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Archers Keep

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Archers Keep
Type Defensive
Hit points 500
Cost
Wood 25
Stone 125
Build time 50 s
Special Shoots arrows at enemy units: 12 damage, 21 m range, every 2.2 s
Status In the game

The Archers Keep is a defensive tower that shoots arrows at enemy units in range. It needs no garrison: a finished keep defends itself.

Attack

Damage per shot Range Time between shots
12 21 m (2,100 units) 2.2 s
  • The keep fires at the nearest enemy unit within range. Range is measured to the edge of the target.
  • It fires only while it is standing and finished. A keep under construction does not shoot.
  • It never targets your own or your allies' units. It shoots at units, not at buildings.
  • Your attack bonuses (upgrades and Calling) raise its damage the same way they raise a ranged unit's.
  • Its arrows look and sound like a Longbowman's, and its range matches a Longbowman's.

See also