Lightning Mage
Appearance
| General | |
|---|---|
| Status | In the game |
| Role | Mage |
| Trained at | Wizards Training Grounds |
| Population | 2 |
| Train time | 35 s |
| Cost | |
| Food | 60 |
| Gold | 60 |
| Fibre | 40 |
| Combat | |
| Hit points | 65 |
| Attack | 17 |
| Defense (armour) | 1 |
| Range | 11 m |
| Attack cooldown | 2.8 s |
| Damage type | Lightning |
| Ranged | Yes |
| Can siege | No |
The Lightning Mage is a spellcaster trained at the Wizards Training Grounds. It has the longest range of the mages (11 m) and the fastest mage attack, with the fewest hit points of any military unit.
Combat
- Damage per hit: 17, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
- Attack cooldown: 2.8 seconds between attacks (about 6.1 damage per second before armour).
- Range: 11 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
- Ranged: yes. The damage is applied at the moment the attack fires; the spell that flies to the target is a visual effect, so a shot cannot miss once it is fired.
- Against buildings: 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.
- Auto-engage radius: 11 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
- Sight: at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
- Bonuses: as a mage unit, its attack is raised by the owner's Combat Offense Discipline and by the mage damage bonus of the owner's Calling.
- Damage type: Lightning. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).
Training
- Trained at: Wizards Training Grounds.
- Cost: 60 food, 60 gold, 40 fibre. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
- Train time: 35 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
- Population: 2. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
- A building holds at most 5 units in its training queue.
Notes
- All four mages share one role (Mage) and one price; the element is the unit's damage type, which in the current build does not change damage.
- Population 2.