Archers Keep
Appearance
| Type | Defensive |
|---|---|
| Hit points | 500 |
| Cost | |
| Wood | 25 |
| Stone | 125 |
| Build time | 50 s |
| Special | Shoots arrows at enemy units: 12 damage, 21 m range, every 2.2 s |
| Status | In the game |
The Archers Keep is a defensive tower that shoots arrows at enemy units in range. It needs no garrison: a finished keep defends itself.
Attack
| Damage per shot | Range | Time between shots |
|---|---|---|
| 12 | 21 m (2,100 units) | 2.2 s |
- The keep fires at the nearest enemy unit within range. Range is measured to the edge of the target.
- It fires only while it is standing and finished. A keep under construction does not shoot.
- It never targets your own or your allies' units. It shoots at units, not at buildings.
- Your attack bonuses (upgrades and Calling) raise its damage the same way they raise a ranged unit's.
- Its arrows look and sound like a Longbowman's, and its range matches a Longbowman's.