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	<id>https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Units</id>
	<title>Units - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dawnofembers.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Units"/>
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	<updated>2026-10-14T14:19:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=207&amp;oldid=prev</id>
		<title>DTX Studios: Protected &quot;Units&quot;: Kept in step with the game&#039;s data by the maintainers ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=207&amp;oldid=prev"/>
		<updated>2026-10-13T21:14:13Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/Units&quot; title=&quot;Units&quot;&gt;Units&lt;/a&gt;&amp;quot;: Kept in step with the game&amp;#039;s data by the maintainers ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 13 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>DTX Studios</name></author>
	</entry>
	<entry>
		<id>https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=201&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
		<link rel="alternate" type="text/html" href="https://dawnofembers.wiki/w/index.php?title=Units&amp;diff=201&amp;oldid=prev"/>
		<updated>2026-10-13T21:14:10Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page lists every unit that can be trained in the current build of &amp;#039;&amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;&amp;#039;, with its balance numbers. Each unit has its own page with more detail.&lt;br /&gt;
&lt;br /&gt;
Units are trained at buildings. A building holds up to 5 units in its training queue; the cost is paid when a unit is queued, and cancelling refunds it in full. Training is refused when the player&amp;#039;s population (living units plus everything already queued) would pass the population cap. See [[Population]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reading the numbers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; is maximum hit points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; is damage per hit before armour. &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; is flat armour: it is subtracted from every hit the unit takes, and every hit deals at least 1. See [[Damage types]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; is in metres (the game data stores distances in Unreal units, 100 to a metre). It is measured to the edge of the target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; is the time between attacks.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;#039;&amp;#039;&amp;#039;Attack per second&amp;#039;&amp;#039;&amp;#039; is Attack divided by Cooldown, worked out for this table. It is before armour, the attacker&amp;#039;s bonuses and the building rule below.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pop&amp;#039;&amp;#039;&amp;#039; is the population the unit uses.&lt;br /&gt;
* Only &amp;#039;&amp;#039;&amp;#039;siege units&amp;#039;&amp;#039;&amp;#039; (role Siege, or Can siege = Yes) deal full damage to buildings, and the [[Ballista]] is an exception. Every other unit deals 25% of its damage to buildings.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;damage type&amp;#039;&amp;#039;&amp;#039; is shown on the unit panel but does not change damage in the current build.&lt;br /&gt;
&lt;br /&gt;
== All units ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit !! Trained at !! Role !! HP !! Attack !! Defense !! Range (m) !! Cooldown (s) !! Attack per second* !! Train time (s) !! Cost !! Pop !! Damage type !! Ranged !! Can siege&lt;br /&gt;
|-&lt;br /&gt;
| [[Villager|Male Villager]] || [[Town Hall]] || Villager || 60 || 4 || 0 || 1.2 || 2 || 2.0 || 12 || 50 food || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Villager|Female Villager]] || [[Town Hall]] || Villager || 60 || 4 || 0 || 1.2 || 2 || 2.0 || 12 || 50 food || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordsman]] || [[Infantry Training Grounds]] || Infantry || 140 || 14 || 6 || 1.5 || 1.7 || 8.2 || 24 || 60 food, 20 gold || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Spearman]] || [[Infantry Training Grounds]] || Infantry || 110 || 11 || 4 || 1.8 || 1.9 || 5.8 || 20 || 50 food, 20 wood || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbowman]] || [[Archers Training Grounds]] || Ranged || 80 || 9 || 1 || 10 || 1.8 || 5.0 || 20 || 40 food, 20 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbowman]] || [[Archers Training Grounds]] || Ranged || 85 || 12 || 1 || 21 || 2.2 || 5.5 || 26 || 50 food, 30 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbowman]] || [[Archers Training Grounds]] || Ranged || 95 || 15 || 2 || 12 || 2.6 || 5.8 || 28 || 50 food, 20 gold, 25 leather || 1 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight]] || [[Stable]] || Cavalry || 200 || 18 || 8 || 1.5 || 1.8 || 10.0 || 34 || 80 food, 40 gold || 2 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Lancer]] || [[Stable]] || Cavalry || 170 || 22 || 5 || 2 || 2.4 || 9.2 || 32 || 70 food, 30 gold || 2 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavalry Archer]] || [[Stable]] || Cavalry || 130 || 11 || 3 || 11 || 2.2 || 5.0 || 34 || 60 food, 40 gold, 20 leather || 2 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Battering Ram]] || [[Siege Workshop]] || Siege || 300 || 8 || 10 || 1.2 || 3.5 || 2.3 || 40 || 50 gold, 150 wood || 3 || Siege || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapult]] || [[Siege Workshop]] || Siege || 120 || 10 || 1 || 9 || 5 || 2.0 || 45 || 75 gold, 150 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Trebuchet]] || [[Siege Workshop]] || Siege || 110 || 12 || 1 || 12 || 7 || 1.7 || 60 || 150 gold, 200 wood, 50 stone || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballista]] || [[Siege Workshop]] || Siege || 130 || 25 || 2 || 8 || 3 || 8.3 || 40 || 60 gold, 150 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Mage]] || [[Wizards Training Grounds]] || Mage || 70 || 18 || 1 || 9 || 3 || 6.0 || 35 || 60 food, 60 gold, 40 fibre || 2 || Fire || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Mage]] || [[Wizards Training Grounds]] || Mage || 80 || 15 || 2 || 8 || 3 || 5.0 || 35 || 60 food, 60 gold, 40 fibre || 2 || Water || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Mage]] || [[Wizards Training Grounds]] || Mage || 95 || 14 || 3 || 7.6 || 3.2 || 4.4 || 35 || 60 food, 60 gold, 40 fibre || 2 || Earth || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Mage]] || [[Wizards Training Grounds]] || Mage || 65 || 17 || 1 || 11 || 2.8 || 6.1 || 35 || 60 food, 60 gold, 40 fibre || 2 || Lightning || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade Cart]] || [[Trading Hub]] || Support || 120 || 0 || 2 || 0 || 0 || - || 25 || 50 gold, 100 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing Ship]] || [[Fishing Docks]] || Support || 150 || 0 || 2 || 0 || 0 || - || 30 || 75 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade Ship]] || [[Fishing Docks]] || Support || 180 || 0 || 2 || 0 || 0 || - || 35 || 50 gold, 100 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Transport Ship]] || [[Military Docks]] || Support || 220 || 0 || 4 || 0 || 0 || - || 35 || 125 wood || 1 || None || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[War Galley]] || [[Military Docks]] || Ranged || 250 || 20 || 5 || 6 || 2.5 || 8.0 || 50 || 75 gold, 175 wood || 2 || Ranged || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cannon Ship]] || [[Military Docks]] || Siege || 200 || 30 || 5 || 9 || 5 || 6.0 || 60 || 150 gold, 200 wood || 3 || Siege || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain]] || [[Stronghold]] || Infantry || 260 || 20 || 8 || 1.5 || 1.7 || 11.8 || 45 || 150 food, 200 gold || 1 || Melee || No || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Warden]] || [[Stronghold]] || Infantry || 320 || 24 || 12 || 1.5 || 2 || 12.0 || 50 || 120 food, 150 gold, 80 stone || 3 || Melee || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== By training building ==&lt;br /&gt;
=== [[Town Hall]] ===&lt;br /&gt;
[[Villager|Male Villager]], [[Villager|Female Villager]]&lt;br /&gt;
&lt;br /&gt;
=== [[Infantry Training Grounds]] ===&lt;br /&gt;
[[Swordsman]], [[Spearman]]&lt;br /&gt;
&lt;br /&gt;
=== [[Archers Training Grounds]] ===&lt;br /&gt;
[[Shortbowman]], [[Longbowman]], [[Crossbowman]]&lt;br /&gt;
&lt;br /&gt;
=== [[Stable]] ===&lt;br /&gt;
[[Knight]], [[Lancer]], [[Cavalry Archer]]&lt;br /&gt;
&lt;br /&gt;
=== [[Siege Workshop]] ===&lt;br /&gt;
[[Battering Ram]], [[Catapult]], [[Trebuchet]], [[Ballista]]&lt;br /&gt;
&lt;br /&gt;
=== [[Wizards Training Grounds]] ===&lt;br /&gt;
[[Fire Mage]], [[Water Mage]], [[Earth Mage]], [[Lightning Mage]]&lt;br /&gt;
&lt;br /&gt;
=== [[Trading Hub]] ===&lt;br /&gt;
[[Trade Cart]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fishing Docks]] ===&lt;br /&gt;
[[Fishing Ship]], [[Trade Ship]]&lt;br /&gt;
&lt;br /&gt;
=== [[Military Docks]] ===&lt;br /&gt;
[[Transport Ship]], [[War Galley]], [[Cannon Ship]]&lt;br /&gt;
&lt;br /&gt;
=== [[Stronghold]] ===&lt;br /&gt;
[[Captain]], [[Warden]]&lt;br /&gt;
&lt;br /&gt;
== By role ==&lt;br /&gt;
; Villager : Workers: gather, build and repair. [[Villager]]&lt;br /&gt;
; Infantry : Foot soldiers who fight in melee. [[Swordsman]], [[Spearman]], [[Captain]], [[Warden]]&lt;br /&gt;
; Ranged : Units whose role is Ranged. The [[Cavalry Archer]] fights at range but its role is Cavalry. [[Shortbowman]], [[Longbowman]], [[Crossbowman]], [[War Galley]]&lt;br /&gt;
; Cavalry : Mounted units, faster than foot units. [[Knight]], [[Lancer]], [[Cavalry Archer]]&lt;br /&gt;
; Siege : Engines and the Cannon Ship. Siege units deal full damage to buildings, except the [[Ballista]]. [[Battering Ram]], [[Catapult]], [[Trebuchet]], [[Ballista]], [[Cannon Ship]]&lt;br /&gt;
; Mage : Spellcasters. One role for all four elements; the element is the damage type. [[Fire Mage]], [[Water Mage]], [[Earth Mage]], [[Lightning Mage]]&lt;br /&gt;
; Support : Units with no attack: traders, the fishing ship and the transport. [[Trade Cart]], [[Fishing Ship]], [[Trade Ship]], [[Transport Ship]]&lt;br /&gt;
&lt;br /&gt;
The role decides which [[Callings|Calling]] damage bonus a unit receives: Infantry and Cavalry get the melee bonus, Ranged the ranged bonus, Mage the mage bonus. Siege, Support and Villager units get no Calling damage bonus.&lt;br /&gt;
&lt;br /&gt;
== Unique units ==&lt;br /&gt;
The [[Stronghold]] trains two units with limits:&lt;br /&gt;
* [[Captain]]: one per player, alive or queued. If the Captain dies, a new one can be trained after 120 seconds. Your own and allied units near the Captain get +10% attack and take 10% less damage.&lt;br /&gt;
* [[Warden]]: at most five per player, alive or queued.&lt;br /&gt;
&lt;br /&gt;
== Not in the game ==&lt;br /&gt;
&lt;br /&gt;
== Story-only units ==&lt;br /&gt;
The game data also holds units that appear only in story missions and cannot be trained in a skirmish. Their numbers are not in the balance spreadsheet, so they are not listed here.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scholar&amp;#039;&amp;#039;&amp;#039;: a non-combatant escorted in a story mission.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kingdom Swordsman&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Kingdom Knight&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Kingdom Longbowman&amp;#039;&amp;#039;&amp;#039;: enemy-side units of a story mission, with the same numbers as the shared Swordsman, Knight and Longbowman when they were added.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The King&amp;#039;&amp;#039;&amp;#039; and his two &amp;#039;&amp;#039;&amp;#039;courtyard guards&amp;#039;&amp;#039;&amp;#039;: owned by the player but not selectable and not fighters, and they use no population.&lt;br /&gt;
&lt;br /&gt;
== Planned ==&lt;br /&gt;
* The [[Transport Ship]] carrying land units: no code for it was found; the ship moves but does not carry units.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
	</entry>
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