Gameplay mechanics
Appearance
This page is the index of the systems that make up a match of Dawn of Embers. Each system has its own page. All of them describe the current development build, and details can change.
Economy
- Resources: wood, food, stone, gold, and the byproducts fibre and leather.
- Gathering: how villagers collect resources and carry them to a drop-off.
- Population and housing: the population limit, and how houses raise it.
- Market: trading one resource for another.
- Naval: docks, fishing and ships.
Your kingdom's strengths
- Callings: the specialisation chosen for each match.
- Disciplines: points spent across six categories.
Fighting
- Combat: how damage, armour and attack speed work, and how units fight buildings.
- Damage types: what the damage-type label on a unit means today.
- Stances and formations: how units behave when enemies come near, and how groups move.
- Magic: the four schools of mages.
- Pillars: the Points of Power that rise during a match, and how mages charge them.
The match
- Maps and map sizes: the map sizes, the player counts and the biomes.
- Fog of war: what each side can see.
- Victory conditions: how a match is won or lost.
- AI difficulty: what each computer opponent level does.
- Controls: the default keys and mouse.
See also
| Dawn of Embers | |
|---|---|
| Start here | Main Page · About the game · Getting started · Glossary |
| Playing | Game modes · Demo · Maps and map sizes · Biomes · Controls |
| Your kingdom | Units · Buildings · Resources |
| Systems | Gameplay mechanics · Combat · Stances and formations · Magic · Pillars · Callings · Disciplines · Fog of war · Victory conditions · AI difficulty |
| Story | The world · Ardenmoor · Campaign · Characters |
| This wiki | How to contribute · Official site |