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Longbowman

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Longbowman
General
Status In the game
Role Ranged
Trained at Archers Training Grounds
Population 1
Train time 26 s
Cost
Food 50
Leather 30
Combat
Hit points 85
Attack 12
Defense (armour) 1
Range 21 m
Attack cooldown 2.2 s
Damage type Ranged
Ranged Yes
Can siege No

The Longbowman is a ranged foot archer trained at the Archers Training Grounds. At 21 m it has the longest attack range of any unit in the game.

Combat

  • Damage per hit: 12, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
  • Attack cooldown: 2.2 seconds between attacks (about 5.5 damage per second before armour).
  • Range: 21 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
  • Ranged: yes. The damage is applied at the moment the attack fires; the arrow that flies to the target is a visual effect, so a shot cannot miss once it is fired.
  • Against buildings: 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.
  • Auto-engage radius: 21 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
  • Sight: at least 23 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
  • Bonuses: as a ranged unit, its attack is raised by the owner's Combat Offense Discipline and by the ranged damage bonus of the owner's Calling.
  • Damage type: Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).

Training

  • Trained at: Archers Training Grounds.
  • Cost: 50 food, 30 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
  • Train time: 26 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
  • Population: 1. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
  • A building holds at most 5 units in its training queue.

Notes

  • Changed in October 2026: range tripled, from 7 m to 21 m.
  • Because its sight is at least its range plus 2 m, a Longbowman reveals the map out to 23 m around it.
  • The Archers Keep and Stronghold tower shots borrow the Longbowman's projectile and effects; they take none of its numbers.

See also