039;&amp;#039;&amp;#039;. A villager ordered onto a standing tree first chops it while it stands, then fells it and keeps working the fallen trunk. A tree holds &amp;#039;&amp;#039;&amp;#039;500 wood&amp;#039;&amp;#039;&amp;#039;. A felled tree that is used up disappears.&lt;br /&gt;
&lt;br /&gt;
Wood is dropped off at a [[Woodcutters Camp]] or the [[Town Hall]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039; Wood pays for nearly every building, all ships, all siege engines, the [[Trade Cart]], the Spearman, and the reseeding of empty [[Farm Plot]]s (80 Wood each time).&lt;br /&gt;
&lt;br /&gt;
== Stone ==&lt;br /&gt;
Stone comes from &amp;#039;&amp;#039;&amp;#039;stone deposits&amp;#039;&amp;#039;&amp;#039; placed around the map. Stone is dropped off at a [[Mining Camp]] or the [[Town Hall]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039; the [[Town Hall]] (100), [[Walls - Stone|stone walls]] and [[Gate - Stone|stone gates]], the [[Archers Keep]] and [[Cannon Tower]] (125 each), the [[Wizards Training Grounds]] (50), the [[Stronghold]] (600), the Trebuchet (50) and the Warden (80).&lt;br /&gt;
&lt;br /&gt;
== Gold ==&lt;br /&gt;
Gold comes from &amp;#039;&amp;#039;&amp;#039;gold deposits&amp;#039;&amp;#039;&amp;#039;. It can also be &amp;#039;&amp;#039;&amp;#039;panned&amp;#039;&amp;#039;&amp;#039; from the water beside a [[Sifting Station]]: panning never runs out, but it is much slower than mining a deposit (see [[Gathering#Panning for gold|Panning for gold]]).&lt;br /&gt;
&lt;br /&gt;
Gold is dropped off at a [[Mining Camp]], a [[Sifting Station]] or the [[Town Hall]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039; most military units, the [[Siege Workshop]], [[Military Docks]], [[Trading Hub]], [[Cannon Tower]], [[Wizards Training Grounds]] and [[Stronghold]]. Gold is also the currency of the [[Market]]: every other resource is bought and sold for Gold.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Food has four sources. All of them fill the same Food stockpile.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Berry bushes&amp;#039;&amp;#039;&amp;#039; (&amp;quot;Berries&amp;quot; in the game). Dropped off at a [[Farmers Camp]], [[Gatherers Camp]] or [[Town Hall]]. Each unit of Food also yields &amp;#039;&amp;#039;&amp;#039;0.5 Fibre&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Farm Plot]]s&amp;#039;&amp;#039;&amp;#039;, built beside a [[Farmers Camp]]. A field holds 400 Food and is reseeded for Wood when it is empty. Each unit of Food also yields &amp;#039;&amp;#039;&amp;#039;0.2 Fibre&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunted animals&amp;#039;&amp;#039;&amp;#039; (&amp;quot;Game&amp;quot;). A villager must kill the animal first; the carcass is then gathered. Dropped off at a [[Hunters Camp]] or the [[Town Hall]]. Animals also yield &amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fish&amp;#039;&amp;#039;&amp;#039;, caught by fishing ships and delivered to the [[Fishing Docks]]. See [[Naval]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039; villagers (50 each) and most infantry, cavalry and mages. No building costs Food.&lt;br /&gt;
&lt;br /&gt;
== Leather ==&lt;br /&gt;
Leather is a &amp;#039;&amp;#039;&amp;#039;byproduct of hunting&amp;#039;&amp;#039;&amp;#039;. There is no Leather deposit and no separate Leather job: when a villager gathers a carcass, Leather is collected along with the Food and banked when the load is dropped off. How much Leather an animal gives depends on the species (see [[Gathering#Hunting|Hunting]]).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039; archers: Shortbowman (20), Longbowman (30), Crossbowman (25) and Cavalry Archer (20).&lt;br /&gt;
&lt;br /&gt;
== Fibre ==&lt;br /&gt;
Fibre is a &amp;#039;&amp;#039;&amp;#039;byproduct of gathering Food that grows&amp;#039;&amp;#039;&amp;#039;: berry bushes and farm fields. There is &amp;#039;&amp;#039;&amp;#039;no Fibre node, no Fibre gathering job and no Fibre tool&amp;#039;&amp;#039;&amp;#039;. Every load of berries or farm Food brings Fibre home with it automatically.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Fibre per unit of Food !! Fibre in a full load of 100 Food&lt;br /&gt;
|-&lt;br /&gt;
| Berry bush || 0.5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Farm field || 0.2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hunted animal || none || none&lt;br /&gt;
|-&lt;br /&gt;
| Fish || none || none&lt;br /&gt;
|}&lt;br /&gt;
Fibre is counted as a fraction while the villager carries the load, and the total is rounded to a whole number when the load is dropped off. A load that is lost or abandoned loses its Fibre too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039; every mage costs 40 Fibre (Fire Mage, Water Mage, Earth Mage, Lightning Mage).&lt;br /&gt;
&lt;br /&gt;
== Trading resources ==&lt;br /&gt;
Wood, Stone, Food, Leather and Fibre can be bought and sold for Gold at the [[Market]]. Prices depend on the map&amp;#039;s biome.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gathering]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Population and housing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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