Battering Ram
Appearance
| General | |
|---|---|
| Status | In the game |
| Role | Siege |
| Trained at | Siege Workshop |
| Population | 3 |
| Train time | 40 s |
| Cost | |
| Gold | 50 |
| Wood | 150 |
| Combat | |
| Hit points | 300 |
| Attack | 8 |
| Defense (armour) | 10 |
| Range | 1.2 m |
| Attack cooldown | 3.5 s |
| Damage type | Siege |
| Ranged | No |
| Can siege | Yes |
The Battering Ram is a melee siege engine built at the Siege Workshop. It must reach its target (range 1.2 m) and has the highest hit points and armour of the siege engines. Like the other siege engines except the Ballista, it deals full damage to buildings.
Combat
- Damage per hit: 8, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
- Attack cooldown: 3.5 seconds between attacks (about 2.3 damage per second before armour).
- Range: 1.2 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
- Melee: a strike needs a clear line to its target. A wall segment or gate standing on the straight line between this unit and its target stops the strike, and the unit tries to approach again instead of striking through it.
- Against buildings: full damage. Siege units are exempt from the 25% building-damage reduction that applies to other units.
- Auto-engage radius: 9 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
- Sight: at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
- Bonuses: its attack is raised by the owner's Combat Offense Discipline. No Calling damage bonus applies to the siege role.
- Damage type: Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).
Training
- Trained at: Siege Workshop.
- Cost: 50 gold, 150 wood. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
- Train time: 40 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
- Population: 3. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
- A building holds at most 5 units in its training queue.
Notes
- The game code contains no rule that limits the Ram to attacking buildings; whether it can attack units in play is not confirmed.
- Population 3.