Trebuchet
Appearance
| General | |
|---|---|
| Status | In the game |
| Role | Siege |
| Trained at | Siege Workshop |
| Population | 3 |
| Train time | 60 s |
| Cost | |
| Gold | 150 |
| Wood | 200 |
| Stone | 50 |
| Combat | |
| Hit points | 110 |
| Attack | 12 |
| Defense (armour) | 1 |
| Range | 12 m |
| Attack cooldown | 7 s |
| Damage type | Siege |
| Ranged | Yes |
| Can siege | Yes |
The Trebuchet is a long-range siege engine built at the Siege Workshop. It has the longest range of the siege engines (12 m), the slowest attack (7 seconds) and the highest cost, and it deals full damage to buildings.
Combat
- Damage per hit: 12, before the target's armour. The target subtracts its armour from each hit, and every hit deals at least 1 (see Damage types).
- Attack cooldown: 7 seconds between attacks (about 1.7 damage per second before armour).
- Range: 12 m. Range is measured to the edge of the target, not its centre, so a unit standing against a large building is in range of it.
- Ranged: yes. The damage is applied at the moment the attack fires; the projectile that flies to the target is a visual effect, so a shot cannot miss once it is fired.
- Against buildings: full damage. Siege units are exempt from the 25% building-damage reduction that applies to other units.
- Auto-engage radius: 12 m. On the Aggressive stance, a unit looks for enemies on its own out to 9 m or its own range, whichever is larger.
- Sight: at least 15 m. Every unit sees at least its range plus 2 m, so it is never firing at something its side cannot see.
- Bonuses: its attack is raised by the owner's Combat Offense Discipline. No Calling damage bonus applies to the siege role.
- Damage type: Siege. In the current build the damage type is a label shown on the unit panel; it does not change the damage dealt (see Damage types).
Training
- Trained at: Siege Workshop.
- Cost: 150 gold, 200 wood, 50 stone. The cost is paid when the unit is queued. Cancelling a queued or in-progress unit refunds the full cost.
- Train time: 60 seconds. Training-speed bonuses from the owner's Calling and Disciplines shorten it; no unit trains in under 0.5 seconds.
- Population: 3. Training is refused when living units plus everything already queued in all of the player's buildings, plus this unit, would pass the population cap.
- A building holds at most 5 units in its training queue.
Notes
- It is the only siege engine that costs stone.
- Population 3.