Longbowman
Appearance
| General | |
|---|---|
| Status | In the game |
| Role | Ranged |
| Trained at | Archers Training Grounds |
| Population | 1 |
| Train time | 26 s |
| Cost | |
| Food | 50 |
| Leather | 30 |
| Combat | |
| Hit points | 85 |
| Attack | 12 |
| Defense (armour) | 1 |
| Range | 21 m |
| Attack cooldown | 2.2 s |
| Damage type | Ranged |
| Ranged | Yes |
| Can siege | No |
The Longbowman is a ranged foot archer trained at the Archers Training Grounds. At 21 m it has the longest attack range of any unit in the game.
Combat
- Damage per hit: 12, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
- Attack cooldown: 2.2 seconds between attacks (about 5.5 damage per second before armour).
- Range: 21 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
- Ranged: yes. The damage is applied at the moment the attack fires; the arrow that flies to the target is a visual effect, so a shot cannot miss once it is fired.
- Against buildings: 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.
- Auto-engage radius: 21 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
- Sight: at least 23 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
- Bonuses: as a ranged unit, its attack is raised by the owner's Combat Offense Discipline and by the ranged damage bonus of the owner's Calling.
- Damage type: Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).
Training
- Trained at: Archers Training Grounds.
- Cost: 50 food, 30 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
- Train time: 26 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
- Population: 1. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
- A building holds at most 5 units in its training queue.
Notes
- Changed in October 2026: range tripled, from 7 m to 21 m.
- Because its sight is at least its range plus 2 m, a Longbowman reveals the map out to 23 m around it.
- The Archers Keep and Stronghold tower shots borrow the Longbowman's projectile and effects; they take none of its numbers.