Units: Difference between revisions
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Latest revision as of 21:14, 13 October 2026
This page lists every unit that can be trained in the current build of Dawn of Embers, with its balance numbers. Each unit has its own page with more detail.
Units are trained at buildings. A building holds up to 5 units in its training queue; the cost is paid when a unit is queued, and cancelling refunds it in full. Training is refused when the player's population (living units plus everything already queued) would pass the population cap. See Population.
Reading the numbers
- HP is maximum hit points.
- Attack is damage per hit before armour. Defense is flat armour: it is subtracted from every hit the unit takes, and every hit deals at least 1. See Damage types.
- Range is in metres (the game data stores distances in Unreal units, 100 to a metre). It is measured to the edge of the target.
- Cooldown is the time between attacks.
- * Attack per second is Attack divided by Cooldown, worked out for this table. It is before armour, the attacker's bonuses and the building rule below.
- Pop is the population the unit uses.
- Only siege units (role Siege, or Can siege = Yes) deal full damage to buildings, and the Ballista is an exception. Every other unit deals 25% of its damage to buildings.
- The damage type is shown on the unit panel but does not change damage in the current build.
All units
| Unit | Trained at | Role | HP | Attack | Defense | Range (m) | Cooldown (s) | Attack per second* | Train time (s) | Cost | Pop | Damage type | Ranged | Can siege |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Male Villager | Town Hall | Villager | 60 | 4 | 0 | 1.2 | 2 | 2.0 | 12 | 50 food | 1 | None | No | No |
| Female Villager | Town Hall | Villager | 60 | 4 | 0 | 1.2 | 2 | 2.0 | 12 | 50 food | 1 | None | No | No |
| Swordsman | Infantry Training Grounds | Infantry | 140 | 14 | 6 | 1.5 | 1.7 | 8.2 | 24 | 60 food, 20 gold | 1 | Melee | No | No |
| Spearman | Infantry Training Grounds | Infantry | 110 | 11 | 4 | 1.8 | 1.9 | 5.8 | 20 | 50 food, 20 wood | 1 | Melee | No | No |
| Shortbowman | Archers Training Grounds | Ranged | 80 | 9 | 1 | 10 | 1.8 | 5.0 | 20 | 40 food, 20 leather | 1 | Ranged | Yes | No |
| Longbowman | Archers Training Grounds | Ranged | 85 | 12 | 1 | 21 | 2.2 | 5.5 | 26 | 50 food, 30 leather | 1 | Ranged | Yes | No |
| Crossbowman | Archers Training Grounds | Ranged | 95 | 15 | 2 | 12 | 2.6 | 5.8 | 28 | 50 food, 20 gold, 25 leather | 1 | Ranged | Yes | No |
| Knight | Stable | Cavalry | 200 | 18 | 8 | 1.5 | 1.8 | 10.0 | 34 | 80 food, 40 gold | 2 | Melee | No | No |
| Lancer | Stable | Cavalry | 170 | 22 | 5 | 2 | 2.4 | 9.2 | 32 | 70 food, 30 gold | 2 | Melee | No | No |
| Cavalry Archer | Stable | Cavalry | 130 | 11 | 3 | 11 | 2.2 | 5.0 | 34 | 60 food, 40 gold, 20 leather | 2 | Ranged | Yes | No |
| Battering Ram | Siege Workshop | Siege | 300 | 8 | 10 | 1.2 | 3.5 | 2.3 | 40 | 50 gold, 150 wood | 3 | Siege | No | Yes |
| Catapult | Siege Workshop | Siege | 120 | 10 | 1 | 9 | 5 | 2.0 | 45 | 75 gold, 150 wood | 3 | Siege | Yes | Yes |
| Trebuchet | Siege Workshop | Siege | 110 | 12 | 1 | 12 | 7 | 1.7 | 60 | 150 gold, 200 wood, 50 stone | 3 | Siege | Yes | Yes |
| Ballista | Siege Workshop | Siege | 130 | 25 | 2 | 8 | 3 | 8.3 | 40 | 60 gold, 150 wood | 3 | Siege | Yes | Yes |
| Fire Mage | Wizards Training Grounds | Mage | 70 | 18 | 1 | 9 | 3 | 6.0 | 35 | 60 food, 60 gold, 40 fibre | 2 | Fire | Yes | No |
| Water Mage | Wizards Training Grounds | Mage | 80 | 15 | 2 | 8 | 3 | 5.0 | 35 | 60 food, 60 gold, 40 fibre | 2 | Water | Yes | No |
| Earth Mage | Wizards Training Grounds | Mage | 95 | 14 | 3 | 7.6 | 3.2 | 4.4 | 35 | 60 food, 60 gold, 40 fibre | 2 | Earth | Yes | No |
| Lightning Mage | Wizards Training Grounds | Mage | 65 | 17 | 1 | 11 | 2.8 | 6.1 | 35 | 60 food, 60 gold, 40 fibre | 2 | Lightning | Yes | No |
| Trade Cart | Trading Hub | Support | 120 | 0 | 2 | 0 | 0 | - | 25 | 50 gold, 100 wood | 1 | None | No | No |
| Fishing Ship | Fishing Docks | Support | 150 | 0 | 2 | 0 | 0 | - | 30 | 75 wood | 1 | None | No | No |
| Trade Ship | Fishing Docks | Support | 180 | 0 | 2 | 0 | 0 | - | 35 | 50 gold, 100 wood | 1 | None | No | No |
| Transport Ship | Military Docks | Support | 220 | 0 | 4 | 0 | 0 | - | 35 | 125 wood | 1 | None | No | No |
| War Galley | Military Docks | Ranged | 250 | 20 | 5 | 6 | 2.5 | 8.0 | 50 | 75 gold, 175 wood | 2 | Ranged | Yes | No |
| Cannon Ship | Military Docks | Siege | 200 | 30 | 5 | 9 | 5 | 6.0 | 60 | 150 gold, 200 wood | 3 | Siege | Yes | Yes |
| Captain | Stronghold | Infantry | 260 | 20 | 8 | 1.5 | 1.7 | 11.8 | 45 | 150 food, 200 gold | 1 | Melee | No | No |
| Warden | Stronghold | Infantry | 320 | 24 | 12 | 1.5 | 2 | 12.0 | 50 | 120 food, 150 gold, 80 stone | 3 | Melee | No | No |
By training building
Town Hall
Male Villager, Female Villager
Infantry Training Grounds
Archers Training Grounds
Shortbowman, Longbowman, Crossbowman
Stable
Knight, Lancer, Cavalry Archer
Siege Workshop
Battering Ram, Catapult, Trebuchet, Ballista
Wizards Training Grounds
Fire Mage, Water Mage, Earth Mage, Lightning Mage
Trading Hub
Fishing Docks
Military Docks
Transport Ship, War Galley, Cannon Ship
Stronghold
By role
- Villager
- Workers: gather, build and repair. Villager
- Infantry
- Foot soldiers who fight in melee. Swordsman, Spearman, Captain, Warden
- Ranged
- Units whose role is Ranged. The Cavalry Archer fights at range but its role is Cavalry. Shortbowman, Longbowman, Crossbowman, War Galley
- Cavalry
- Mounted units, faster than foot units. Knight, Lancer, Cavalry Archer
- Siege
- Engines and the Cannon Ship. Siege units deal full damage to buildings, except the Ballista. Battering Ram, Catapult, Trebuchet, Ballista, Cannon Ship
- Mage
- Spellcasters. One role for all four elements; the element is the damage type. Fire Mage, Water Mage, Earth Mage, Lightning Mage
- Support
- Units with no attack: traders, the fishing ship and the transport. Trade Cart, Fishing Ship, Trade Ship, Transport Ship
The role decides which Calling damage bonus a unit receives: Infantry and Cavalry get the melee bonus, Ranged the ranged bonus, Mage the mage bonus. Siege, Support and Villager units get no Calling damage bonus.
Unique units
The Stronghold trains two units with limits:
- Captain: one per player, alive or queued. If the Captain dies, a new one can be trained after 120 seconds. Your own and allied units near the Captain get +10% attack and take 10% less damage.
- Warden: at most five per player, alive or queued.
Not in the game
Story-only units
The game data also holds units that appear only in story missions and cannot be trained in a skirmish. Their numbers are not in the balance spreadsheet, so they are not listed here.
- Scholar: a non-combatant escorted in a story mission.
- Kingdom Swordsman, Kingdom Knight, Kingdom Longbowman: enemy-side units of a story mission, with the same numbers as the shared Swordsman, Knight and Longbowman when they were added.
- The King and his two courtyard guards: owned by the player but not selectable and not fighters, and they use no population.
Planned
- The Transport Ship carrying land units: no code for it was found; the ship moves but does not carry units.