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	<title>Victory conditions - Revision history</title>
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	<updated>2026-10-14T06:34:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dawnofembers.wiki/w/index.php?title=Victory_conditions&amp;diff=159&amp;oldid=prev</id>
		<title>DTX Studios: Wiki launch content: written from the game&#039;s code, data and story bible (Tools/wiki/content)</title>
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		<updated>2026-10-13T21:13:51Z</updated>

		<summary type="html">&lt;p&gt;Wiki launch content: written from the game&amp;#039;s code, data and story bible (Tools/wiki/content)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Victory conditions}}&lt;br /&gt;
This page explains how a skirmish or multiplayer match is won, lost or drawn. Story missions have their own objectives and are not covered here.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
A match ends when &amp;#039;&amp;#039;&amp;#039;only one side is left standing&amp;#039;&amp;#039;&amp;#039;. A side is a player together with their allies.&lt;br /&gt;
* In a free-for-all, the last player standing wins.&lt;br /&gt;
* In a team game, the match ends as soon as every player still in it is on the same team. That &amp;#039;&amp;#039;&amp;#039;whole team wins&amp;#039;&amp;#039;&amp;#039;, including any teammate who was knocked out earlier.&lt;br /&gt;
* While players from two or more sides are still in the match, it goes on.&lt;br /&gt;
&lt;br /&gt;
== Losing ==&lt;br /&gt;
There are three ways to be knocked out of a match.&lt;br /&gt;
&lt;br /&gt;
=== Elimination ===&lt;br /&gt;
* You are &amp;#039;&amp;#039;&amp;#039;eliminated&amp;#039;&amp;#039;&amp;#039; when you have &amp;#039;&amp;#039;&amp;#039;no living units and no standing buildings&amp;#039;&amp;#039;&amp;#039; left.&lt;br /&gt;
* Every unit and building counts: a single villager, ship, house or piece of wall keeps you in the match.&lt;br /&gt;
* Bodies and the rubble of destroyed buildings do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; count.&lt;br /&gt;
* Every player sees &amp;#039;&amp;#039;&amp;quot;(name) has been eliminated.&amp;quot;&amp;#039;&amp;#039; in the chat&amp;#039;s System tab.&lt;br /&gt;
&lt;br /&gt;
=== Resigning ===&lt;br /&gt;
* You can &amp;#039;&amp;#039;&amp;#039;resign&amp;#039;&amp;#039;&amp;#039; from the in-game menu (opened with &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039;, see [[Controls]]).&lt;br /&gt;
* When you resign, &amp;#039;&amp;#039;&amp;#039;all your units and buildings are destroyed at once&amp;#039;&amp;#039;&amp;#039;, and every player sees &amp;#039;&amp;#039;&amp;quot;(name) has resigned.&amp;quot;&amp;#039;&amp;#039; in the System tab.&lt;br /&gt;
* In a team game, your teammates fight on. If they go on to win, you are on the winning side too.&lt;br /&gt;
&lt;br /&gt;
=== Disconnecting (multiplayer) ===&lt;br /&gt;
* If a player&amp;#039;s connection drops, the game &amp;#039;&amp;#039;&amp;#039;holds their seat for 2 minutes&amp;#039;&amp;#039;&amp;#039;. Their units and buildings stay in the match, and so do their resources.&lt;br /&gt;
* The match does not stop while the seat is held: there is no pause in &amp;#039;&amp;#039;Dawn of Embers&amp;#039;&amp;#039;.&lt;br /&gt;
* If the player reconnects with the same account within the 2 minutes, they take back their seat, units, buildings and resources.&lt;br /&gt;
* If they do not, they &amp;#039;&amp;#039;&amp;#039;forfeit&amp;#039;&amp;#039;&amp;#039;: every player sees &amp;#039;&amp;#039;&amp;quot;(name) did not return and has forfeited.&amp;quot;&amp;#039;&amp;#039;, their units and buildings are destroyed, and the match carries on as if they had resigned.&lt;br /&gt;
&lt;br /&gt;
== Draws ==&lt;br /&gt;
If a match is decided with nobody left standing, it is a &amp;#039;&amp;#039;&amp;#039;draw&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* A match is decided the moment one side is left, so in a normal match the last two sides cannot both drop out: when one goes, the other wins.&lt;br /&gt;
* A match with no opponents at all never ends on its own. If its player resigns, it ends as a draw.&lt;br /&gt;
&lt;br /&gt;
== Computer opponents ==&lt;br /&gt;
Computer opponents can be eliminated like anyone else, and they can also &amp;#039;&amp;#039;&amp;#039;resign&amp;#039;&amp;#039;&amp;#039;. A computer opponent gives up when its position has been hopeless for about 30 seconds without a break. Hopeless means all of these at once:&lt;br /&gt;
* it has &amp;#039;&amp;#039;&amp;#039;no building that can train units&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
* it has &amp;#039;&amp;#039;&amp;#039;no soldiers&amp;#039;&amp;#039;&amp;#039; left (villagers do not count),&lt;br /&gt;
* it &amp;#039;&amp;#039;&amp;#039;cannot rebuild&amp;#039;&amp;#039;&amp;#039;: it has no villager left, or cannot afford any building it would build,&lt;br /&gt;
* and an &amp;#039;&amp;#039;&amp;#039;enemy army&amp;#039;&amp;#039;&amp;#039; is still on the map.&lt;br /&gt;
A computer opponent that is badly beaten but whose enemies have no army left does not resign. See [[AI difficulty]].&lt;br /&gt;
&lt;br /&gt;
== The end of the match ==&lt;br /&gt;
* When the match is decided, every player sees a &amp;#039;&amp;#039;&amp;#039;Victory&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Defeat&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Draw&amp;#039;&amp;#039;&amp;#039; banner, with a line saying why: the enemy was eliminated, resigned or disconnected (or, for the losers, that they were). In a team win, a teammate&amp;#039;s line may simply say that your team is victorious.&lt;br /&gt;
* The end screen shows a table of every player&amp;#039;s match statistics, your own row highlighted.&lt;br /&gt;
* Knocked-out players stay on the scoreboard, greyed out.&lt;br /&gt;
* A victory or defeat sound plays.&lt;br /&gt;
&lt;br /&gt;
== Ranked matches ==&lt;br /&gt;
* Leaving a ranked match that is still going &amp;#039;&amp;#039;&amp;#039;counts as resigning&amp;#039;&amp;#039;&amp;#039;: the game resigns for you before you leave.&lt;br /&gt;
* A ranked match that is still undecided after &amp;#039;&amp;#039;&amp;#039;6 hours&amp;#039;&amp;#039;&amp;#039; ends with &amp;#039;&amp;#039;&amp;#039;no result&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Ranked and online play are not part of the demo.&lt;br /&gt;
&lt;br /&gt;
== Not in the game ==&lt;br /&gt;
These victory types are not in the game today:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;&amp;#039; by destroying specific buildings only (for example, the town centre). Today you must destroy &amp;#039;&amp;#039;&amp;#039;everything&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wonder&amp;#039;&amp;#039;&amp;#039;, relic or score victories.&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;time limit&amp;#039;&amp;#039;&amp;#039; in ordinary matches.&lt;/div&gt;</summary>
		<author><name>DTX Studios</name></author>
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