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Trade Ship

From Dawn of Embers Wiki
Trade Ship
General
Status In the game
Role Support
Trained at Fishing Docks
Population 1
Train time 35 s
Cost
Gold 50
Wood 100
Combat
Hit points 180
Attack 0
Defense (armour) 2
Range 0 m
Attack cooldown 0 s
Damage type None
Ranged No
Can siege No

The Trade Ship is a naval trading unit built at the Fishing Docks. It earns gold by sailing between its home dock and an ally's Fishing Docks, like a Trade Cart on water, for smaller amounts. It cannot attack.

Trading

  • The ship's home is the dock that built it. Order it onto an ally's built Fishing Docks to start a route; the gold is paid on each return home.
  • Allies only: a route to your own dock is refused. A route between docks that are not connected by water is refused when ordered.
  • Gold per round trip = 0.15 x (distance between the two docks in metres, minus 60), rounded, between 0 and 45. Docks 60 m apart or closer pay nothing; the 45 cap is reached at 360 m.
  • Any move order you give the ship ends its route.
  • A cargo pile shows on deck while it is on a trade route.

Combat

The Trade Ship has no attack (Attack 0, Range 0). It cannot fight; it relies on other units for protection.

It has 180 hit points and 2 armour. Every hit it takes is reduced by its armour, to a minimum of 1 damage per hit (see Damage types).

Training

  • Trained at: Fishing Docks.
  • Cost: 50 gold, 100 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
  • Train time: 35 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
  • Population: 1. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
  • A building holds at most 5 units in its training queue.

Notes

  • Ships move only on water, and training is refused when the dock has no navigable water within reach.

See also