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Gameplay mechanics

From Dawn of Embers Wiki

This page is the index of the systems that make up a match of Dawn of Embers. Each system has its own page. All of them describe the current development build, and details can change.

Economy

  • Resources: wood, food, stone, gold, and the byproducts fibre and leather.
  • Gathering: how villagers collect resources and carry them to a drop-off.
  • Population and housing: the population limit, and how houses raise it.
  • Market: trading one resource for another.
  • Naval: docks, fishing and ships.

Your kingdom's strengths

  • Callings: the specialisation chosen for each match.
  • Disciplines: points spent across six categories.

Fighting

  • Combat: how damage, armour and attack speed work, and how units fight buildings.
  • Damage types: what the damage-type label on a unit means today.
  • Stances and formations: how units behave when enemies come near, and how groups move.
  • Magic: the four schools of mages.
  • Pillars: the Points of Power that rise during a match, and how mages charge them.

The match

See also

Dawn of Embers
Start here Main Page · About the game · Getting started · Glossary
Playing Game modes · Demo · Maps and map sizes · Biomes · Controls
Your kingdom Units · Buildings · Resources
Systems Gameplay mechanics · Combat · Stances and formations · Magic · Pillars · Callings · Disciplines · Fog of war · Victory conditions · AI difficulty
Story The world · Ardenmoor · Campaign · Characters
This wiki How to contribute · Official site