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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Swordsman</id>
	<title>Swordsman - Revision history</title>
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	<updated>2026-10-14T16:25:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Swordsman&amp;diff=195&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:14:07Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Swordsman&lt;br /&gt;
| image         = Icon_Unit_Swordsman.png&lt;br /&gt;
| role          = Infantry&lt;br /&gt;
| damage_type   = Melee&lt;br /&gt;
| hp            = 140&lt;br /&gt;
| attack        = 14&lt;br /&gt;
| defense       = 6&lt;br /&gt;
| range         = 150&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 1.7&lt;br /&gt;
| train_time    = 24&lt;br /&gt;
| food          = 60&lt;br /&gt;
| gold          = 20&lt;br /&gt;
| wood          = &lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Infantry Training Grounds]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Swordsman&amp;#039;&amp;#039;&amp;#039; is a melee infantry unit trained at the [[Infantry Training Grounds]]. It has more hit points, attack and armour than the [[Spearman]], and a shorter reach.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per hit:&amp;#039;&amp;#039;&amp;#039; 14, before the target&amp;#039;s armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see [[Damage types]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack cooldown:&amp;#039;&amp;#039;&amp;#039; 1.7 seconds between attacks (about 8.2 damage per second before armour).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 1.5 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against buildings:&amp;#039;&amp;#039;&amp;#039; 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Auto-engage radius:&amp;#039;&amp;#039;&amp;#039; 9 m. On the Aggressive [[Stances|stance]], a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sight:&amp;#039;&amp;#039;&amp;#039; at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses:&amp;#039;&amp;#039;&amp;#039; as an infantry unit, its attack is raised by the owner&amp;#039;s Combat Offense [[Disciplines|Discipline]] and by the &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; damage bonus (infantry and cavalry share it) of the owner&amp;#039;s [[Callings|Calling]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage type:&amp;#039;&amp;#039;&amp;#039; Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Infantry Training Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 60 food, 20 gold. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 24 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Swordsman&amp;#039;s body is also the rider of the [[Knight]], and the donor row from which the [[Captain]] and [[Warden]] rows were first copied.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Infantry Training Grounds]]&lt;br /&gt;
* [[Spearman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Infantry units]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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