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Callings

From Dawn of Embers Wiki

Callings are the player classes of Dawn of Embers. Each player picks one Calling before a match. A Calling gives a permanent bonus for the whole match, and it works alongside the player's Disciplines.

There are six Callings: Gatherer, Warlord, Ranger, Mystic, Builder and Jack of All Trades. A player without a Calling plays with no Calling bonuses.

How Callings work

  • Every Calling bonus is a multiplier. A Calling only ever helps: it never takes anything away from your economy or army.
  • A Calling stacks with Disciplines. The Calling's multiplier and the Discipline bonus are multiplied together. For example, a Builder with points in Building Efficiency gets both bonuses.
  • The bonuses are set in the game's data, not fixed in the code. The in-game Calling descriptions fill in their numbers from that same data, so the text stays in step with balance changes.
  • Bonuses are worked out by the host (server), so every player in a match sees the same results.

The Callings

The numbers below are the current data values. Percentages are relative to playing with no Calling.

Calling In-game description What it does
Gatherer Villagers carry +20% more and gather +12% faster.
  • Gather speed +12%.
  • Load size +20%: each villager carries 20% more before walking back to a drop-off.
  • Amount taken per gather swing +20%.
  • Applies to villagers and to fishing ships.
Warlord Infantry and cavalry strike +20% harder.
  • Damage +20% for infantry and cavalry units, mounted archers included.
  • Training speed +10% for every unit (not mentioned in the in-game description).
Ranger Bows and engines strike +20% harder.
  • Damage +20% for ranged units, which includes ranged warships.
  • Training speed +10% for every unit (not mentioned in the in-game description).
  • Note: despite the word "engines" in the description, siege units do not get this bonus in the current build. Mounted archers count as cavalry, so they get the Warlord bonus instead.
Mystic Mages strike +20% harder.
  • Damage +20% for mage units' attacks.
  • Training speed +10% for every unit (not mentioned in the in-game description).
  • It does not change the damage of a Point of Power or of status effects.
Builder Build speed: +25%. Building damage taken: -15%.
  • Construction speed +25%. Repairs also go 25% faster, at the same total cost.
  • Your buildings take 15% less damage from every source.
  • Training speed +15% for every unit (not mentioned in the in-game description).
Jack of All Trades Borrows another Calling at 60% of its strength and changes it every 600 seconds.
  • Borrows one of the other five Callings and gets 60% of its bonus. For example, the Builder's +25% construction speed becomes +15%.
  • Picks a new borrowed Calling every 600 seconds (10 minutes) of match time. It never borrows the same Calling twice in a row.
  • The first borrowed Calling is picked as soon as Jack of All Trades is chosen.

Notes on Jack of All Trades

  • Only the Calling bonus is scaled to 60%. Your Disciplines always apply at full strength.
  • The borrowed Calling is chosen at random by the server, from Gatherer, Warlord, Ranger, Mystic and Builder.
  • The 10-minute timer counts from the start of the match, not from the moment you chose the Calling.

Choosing a Calling

Skirmish and multiplayer

Each player chooses a Calling in the game lobby, and it is applied when the match starts. It cannot be changed during the match. A match loaded from a save keeps the Calling stored in the save.

Computer opponents

Each AI opponent picks its own Calling and spends its 20 Discipline points when the match starts. How it chooses depends on its difficulty:

  • Very Easy, Easy: a fixed choice, based on the kind of army the AI prefers.
  • Normal: a choice among a few prepared builds, picked from the map seed and the AI's starting position.
  • Hard: a weighted choice that fits the AI's army mix.
  • Very Hard, Brutal: a weighted choice, plus a small variation of up to 3 points between Disciplines, so the AI does not always field the same build.

The same map seed and starting position always give the same AI choice. AI opponents in story missions do not pick a Calling this way.

Story missions

In story missions the Calling is declared at the Muster, a planning moment in Mission 1, from the in-match Calling window. That window exists in story mode only.

  • A declared Calling is a standing order: it cannot be changed later in that mission.
  • Your Calling and your committed Disciplines carry over to the following missions.
  • If you start a later mission with no carried Calling, the Muster asks you to pick one.
  • Mission 1 and Mission 2 lock the Mystic Calling. It is available from Mission 3 onward.

Planned or not yet confirmed

  • An in-match display of which Calling a Jack of All Trades is currently borrowing has not been found in the game's interface code. See the open questions.