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Victory conditions

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This page explains how a skirmish or multiplayer match is won, lost or drawn. Story missions have their own objectives and are not covered here.

Winning

A match ends when only one side is left standing. A side is a player together with their allies.

  • In a free-for-all, the last player standing wins.
  • In a team game, the match ends as soon as every player still in it is on the same team. That whole team wins, including any teammate who was knocked out earlier.
  • While players from two or more sides are still in the match, it goes on.

Losing

There are three ways to be knocked out of a match.

Elimination

  • You are eliminated when you have no living units and no standing buildings left.
  • Every unit and building counts: a single villager, ship, house or piece of wall keeps you in the match.
  • Bodies and the rubble of destroyed buildings do not count.
  • Every player sees "(name) has been eliminated." in the chat's System tab.

Resigning

  • You can resign from the in-game menu (opened with Escape, see Controls).
  • When you resign, all your units and buildings are destroyed at once, and every player sees "(name) has resigned." in the System tab.
  • In a team game, your teammates fight on. If they go on to win, you are on the winning side too.

Disconnecting (multiplayer)

  • If a player's connection drops, the game holds their seat for 2 minutes. Their units and buildings stay in the match, and so do their resources.
  • The match does not stop while the seat is held: there is no pause in Dawn of Embers.
  • If the player reconnects with the same account within the 2 minutes, they take back their seat, units, buildings and resources.
  • If they do not, they forfeit: every player sees "(name) did not return and has forfeited.", their units and buildings are destroyed, and the match carries on as if they had resigned.

Draws

If a match is decided with nobody left standing, it is a draw.

  • A match is decided the moment one side is left, so in a normal match the last two sides cannot both drop out: when one goes, the other wins.
  • A match with no opponents at all never ends on its own. If its player resigns, it ends as a draw.

Computer opponents

Computer opponents can be eliminated like anyone else, and they can also resign. A computer opponent gives up when its position has been hopeless for about 30 seconds without a break. Hopeless means all of these at once:

  • it has no building that can train units,
  • it has no soldiers left (villagers do not count),
  • it cannot rebuild: it has no villager left, or cannot afford any building it would build,
  • and an enemy army is still on the map.

A computer opponent that is badly beaten but whose enemies have no army left does not resign. See AI difficulty.

The end of the match

  • When the match is decided, every player sees a Victory, Defeat or Draw banner, with a line saying why: the enemy was eliminated, resigned or disconnected (or, for the losers, that they were). In a team win, a teammate's line may simply say that your team is victorious.
  • The end screen shows a table of every player's match statistics, your own row highlighted.
  • Knocked-out players stay on the scoreboard, greyed out.
  • A victory or defeat sound plays.

Ranked matches

  • Leaving a ranked match that is still going counts as resigning: the game resigns for you before you leave.
  • A ranked match that is still undecided after 6 hours ends with no result.
  • Ranked and online play are not part of the demo.

Not in the game

These victory types are not in the game today:

  • Conquest by destroying specific buildings only (for example, the town centre). Today you must destroy everything.
  • Wonder, relic or score victories.
  • A time limit in ordinary matches.