Warden
Appearance
| General | |
|---|---|
| Status | In the game |
| Role | Infantry |
| Trained at | Stronghold |
| Population | 3 |
| Train time | 50 s |
| Cost | |
| Food | 120 |
| Gold | 150 |
| Stone | 80 |
| Combat | |
| Hit points | 320 |
| Attack | 24 |
| Defense (armour) | 12 |
| Range | 1.5 m |
| Attack cooldown | 2 s |
| Damage type | Melee |
| Ranged | No |
| Can siege | No |
The Warden is an elite armoured infantry unit trained at the Stronghold. It has the most hit points and armour of any foot unit. A player may have at most five Wardens alive or in training at once.
Unique rules
- At most 5 per player, counting Wardens already queued in your buildings. A sixth is refused with a notice.
- The Warden's data gives it its own large shield and a cloak tinted in the owner's player colour. How it looks in play is not confirmed by a screenshot in the sources used here.
Combat
- Damage per hit: 24, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
- Attack cooldown: 2 seconds between attacks (about 12.0 damage per second before armour).
- Range: 1.5 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
- Melee: a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.
- Against buildings: 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.
- Auto-engage radius: 9 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
- Sight: at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
- Bonuses: as an infantry unit, its attack is raised by the owner's Combat Offense Discipline and by the melee damage bonus (infantry and cavalry share it) of the owner's Calling.
- Damage type: Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).
Training
- Trained at: Stronghold.
- Cost: 120 food, 150 gold, 80 stone. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
- Train time: 50 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
- Population: 3. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
- A building holds at most 5 units in its training queue.
Notes
- The Warden is the only infantry unit that costs stone.
- Population 3.
- The Warden's numbers are provisional and may change with balance tuning.