Trade Cart
Appearance
| General | |
|---|---|
| Status | In the game |
| Role | Support |
| Trained at | Trading Hub |
| Population | 1 |
| Train time | 25 s |
| Cost | |
| Gold | 50 |
| Wood | 100 |
| Combat | |
| Hit points | 120 |
| Attack | 0 |
| Defense (armour) | 2 |
| Range | 0 m |
| Attack cooldown | 0 s |
| Damage type | None |
| Ranged | No |
| Can siege | No |
The Trade Cart is a trading unit trained at the Trading Hub. It earns gold by travelling between its home Trading Hub and an ally's Trading Hub. It cannot attack.
Trading
- The cart's home is the Trading Hub that trained it. Order it onto an ally's built Trading Hub to start a route.
- It travels home, then to the ally's hub, then home again, repeating. The gold is paid to the cart's owner when it returns home.
- Allies only: a route to your own Trading Hub is refused.
- Gold per round trip = 0.40 x (distance between the two hubs in metres, minus 40), rounded, between 0 and 120. Hubs 40 m apart or closer pay nothing; the 120 cap is reached at 340 m.
- Any move order you give the cart ends its route.
- Computer opponents do not train Trade Carts in the current build.
Combat
The Trade Cart has no attack (Attack 0, Range 0). It cannot fight; it relies on other units for protection.
It has 120 hit points and 2 armour. Every hit it takes is reduced by its armour, to a minimum of 1 damage per hit (see Damage types).
Training
- Trained at: Trading Hub.
- Cost: 50 gold, 100 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
- Train time: 25 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
- Population: 1. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
- A building holds at most 5 units in its training queue.
Notes
- The trade formula's constants are a starting point and may be tuned.