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Spearman

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Spearman
General
Status In the game
Role Infantry
Trained at Infantry Training Grounds
Population 1
Train time 20 s
Cost
Food 50
Wood 20
Combat
Hit points 110
Attack 11
Defense (armour) 4
Range 1.8 m
Attack cooldown 1.9 s
Damage type Melee
Ranged No
Can siege No

The Spearman is a melee infantry unit trained at the Infantry Training Grounds. It has the longest reach of the foot infantry (1.8 m against the Swordsman's 150), trains faster, and costs wood instead of gold, but has fewer hit points and less armour.

Combat

  • Damage per hit: 11, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
  • Attack cooldown: 1.9 seconds between attacks (about 5.8 damage per second before armour).
  • Range: 1.8 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
  • Melee: a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.
  • Against buildings: 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.
  • Auto-engage radius: 9 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
  • Sight: at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
  • Bonuses: as an infantry unit, its attack is raised by the owner's Combat Offense Discipline and by the melee damage bonus (infantry and cavalry share it) of the owner's Calling.
  • Damage type: Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).

Training

  • Trained at: Infantry Training Grounds.
  • Cost: 50 food, 20 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
  • Train time: 20 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
  • Population: 1. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
  • A building holds at most 5 units in its training queue.

Notes

  • The Spearman's body, modified with its own colours and weapon, is the rider of the Lancer.

See also