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Cavalry Archer

From Dawn of Embers Wiki
Cavalry Archer
General
Status In the game
Role Cavalry
Trained at Stable
Population 2
Train time 34 s
Cost
Food 60
Gold 40
Leather 20
Combat
Hit points 130
Attack 11
Defense (armour) 3
Range 11 m
Attack cooldown 2.2 s
Damage type Ranged
Ranged Yes
Can siege No
Move speed 5 m/s

The Cavalry Archer is a mounted ranged unit trained at the Stable. It is the fastest of the three Stable units (5 m/s) and attacks from 11 m.

Combat

  • Damage per hit: 11, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
  • Attack cooldown: 2.2 seconds between attacks (about 5.0 damage per second before armour).
  • Range: 11 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
  • Ranged: yes. The damage is applied at the moment the attack fires; the arrow that flies to the target is a visual effect, so a shot cannot miss once it is fired.
  • Against buildings: 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.
  • Auto-engage radius: 11 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
  • Sight: at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
  • Bonuses: as a cavalry unit, its attack is raised by the owner's Combat Offense Discipline and by the melee damage bonus (infantry and cavalry share it) of the owner's Calling.
  • Damage type: Ranged. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).

Training

  • Trained at: Stable.
  • Cost: 60 food, 40 gold, 20 leather. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
  • Train time: 34 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
  • Population: 2. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
  • A building holds at most 5 units in its training queue.

Notes

  • Mounted: the rider sits on a horse. The rider's body is an existing infantry or archer body in its own colours, by the owner's ruling that the Stable's three units use the bodies already in the game. The Cavalry Archer's rider is an archer body with its own colours.
  • Its role in the game data is Cavalry, not Ranged. Because Calling damage bonuses are chosen by role, the Cavalry Archer receives the melee damage bonus of a Calling, not the ranged one.
  • Changed in October 2026: range doubled, from 5.5 m to 11 m.
  • Population 2. It costs leather as well as food and gold.

See also