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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Trade_Cart</id>
	<title>Trade Cart - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Trade_Cart"/>
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	<updated>2026-10-14T17:21:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Trade_Cart&amp;diff=197&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Trade_Cart&amp;diff=197&amp;oldid=prev"/>
		<updated>2026-10-13T21:14:08Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name          = Trade Cart&lt;br /&gt;
| image         = Icon_Unit_TradeCart.png&lt;br /&gt;
| role          = Support&lt;br /&gt;
| damage_type   = None&lt;br /&gt;
| hp            = 120&lt;br /&gt;
| attack        = 0&lt;br /&gt;
| defense       = 2&lt;br /&gt;
| range         = 0&lt;br /&gt;
| siege_attack  = 0&lt;br /&gt;
| cooldown      = 0&lt;br /&gt;
| train_time    = 25&lt;br /&gt;
| food          = &lt;br /&gt;
| gold          = 50&lt;br /&gt;
| wood          = 100&lt;br /&gt;
| stone         = &lt;br /&gt;
| leather       = &lt;br /&gt;
| fibre         = &lt;br /&gt;
| population    = 1&lt;br /&gt;
| trained_at    = [[Trading Hub]]&lt;br /&gt;
| ranged        = No&lt;br /&gt;
| can_siege     = No&lt;br /&gt;
| status        = In the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Trade Cart&amp;#039;&amp;#039;&amp;#039; is a trading unit trained at the [[Trading Hub]]. It earns gold by travelling between its home Trading Hub and an &amp;#039;&amp;#039;&amp;#039;ally&amp;#039;s&amp;#039;&amp;#039;&amp;#039; Trading Hub. It cannot attack.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
* The cart&amp;#039;s &amp;#039;&amp;#039;&amp;#039;home&amp;#039;&amp;#039;&amp;#039; is the Trading Hub that trained it. Order it onto an ally&amp;#039;s built Trading Hub to start a route.&lt;br /&gt;
* It travels home, then to the ally&amp;#039;s hub, then home again, repeating. The gold is paid to the cart&amp;#039;s owner &amp;#039;&amp;#039;&amp;#039;when it returns home&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Allies only:&amp;#039;&amp;#039;&amp;#039; a route to your own Trading Hub is refused.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold per round trip&amp;#039;&amp;#039;&amp;#039; = 0.40 x (distance between the two hubs in metres, minus 40), rounded, between 0 and 120. Hubs 40 m apart or closer pay nothing; the 120 cap is reached at 340 m.&lt;br /&gt;
* Any move order you give the cart ends its route.&lt;br /&gt;
* Computer opponents do not train Trade Carts in the current build.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The Trade Cart has no attack (Attack 0, Range 0). It cannot fight; it relies on other units for protection.&lt;br /&gt;
&lt;br /&gt;
It has 120 hit points and 2 armour. Every hit it takes is reduced by its armour, to a minimum of 1 damage per hit (see [[Damage types]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trained at:&amp;#039;&amp;#039;&amp;#039; [[Trading Hub]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; 50 gold, 100 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train time:&amp;#039;&amp;#039;&amp;#039; 25 seconds. Training-speed bonuses from the owner&amp;#039;s [[Callings|Calling]] and [[Disciplines]] shorten it; no unit trains in under 0.5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039; 1. Training is refused when living units plus everything already queued in all of the player&amp;#039;s buildings, plus this unit, would pass the population cap.&lt;br /&gt;
* A building holds at most 5 units in its training queue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trade formula&amp;#039;s constants are a starting point and may be tuned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Damage types]]&lt;br /&gt;
* [[Trading Hub]]&lt;br /&gt;
* [[Trade Ship]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The numbers on this page are kept in step with the game&amp;#039;s balance data. Please report a mismatch on the talk page rather than editing the stat box. --&amp;gt;&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Support units]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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