Population and housing
Appearance
(Redirected from Population)
Population limits how many units a player can have at once in Dawn of Embers. Every unit uses some population, and buildings provide the capacity for it.
How population works
- Population used is the total population cost of every living unit you own. It is recounted from your living units, so it always matches what is actually alive.
- Population capacity is the sum of the population provided by your finished buildings. A building under construction provides nothing.
- Capacity can never rise above the match's population limit (see below), however many houses you build.
- A unit can only be queued if it fits: used population + population already reserved by queued units in all your buildings + the unit's cost must not exceed your capacity. Otherwise the game tells you: "Population limit reached (used/cap) - build more houses."
Losing housing
If a house or your Town Hall is destroyed, your capacity drops at once, but no units are removed. Your population can therefore stand above your capacity for a while. Until it falls back below the limit (for example as units die), you cannot train anything new.
Buildings that provide population
| Building | Population provided | Cost | Build time |
|---|---|---|---|
| House | +25 | 200 Wood | 25 s |
| Town Hall | +30 | 275 Wood, 100 Stone | 90 s |
No other building in the current balance sheet provides population.
The population limit
- In a skirmish the default population limit is 200. It was 400 for a short time before the October 2026 demo build and was set back to 200.
- A story mission sets its own limit (200 unless the mission says otherwise).
- A loaded save keeps the limit it was saved with.
Population cost of units
| Unit group | Population each |
|---|---|
| Villagers | 1 |
| Infantry (Infantry, Swordsman, Spearman) | 1 |
| Archers (Shortbowman, Longbowman, Crossbowman) | 1 |
| Cavalry (Knight, Lancer, Cavalry Archer) | 2 |
| Siege (Battering Ram, Catapult, Trebuchet, Ballista) | 3 |
| Mages (Fire, Water, Earth, Lightning) | 2 |
| Trade Cart | 1 |
| Fishing Ship, Trade Ship, Transport Ship | 1 |
| War Galley | 2 |
| Cannon Ship | 3 |
| Captain | 1 |
| Warden | 3 |
Tips
- Each House supports 25 population, so a 200-population army needs the Town Hall's 30 plus seven Houses (30 + 7 × 25 = 205).
- Because lost housing does not kill units, protecting Houses matters most when you still need to train.