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Warden

From Dawn of Embers Wiki
Warden
General
Status In the game
Role Infantry
Trained at Stronghold
Population 3
Train time 50 s
Cost
Food 120
Gold 150
Stone 80
Combat
Hit points 320
Attack 24
Defense (armour) 12
Range 1.5 m
Attack cooldown 2 s
Damage type Melee
Ranged No
Can siege No

The Warden is an elite armoured infantry unit trained at the Stronghold. It has the most hit points and armour of any foot unit. A player may have at most five Wardens alive or in training at once.

Unique rules

  • At most 5 per player, counting Wardens already queued in your buildings. A sixth is refused with a notice.
  • The Warden's data gives it its own large shield and a cloak tinted in the owner's player colour. How it looks in play is not confirmed by a screenshot in the sources used here.

Combat

  • Damage per hit: 24, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
  • Attack cooldown: 2 seconds between attacks (about 12.0 damage per second before armour).
  • Range: 1.5 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
  • Melee: a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.
  • Against buildings: 25% of its damage. Only siege units (other than the Ballista) deal full damage to buildings.
  • Auto-engage radius: 9 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
  • Sight: at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
  • Bonuses: as an infantry unit, its attack is raised by the owner's Combat Offense Discipline and by the melee damage bonus (infantry and cavalry share it) of the owner's Calling.
  • Damage type: Melee. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).

Training

  • Trained at: Stronghold.
  • Cost: 120 food, 150 gold, 80 stone. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
  • Train time: 50 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
  • Population: 3. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
  • A building holds at most 5 units in its training queue.

Notes

  • The Warden is the only infantry unit that costs stone.
  • Population 3.
  • The Warden's numbers are provisional and may change with balance tuning.

See also